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What is creativity in education?

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Human beings have always been creative. The fact that we have survived on the planet is testament to this. Humans adapted to and then began to modify their environment. We expanded across the planet into a whole range of climates. At some point in time we developed consciousness and then language. We began to question who we are, how we should behave, and how we came into existence in the first place. Part of human questioning was how we became creative.

The myth that creativity is only for a special few has a long, long history. For the Ancient Chinese and the Romans, creativity was a gift from the gods. Fast forward to the mid-nineteenth century and creativity was seen as a gift, but only for the highly talented, romantically indulgent, long-suffering and mentally unstable artist. Fortunately, in the 1920s the field of science began to look at creativity as a series of human processes. Creative problem solving was the initial focus, from idea generation to idea selection and the choice of a final product. The 1950s were a watershed moment for creativity. After the Second World War, the Cold War began and competition for creative solutions to keep a technological advantage was intense. It was at this time that the first calls for STEM in education and its associated creativity were made. Since this time, creativity has been researched across a whole range of human activities, including maths, science, engineering, business and the arts.

The components of creativity

So what exactly is creativity? In the academic field of creativity, there is broad consensus regarding the definition of creativity and the components which make it up. Creativity is the interaction between the learning environment, both physical and social, the attitudes and attributes of both teachers and students, and a clear problem-solving process which produces a perceptible product (that can be an idea or a process as well as a tangible physical object). Creativity is producing something new, relevant and useful to the person or people who created the product within their own social context. The idea of context is very important in education. Something that is very creative to a Year One student – for example, the discovery that a greater incline on a ramp causes objects to roll faster – would not be considered creative in a university student. Creativity can also be used to propose new solutions to problems in different contexts, communities or countries. An example of this is having different schools solve the same problem and share solutions.

Creativity is an inherent part of learning. Whenever we try something new, there is an element of creativity involved. There are different levels of creativity, and creativity develops with both time and experience. A commonly cited model of creativity is the 4Cs [i] . At the mini-c level of creativity, what someone creates might not be revolutionary, but it is new and meaningful to them. For example, a child brings home their first drawing from school. It means something to the child, and they are excited to have produced it. It may show a very low level of skill but create a high level of emotional response which inspires the child to share it with their parents.

The little-c level of creativity is one level up from the mini-c level, in that it involves feedback from others combined with an attempt to build knowledge and skills in a particular area. For example, the painting the child brought home might receive some positive feedback from their parents. They place it on the refrigerator to show that it has value, give their child a sketchbook, and make some suggestions about how to improve their drawing. In high school the student chooses art as an elective and begins to receive explicit instruction and assessed feedback. In terms of students at school, the vast majority of creativity in students is at the mini-c and little-c level.

The Pro-c level of creativity in schools is usually the realm of teachers. The teacher of art in this case finds a variety of pedagogic approaches which enhance the student artist’s knowledge and skills in art as well as building their creative competencies in making works of art. They are a Pro-c teacher. The student will require many years of deliberate practice and training along with professional levels of feedback, including acknowledgement that their work is sufficiently new and novel for them to be considered a creative professional artist at the pro-c level.

The Big-C level of creativity is the rarefied territory of the very few. To take this example to the extreme, the student becomes one of the greatest artists of all time. After they are dead, their work is discussed by experts because their creativity in taking art to new forms of expression is of the highest level. Most of us operate at the mini-c and little-c level with our hobbies and activities. They give us great satisfaction and enjoyment and we enjoy building skills and knowledge over time.  Some of us are at the pro-c level in more than one area.

The value of creativity in education

Creativity is valuable in education because it builds cognitive complexity. Creativity relies on having deep knowledge and being able to use it effectively. Being creative involves using an existing set of knowledge or skills in a particular subject or context to experiment with new possibilities in the pursuit of valued outcomes , thus increasing both knowledge and skills. It develops over time and is more successful if the creative process begins at a point where people have at least some knowledge and skills. To continue the earlier example of the ramp, a student rolling a ball down an incline may notice that the ball goes faster if they increase the incline, and slower if they decrease it. This discovery may lead to other possibilities – the student might then go on to observe how far the ball rolls depending on the angle of the incline, and then develop some sort of target for the ball to reach. What started as play has developed in a way that builds the student’s knowledge, skills and reasoning. It represents the beginning of the scientific method of trial and error in experimentation.

Creativity is not just making things up. For something to meet the definition of creativity, it must not only be new but also relevant and useful. For example, if a student is asked to make a new type of musical instrument, one made of salami slices may be original and interesting, but neither relevant nor useful. (On the other hand, carrots can make excellent recorders). Creativity also works best with constraints, not open-ended tasks. For example, students can be given a limit to the number of lines used when writing a poem, or a set list of ingredients when making a recipe. Constrained limits lead to what cognitive scientists call desirable difficulties as students need to make more complex decisions about what they include and exclude in their final product. A common STEM example is to make a building using drinking straws but no sticky tape or glue. Students need to think more deeply about how the various elements of a building connect in order for the building to stand up.

Creativity must also have a result or an outcome . In some cases the result may be a specific output, such as the correct solution to a maths problem, a poem in the form of a sonnet, or a scientific experiment to demonstrate a particular type of reaction. As noted above, outputs may also be intangible: they might be an idea for a solution or a new way of looking at existing knowledge and ideas. The outcome of creativity may not necessarily be pre-determined and, when working with students, generating a specific number of ideas might be a sufficient creative outcome.

Myths about creativity

It is important that students are aware of the components that make up creativity, but it is also critical that students understand what creativity is not, and that the notion of creativity has been beset by a number of myths. The science of creativity has made great progress over the last 20 years and research has dispelled the following myths:

  • Creativity is only for the gifted
  • Creativity is only for those with a mental illness
  • Creativity only lives in the arts
  • Creativity cannot be taught
  • Creativity cannot be learned
  • Creativity cannot be assessed
  • Schools kill creativity in their students
  • Teachers do not understand what creativity is
  • Teachers do not like creative students

The science of creativity has come a long way from the idea of being bestowed by the gods of ancient Rome and China. We now know that creativity can be taught, learned and assessed in schools. We know that everyone can develop their creative capacities in a wide range of areas, and that creativity can develop from purely experiential play to a body of knowledge and skills that increases with motivation and feedback.

Creativity in education 

The world of education is now committed to creativity. Creativity is central to policy and curriculum documents in education systems from Iceland to Estonia, and of course New Zealand. The origins of this global shift lie in the 1990s, and it was driven predominantly by economics rather than educational philosophy.

There has also been a global trend in education to move from knowledge acquisition to competency development. Creativity often is positioned as a competency or skill within educational frameworks. However, it is important to remember that the incorporation of competencies into a curriculum does not discount the importance of knowledge acquisition. Research in cognitive science demonstrates that students need fundamental knowledge and skills. Indeed, it is the sound acquisition of knowledge that enables students to apply it in creative ways . It is essential that teachers consider both how they will support their students to acquire the necessary knowledge and skills in their learning area as well as the opportunities they will provide for applying this knowledge in ways that support creativity. In fact, creativity requires two different sets of knowledge: knowledge and skills in the learning area, and knowledge of and skills related to the creative process, from idea generation to idea selection, as well as the appropriate attitudes, attributes and environment.

Supporting students to be creative

In order for teachers to support students to be creative, they should attend to four key areas. Firstly, creativity needs an appropriate physical and social environment . Students need to feel a sense of psychological safety when being creative. The role of the teacher is to ensure that all ideas are listened to and given feedback in a respectful manner. In terms of the physical environment, a set of simple changes rather than a complete redesign of classrooms is required: modifying the size and makeup of student groups, working on both desks and on whiteboards, or taking students outside as part of the idea generation process can develop creative capacity. Even something as simple as making students more aware of the objects and affordances which lie within a classroom may help with the creative process.

Secondly, teachers can support students to develop the attitudes and attributes required for creativity , which include persistence, discipline, resilience, and curiosity. Students who are more intellectually curious are open to new experiences and can look at problems from multiple perspectives, which builds creative capacity. In maths, for example, this can mean students being shown three or four different ways to solve a problem and selecting the method that best suits them. In Japan, students are rewarded for offering multiple paths to a solution as well as coming up with the correct answer.

Thirdly, teachers can support the creative process . It begins with problem solving, or problem posing, and moves on to idea generation. There are a number of methods which can be used when generating ideas such as brainstorming, in which as many ideas as possible are generated by the individual or by a group. Another effective method, which has the additional benefit of showing the relationships between the ideas as they are generated, is mind-mapping. For example, rather than looking at possible causes of World War Two as a list, it might be better to categorise them into political, social and economic categories using a mind map or some other form of graphic organiser. This creative visual representation may provide students with new and useful insights into the causes of the war. Students may also realise that there are more categories that need to be considered and added, thus allowing them to move from surface to deep learning as they explore relationships rather than just recalling facts. Remember that creativity is not possible without some knowledge and skills in that subject area. For instance, proposing that World War Two was caused by aliens may be considered imaginative, but it is definitely not creative.

The final element to be considered is that of the outcomes – the product or results – of creativity . However, as with many other elements of education, it may be more useful to formatively assess the process which the students have gone through rather than the final product. By exploring how students generated ideas, whether the method of recording ideas was effective, whether the final solutions were practical, and whether they demonstrated curiosity or resilience can often be more useful than merely grading the final product. Encouraging the students to self-reflect during the creative process also provides students with increased skills in metacognition, as well as having a deeper understanding of the evolution of their creative competencies. It may in fact mean that the final grade for a piece of work may take into account a combination of the creative process as observed by the teacher, the creative process as experienced and reported by the student, and the final product, tangible or intangible.

Collard, P., & Looney, J. (2014). Nurturing creativity in education . European Journal of Education, 49 (3), 348-364.

Craft, A. (2001). An analysis of research and literature on creativity in education : Report prepared for the Qualifications and Curriculum Authority.

Runco, M. (2008). Creativity and education . New Horizons in Education, 56 (1), 96-104.

[i] Kaufman, J. C., & Beghetto, R. A. (2009). Beyond big and little: The four C model of creativity .  Review of General Psychology,  13(1), 1-12.

By Tim Patston

PREPARED FOR THE EDUCATION HUB BY

creative in education

Dr Tim Patston

Dr Tim Patston is a researcher and educator with more than thirty years’ experience working with Primary, Secondary and Tertiary education providers and currently is the leader of consultancy activities for C reative Actions . He also is a senior adjunct at the University of South Australia in UniSA STEM and a senior fellow at the University of Melbourne in the Graduate School of Education. He publishes widely in the field of Creative Education and the development of creative competencies and is the featured expert on creativity in the documentary Finding Creativity, to be released in 2021. 

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Creative Learning in Education

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  • First Online: 25 June 2021

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creative in education

  • Ronald A. Beghetto 3  

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Creative learning in schools represents a specific form of learning that involves creative expression in the context of academic learning. Opportunities for students to engage in creative learning can range from smaller scale curricular experiences that benefit their own and others’ learning to larger scale initiatives that can make positive and lasting contributions to the learning and lives of people in and beyond the walls of classrooms and schools. In this way, efforts aimed at supporting creative learning represent an important form of positive education. The purpose of this chapter is to introduce and discuss the co-constitutive factors involved in creative learning. The chapter opens by clarifying the nature of creative learning and then discusses interrelated roles played by students, teachers, academic subject matter, uncertainty, and context in creative learning. The chapter closes by outlining future directions for research on creative learning and positive education.

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Supporting creative teaching and learning in the classroom: myths, models, and measures.

Although schools and classrooms have sometimes been characterized as contexts that suppress or even kill student creativity (Robinson, 2006 ), educational settings hold much promise for supporting students’ creative learning. Prior research has, for instance, indicated that there is on an average positive relationship ( r  = .22) between measures of creativity and academic achievement (Gajda, Karwowski, & Beghetto, 2016 ). This association tends to grow when measures are more fine-tuned to assess creativity and academic learning in specific subject areas (Karwowski et al., 2020 ). These findings suggest that under the right conditions, creativity and learning can be complementary.

Indeed, creativity researchers have long asserted that creativity and learning are tightly coupled phenomena (Guilford, 1950 , 1967 ; Sawyer, 2012 ). Moreover, recent theoretical and empirical work has helped to clarify the construct and process of creative learning (Beghetto, 2020 ; Beghetto & Schuh, 2020 ; Gajda, Beghetto, & Karwowski, 2017 ). Creative learning in schools represents a specific form of learning that involves creative expression in the context of academic learning. More specifically, creative learning involves a “combination of intrapsychological and interpsychological processes that result in new and personally meaningful understandings for oneself and others” (Beghetto, p. 9).

Within the context of schools and classrooms, the process of creative learning can range from smaller scale contributions to one’s own and others’ learning (e.g., a student sharing a unique way of thinking about a math problem) to larger scale and lasting contributions that benefit the learning and lives of people in and beyond the walls of the classroom (e.g., a group of students develop and implement a creative solution for addressing social isolation in the lunchroom). In this way, efforts aimed at supporting creative learning represents a generative form of positive education because it serves as a vehicle for students to contribute to their own and others learning, life, and wellbeing (White & Kern, 2018 ). The question then is not whether creative learning can occur in schools, but rather what are the key factors that seem to support creative learning in schools and classrooms? The purpose of this chapter is to address this question.

What’s Creative About Creative Learning?

Prior to exploring how creative learning can be supported in schools and classrooms, it is important to first address the question of what is creative about creative learning? Creative learning pertains to the development of new and meaningful contributions to one’s own and others’ learning and lives. This conception of creative learning adheres to standard definitions of creativity (Plucker, Beghetto, & Dow, 2004 ; Runco & Jaeger, 2012 ), which includes two basic criteria: it must be original (new, different, or unique) as defined within a particular context or situation, and it must be useful (meaningful, effectively meets task constraints, or adequately solves the problem at hand). In this way, creativity represents a form of constrained originality. This is particularly good news for educators, as supporting creative learning is not about removing all constraints, but rather it is about supporting students in coming up with new and different ways of meeting academic criteria and learning goals (Beghetto, 2019a , 2019b ).

For example, consider a student taking a biology exam. One question on the exam asks students to draw a plant cell and label its most important parts. If the student responds by drawing a picture of a flower behind the bars of a jail cell and labels the iron bars, lack of windows, and incarcerated plant, Footnote 1 then it could be said that the student has offered an original or even humorous response, but not a creative one. In order for a response to be considered creative, it needs to be both original and meaningfully meet the task constraints. If the goal was to provide a funny response to the prompt, then perhaps it could be considered a creative response. But in this case, the task requires students to meet the task constraints by providing a scientifically accurate depiction of a plant cell. Learning tasks such as this offer little room for creative expression, because the goal is often to determine whether students can accurately reproduce what has been taught.

Conversely, consider a biology teacher who invites students to identify their own scientific question or problem, which is unique and interesting to them. The teacher then asks them to design an inquiry-based project aimed at addressing the question or problem. Next, the teacher invites students to share their questions and project designs with each other. Although some of the questions students identify may have existing answers in the scientific literature, this type of task provides the openings necessary for creative learning to occur in the classroom. This is because students have an opportunity to identify their own questions to address, develop their own understanding of new and different ways of addressing those questions, and share and receive feedback on their unique ideas and insights. Providing students with semi-structured learning experiences that requires them to meet learning goals in new and different ways helps to ensure that students are developing personally and academically meaningful understandings and also provides them with an opportunity to potentially contribute to the understanding of their peers and teachers (see Ball, 1993 ; Beghetto, 2018b ; Gajda et al., 2017 ; Niu & Zhou, 2017 for additional examples).

Creative learning can also extend beyond the walls of the classroom. When students have the opportunity and support to identify their own problems to solve and their own ways of solving them, they can make positive and lasting contributions in their schools, communities, and beyond. Legacy projects represent an example of such efforts. Legacy projects refer to creative learning endeavours that provide students with opportunities to engage with uncetainty and attempt to develop sustainable solutions to complex and ill-defined problems (Beghetto, 2017c , 2018b ). Such projects involve a blend between learning and creative expression with the aim of making a creative contribution. A group of fourth graders who learned about an endangered freshwater shrimp and then worked to restore the habitat by launching a project that spanned across multiple years and multiple networks of teachers, students, and external partners is an example of a legacy project (see Stone & Barlow, 2010 ).

As these examples illustrate, supporting creative learning is not simply about encouraging original student expression, but rather involves providing openings for students to meet academic learning constraints in new and different ways, which can benefit their own, their peers’, and even their teachers’ learning. Creative learning can also extend beyond the classroom and enable students to make a lasting and positive contribution to schools, communities, and beyond. In this way, the process of creative learning includes both intra-psychological (individual) and inter-psychological (social) aspects (Beghetto, 2016).

At the individual level, creative learning occurs when students encounter and engage with novel learning stimuli (e.g., a new concept, a new skill, a new idea, an ill-defined problem) and attempt to make sense of it in light of their own prior understanding (Beghetto & Schuh, 2020 ). Creative learning at the individual level involves a creative combinatorial process (Rothenberg, 2015 ), whereby new and personally meaningful understanding results from blending what is previously known with newly encountered learning stimuli. Creativity researchers have described this form of creativity as personal (Runco, 1996), subjective (Stein, 1953 ), or mini - c creativity Footnote 2 (Beghetto & Kaufman, 2007 ). This view of knowledge development also aligns with how some constructivist and cognitive learning theorists have conceptualized the process of learning (e.g., Alexander, Schallert, & Reynolds, 2009 ; Piaget, 1973 ; Schuh, 2017 ; Von Glasersfeld, 2013 ).

If students are able to develop a new and personally meaningful understanding, then it can be said that they have engaged in creative learning at the individual level. Of course, not all encounters with learning stimuli will result in creative learning. If learning stimuli are too discrepant or difficult, then students likely will not be able to make sense of the stimuli. Also, if students are able to accurately reproduce concepts or solve challenging tasks or problems using memorized algorithms (Beghetto & Plucker, 2006 ) without developing personally meaningful understanding of those concepts or algorithms, then they can be said to have successfully memorized concepts and techniques, but not to have engaged in creative learning. Similarly, if a student has already developed an understanding of some concept or idea and encounters it again, then they will be reinforcing their understanding, rather than developing a new or understanding (Von Glasersfeld, 2013 ). Consequently, in order for creative learning to occur at the individual level, students need to encounter optimally novel learning experiences and stimuli, such that they can make sense of those stimuli in light of their own prior learning trajectories (Beghetto & Schuh, in press; Schuh, 2017 ).

Creative learning can also extend beyond individual knowledge development. At the inter-psychological (or social) level, students have an opportunity to share and refine their conceptions with teachers and peers, making a creative contribution to the learning and lives of others (Beghetto, 2016). For instance, as apparent in the legacy projects, it is possible for students to make creative contributions beyond the walls of the classroom, which occasionally can be recognized by experts as a significant contribution. Student inventors, authors, content creators, and members of community-based problem solving teams are further examples of the inter-psychological level of creative contribution.

In sum, creative learning is a form of creative expression, which is constrained by an academic focus. It is also a special case of academic learning, because it focuses on going beyond reproductive and reinforcement learning and includes the key creative characteristics (Beghetto, 2020 ; Rothenberg, 2015 ; Sawyer, 2012 ) of being both combinatorial (combining existing knowledge with new learning stimuli) and emergent (contributing new and sometimes surprising ideas, insights, perspectives, and understandings to oneself and others).

Locating Creative Learning in Schools and Classrooms

Having now explored the question of what makes creative learning creative, we can now turn our attention to locating the factors and conditions that can help support creative learning in schools and classrooms. As illustrated in Fig.  19.1 , there are at least four interrelated components posited as being necessary for creative learning to occur in schools, classrooms, and beyond: students, teachers, academic subject matter, and uncertainty. Creative learning in schools and classrooms occurs at the intersection of these four factors. Further, the classroom, school, and broader sociocultural contexts play an important role in determining whether and how creative learning will be supported and expressed. Each of these factors will be discussed in the sections that follow.

A model. Creative learning at the center, with components of students, academic content, teachers, and uncertainty in 4 overlapping circles, is within concentric squares of classroom, school, and broader socio-cultural context.

Factors involved in creative learning in schools, classrooms, and beyond

The Role of Students in Creative Learning

Students, of course, play a central role in creative learning. At the individual level, students’ idiosyncratic learning histories will influence the kinds of creative insights, ideas, and interpretations they have when engaging with new learning stimuli (Beghetto & Schuh, 2020 ; Schuh, 2017 ). Although a case can be made that subjective and personally meaningful creative insights and experiences are sufficient ends in themselves (Beghetto & Kaufman, 2007 ; Runco, 1996 ; Stein, 1953 ), creative learning tends to be situated in well-developed subject areas. Moreover, the goals of most formal educational activities, such as those that occur in schools and classrooms, include making sure that students have developed an accurate or at least a compatible understanding of existing concepts, ideas, and skills (Von Glasersfeld, 2003). Consequently, creative learning in schools—even at the individual level—involves providing students with opportunities to test out and receive feedback on their personal understandings and insights to ensure that what they have learned fits within the broader academic subject area. When this occurs, creative learning at the individual level represents a blend of idiosyncratic and generally agreed upon academic knowledge.

Notably, the idiosyncratic portion of this blend is not merely surplus ideas or insights, but rather has the potential to creatively contribute to the learning and understanding of others. Indeed, the full expression of creative learning extends beyond the individual and also has the opportunity to contribute to the learning and lives of others. At both the individual and social level of creative learning, students’ need to be willing to share, test, and receive feedback on their conceptions, otherwise the full expression of creative learning will be short-circuited. Thus, an important question, at the student level, is what factors might influence students’ willingness to share their ideas with others?

Creativity researchers have identified at least three interrelated student factors that seem to play a role in determining students’ willingness to share their conceptions with others: creative confidence, valuing creativity , and intellectual risk - taking. Creative confidence beliefs refer to a somewhat broad category of creative self-beliefs that pertain to one’s confidence in the ability to think and act creatively (Beghetto & Karwowski, 2017 ). Creative confidence beliefs can range from more situationally and domain-specific beliefs (e.g., I am confident I can creatively solve this particular problem in this particular situation) to more general and global confidence beliefs (e.g., I am confident in my creative ability). Much like other confidence beliefs (Bandura, 2012 ), creative confidence beliefs are likely influenced by a variety of personal (e.g., physiological state), social (e.g., who is present, whether people are being supportive), and situational (e.g., specific nature of the task, including constraints like time and materials) factors. Recent research has indicated that creative confidence beliefs mediate the link between creative potential and creative behaviour (Beghetto, Karwowski, Reiter-Palmon, 2020 ; Karwowski & Beghetto, 2019 ).

In the context of creative learning, this line of work suggests that students need to be confident in their own ideas prior to being willing to share those ideas with others and test out their mini-c ideas. However, valuing creativity and the willingness to take creative risks also appear to play key roles. Valuing creativity refers to whether students view creativity as an important part of their identity and whether they view creative thought and activity as worthwhile endeavours (Karwowski, Lebuda, & Beghetto, 2019 ). Research has indicated that valuing creativity moderates the mediational relationship between creative confidence and creative behaviour (Karwowski & Beghetto, 2019 ).

The same can be said for intellectual risk-taking, which refers to adaptive behaviours that puts a person at risk of making mistakes or failing (Beghetto, 2009 ). Findings from a recent study (Beghetto, Karwowski, Reiter-Palmon, 2020 ) indicate that intellectual risk-taking plays a moderating role between creative confidence and creative behaviour. In this way, even if a student has confidence in their ideas, unless they identify with and view such ideas as worthwhile and are willing to take the risks of sharing those ideas with others, then they are not likely to make a creative contribution to their own and others learning.

Finally, even if students have confidence, value creativity, and are willing to take creative risks, unless they have the opportunities and social supports to do so then they will not be able to realize their creative learning potential. As such, teachers, peers, and others in the social classroom, school, and broader environments are important for bringing such potential to fruition.

The Role of Teachers in Creative Learning

Teachers play a central role in designing and managing the kinds of learning experiences that determine whether creativity will be supported or suppressed in the classroom. Indeed, unless teachers believe that they can support student creativity, have some idea of how to do so, and are willing to try then it is unlikely that students will have systematic opportunities to engage in creative learning (Beghetto, 2017b ; Davies et al., 2013 ; Gralewski & Karawoski, 2018 ; Paek & Sumners, 2019 ). Each of these teacher roles will be discussed in turn.

First, teachers need to believe that they can support student creativity in their classroom. This has less to do with whether or not they value student creativity, as previous research indicates most generally do value creativity, and more about whether teachers have the autonomy, curricular time, and knowledge of how to support student creativity (Mullet, Willerson, Lamb, & Kettler, 2016 ). In many schools and classrooms, the primary aim of education is to support students’ academic learning. If teachers view creativity as being in competition or incompatible with that goal, then they will understandably feel that they should focus their curricular time on meeting academic learning goals, even if they otherwise value and would like to support students’ creative potential (Beghetto, 2013 ). Thus, an important first step in supporting the development of students’ creative potential is for teachers to recognize that supporting creative and academic learning can be compatible goals. When teachers recognize that they can simultaneously support creative and academic learning then they are in a better position to more productively plan for and respond to opportunities for students’ creative expression in their everyday lessons.

Equipped with this recognition, the next step in supporting student creativity is for teachers to develop the knowledge and skills necessary for infusing creativity into their curriculum (Renzulli, 2017 ) so that they can teach for creativity. Teaching for creativity in the K-12 classroom differs from other forms of creativity teaching (e.g., teaching about creativity, teaching with creativity) because it focuses on nurturing student creativity in the context of specific academic subject areas (Beghetto, 2017b ; Jeffrey & Craft, 2004 ). This form of creative teaching thereby requires that teachers have an understanding of pedagogical creativity enhancement knowledge (PCeK), which refers to knowing how to design creative learning experiences that support and cultivate students’ adapted creative attitudes, beliefs, thoughts, and actions in the planning and teaching of subject matter (Beghetto, 2017a ). Teaching for creativity thereby involves designing lessons that provide creative openings and expectations for students to creatively meet learning goals and academic learning criteria. As discussed, this includes requiring students to come up with their own problems to solve, their own ways of solving them, and their own way of demonstrating their understanding of key concepts and skills. Teaching for creativity also includes providing students with honest and supportive feedback to ensure that students are connecting their developing and unique understanding to existing conventions, norms, and ways of knowing in and across various academic domains.

Finally, teachers need to be willing to take the instructional risks necessary to establish and pursue openings in their planned lessons. This is often easier said than done. Indeed, even teachers who otherwise value creativity may worry that establishing openings in their curriculum that require them to pursue unexpected student ideas will result in the lesson drifting too far off-track and into curricular chaos (Kennedy, 2005 ). Indeed, prior research has demonstrated that it is sometimes difficult for teachers to make on-the-fly shifts in their lessons, even when the lesson is not going well (Clark & Yinger, 1977 ). One way that teachers can start opening up their curriculum is to do so in small ways, starting with the way they plan lessons. Lesson unplanning—the process of creating openings in the lesson by replacing predetermined features with to-be-determined aspects (Beghetto, 2017d )—is an example of a small-step approach. A math teacher who asks students to solve a problem in as many ways as they can represent a simple, yet potentially generative form of lesson unplanning. By starting small, teachers can gradually develop their confidence and willingness to establish openings for creative learning in their curriculum while still providing a supportive and structured learning environment. Such small, incremental steps can lead to larger transformations in practice (Amabile & Kramer, 2011 ) and reinforce teachers’ confidence in their ability to support creative learning in their classroom.

The Role of Academic Subject Matter in Creative Learning

Recall that creativity requires a blend of originality and meaningfully meeting criteria or task constraints. If students’ own unique perspectives and interpretations represent the originality component of creativity, then existing academic criteria and domains of knowledge represent the criteria and tasks constraints . Creativity always operates within constraints (Beghetto, 2019a ; Stokes, 2010 ). In the context of creative learning, those constraints typically represent academic learning goals and criteria. Given that most educators already know how to specify learning goals and criteria, they are already half-way to supporting creative learning. The other half requires considering how academic subject matter might be blended with activities that provide students with opportunities to meet those goals and criteria in their own unique and different ways. In most cases, academic learning activities can be thought of as having four components (Beghetto, 2018b ):

The what: What students do in the activity (e.g., the problem to solve, the issue to be addressed, the challenge to be resolved, or the task to be completed).

The how: How students complete the activity (e.g., the procedure used to solve a problem, the approach used to address an issue, the steps followed to resolve a challenge, or the process used to complete a task).

The criteria for success: The criteria used to determine whether students successfully completed the activity (e.g., the goals, guidelines, non-negotiables, or agreed-upon indicators of success).

The outcome: The outcome resulting from engagement with the activity (e.g., the solution to a problem, the products generated from completing a task, the result of resolving an issue or challenge, or any other demonstrated or experienced consequence of engaging in a learning activity).

Educators can use one or more of the above components (i.e., the what, how, criteria, and outcome) to design creative learning activities that blend academic subject matter with opportunities for creative expression. The degrees of freedom for doing so will vary based on the subject area, topics within subject areas, and teachers’ willingness to establish openings in their lessons.

In mathematics, for instance, there typically is one correct answer to solve a problem, whereas other subject areas, such as English Language Arts, offer much more flexibility in the kinds of “answers” or interpretations possible. Yet even with less flexibility in the kinds of originality that can be expressed in a particular subject area, there still remains a multitude of possibilities for creative expression in the kinds of tasks that teachers can offer students. As mentioned earlier, students in math can still demonstrate creative learning in the kinds of problems they design to solve, the various ways they solve them, and even how they demonstrate the outcomes and solutions to those problems.

Finally, teachers can use academic subject matter in at least two different ways to support opportunities for creative learning in their classroom (Beghetto Kaufman, & Baer, 2015 ). The first and most common way is to position subject matter learning as a means to its own end (e.g., we are learning about this technique so that you understand it ). Creativity learning can still operate in this formulation by providing students with opportunities to learn about a topic by meeting goals in unique and different ways, which are still in the service of ultimately understanding the academic subject area. However, the added value in doing so also allows opportunities for students to develop their creative confidence and competence in that particularly subject area.

The second less common, but arguably more powerful, way of positioning academic subject matter in creative learning is as a means to a creative end (e.g., we are learning about this technique so that you can use it to address the complex problem or challenge you and your team identified ). Students who, for instance, developed a project to creatively address the issue of contaminated drinking water in their community would need to learn about water contamination (e.g., how to test for it, how to eradicate contaminates) as part of the process of coming up with a creative solution. In this formulation, both academic subject matter and creative learning opportunities are in the service of attempting to make a creative contribution to the learning and lives of others (Beghetto, 2017c , 2018b ).

The Role of Uncertainty in Creative Learning

Without uncertainty, there is no creative learning. This is because uncertainty establishes the conditions necessary for new thought and action (Beghetto, 2019a ). If students (and teachers) already know what to do and how to do it, then they are rehearsing or reinforcing knowledge and skills. This assertion becomes clearer when we consider it in light of the structure of learning activities. Recall from the previous section, learning activities can be thought of as being comprised of four elements: the what, the how, the criteria for success, and the outcome.

Typically, teachers attempt to remove uncertainty from learning activities by predefining all four aspects of a learning activity. This is understandable as teachers may feel that introducing or allowing for uncertainty to be included in the activity may result curricular chaos, resulting in their own (and their students) frustration and confusion (Kennedy, 2015). Consequently, most teachers learn to plan (or select pre-planned) lessons that provide students with a predetermined problem or task to solve, which has a predetermined process or procedure for solving it, an already established criteria for determining successful performance, and a clearly defined outcome.

Although it is true that students can still learn and develop new and personally meaningful insights when they engage with highly planned lessons, such lessons are “over-planned” with respect to providing curricular space necessary for students to make creative contributions to peers and teachers. Indeed, successful performance on learning tasks in which all the elements are predetermined requires students to do what is expected and how it is expected (Beghetto, 2018a ). Conversely, the full expression of creative learning requires incorporating uncertainty in the form of to-be-determined elements in a lesson. As discussed, this involves providing structured opportunities for students (and teachers) to engage with uncertainty in an otherwise structured and supportive learning environment (Beghetto, 2019a ).

Indeed, teachers still have the professional responsibility to outline the criteria or non-negotiables, monitor student progress, and ensure that they are providing necessary and timely instructional supports. This can be accomplished by allowing students to determine how they meet those criteria. In this way, the role that uncertainty plays in creative learning can be thought of as ranging on a continuum from small openings allowing students to define some element of a learning activity (e.g., the how, what, outcomes) to larger openings where students have much more autonomy in defining elements and even the criteria for success, such as a legacy project whereby they try to make positive and lasting contributions to their schools, communities and beyond.

The Role of Context in Creative Learning

Finally, context also plays a crucial role when it comes to creative learning. Creative learning is always and already situated in sociocultural and historical contexts, which influence and are influenced by students’ unique conceptions of what they are learning and their willingness to share their conceptions with others. As illustrated in Fig. 19.1 , there are at least three permeable contextual settings in which creative learning occurs. The first is the classroom context. Although classrooms and the patterns of interaction that occur within them may appear to be somewhat stable environments, when it comes to supporting creative expression, they can be quite dynamic, variable, and thereby rather unpredictable within and across different settings (Beghetto, 2019b ; Doyle, 2006 ; Gajda et al., 2017 ; Jackson, 1990 ). Indeed, even in classrooms that are characterized as having features and patterns of interaction supportive of creative learning, such patterns may be difficult to sustain over time and even the moment-to-moment supports can be quite variable (Gajda et al., 2017 ).

It is therefore difficult to claim with any level of certainty that a given classroom is “supportive of creativity”; it really depends on what is going on in any given moment. A particular classroom may tend to be more or less supportive across time, however it is the sociodynamic and even material features of a classroom setting that play a key role in determining the kinds and frequency of creative learning openings offered to students (Beghetto, 2017a ).

The same can be said for the school context. The kinds of explicit and tacit supports for creative learning in schools likely play an important role in whether and how teachers and students feel supported in their creative expression (Amabile, 1996 ; Beghetto & Kaufman, 2014 ; Renzulli, 2017 ; Schacter, Thum, & Zifkin, 2006 ). Theoretically speaking, if teachers feel supported by their colleagues and administrators and are actively encouraged to take creative risks, then it seems likely that they would have the confidence and willingness to try. Indeed, this type of social support and modelling can have a cascading influence in and across classrooms and schools (Bandura, 1997 ). Although creativity researchers have theorized and explored the role of context on creative expression (Amabile, 1996 ; Beghetto & Kaufman, 2014 ), research specifically exploring the collective, cascading, and reciprocal effects of school and classroom contexts on creative learning is a promising and needed area of research.

In addition to classroom and school settings, sociocultural theorists in the field of creativity studies (Glăveanu et al., 2020 ) assert that the broader sociocultural influences are not static, unidirectional, or even separate from the people in those contexts, but rather dynamic and co-constitutive processes that influence and are influenced by people in those settings. Along these lines, the kinds of creative learning opportunities and experiences that teachers and students participate in can be thought of as simultaneously being shaped by and helping to shape their particular communities, cultural settings, and broader societies. Consequently, there are times and spaces where creative learning may be more or less valued and supported by the broader sociocultural context. Although some researchers have explored the role of broader societal contexts on creativity (Florida, 2019 ), additional work looking at the more dynamic and reciprocal relationship of creative learning in broader sociocultural and historical contexts is also needed.

Future Directions

Given the dynamic and multifaceted nature of creative learning, researchers interested in examining the various factors involved in creative learning likely would benefit from the development and use of analytic approaches and designs that go beyond single measures or static snapshots to include dynamic (Beghetto & Corazza, 2019 ) and multiple methods (Gajda et al., 2017 ). Such approaches can help researchers better understand the factors at play in supporting the emergence, expression, and sustainability of creative learning in and across various types of school and classroom experiences.

Another seemingly fruitful and important direction for future research on creative learning is to consider it in light of the broader context of positive education. Such efforts can complement existing efforts of researchers in positive education (Kern, Waters, Adler, & White, 2015 ), who have endeavoured to simultaneously examine multiple dimensions involved in the wellbeing of students. Indeed, as discussed, creative learning occurs at the nexus of multiple individual, social, and cultural factors and thereby requires the use of methods and approaches that can examine the interplay among these factors.

In addition, there are a variety of questions that can guide future research on creative learning, including:

How might efforts that focus on understanding and supporting creative learning fit within the broader aims of positive education? How might researchers and educators work together to support such efforts?

What are the most promising intersections among efforts aimed at promoting creative learning and student wellbeing? What are the key complementary areas of overlap and where might there be potential points of tension?

How might researchers across different research traditions in positive education and creativity studies collaborate to develop and explore broader models of wellbeing? What are the best methodological approaches for testing and refining these models? How might such work promote student and teacher wellbeing in and beyond the classroom?

Creative learning represents a potentially important aspect of positive education that can benefit from and contribute to existing research in the field. One way to help realize this potential is for researchers and educators representing a wide array of traditions to work together in an effort to develop an applied understanding of the role creative learning plays in contributing to learn and lives of students in and beyond schools and classrooms.

Creative learning represents a generative and positive educational experience, which not only contributes to the knowledge development of individual students but can also result in creative social contributions to students’ peers, teachers, and beyond. Creative learning thereby represents an important form of positive education that compliments related efforts aimed at building on the strengths that already and always inhere in the interaction among students, teachers, and educational environments. Creative learning also represents an expansion of prototypical learning efforts because it not only focuses on academic learning but also uses it as a vehicle for creative expression and the potential creative contribution to the learning and lives of others. In conclusion, creative learning offers researchers in the fields of creativity studies and positive education an important and complimentary line of inquiry.

This example is based on a popular internet meme of a humorous drawing in response to this question.

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Beghetto, R.A. (2021). Creative Learning in Education. In: Kern, M.L., Wehmeyer, M.L. (eds) The Palgrave Handbook of Positive Education. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-64537-3_19

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Published : 25 June 2021

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Understanding Creativity

  • Posted June 25, 2020
  • By Emily Boudreau

Teens with laptops and a chalk drawing of lightbulb

Understanding the learning that happens with creative work can often be elusive in any K–12 subject. A new study from Harvard Graduate School of Education Associate Professor Karen Brennan , and researchers Paulina Haduong and Emily Veno, compiles case studies, interviews, and assessment artifacts from 80 computer science teachers across the K–12 space. These data shed new light on how teachers tackle this challenge in an emerging subject area.

“A common refrain we were hearing from teachers was, ‘We’re really excited about doing creative work in the classroom but we’re uncertain about how to assess what kids are learning, and that makes it hard for us to do what we want to do,’” Brennan says. “We wanted to learn from teachers who are supporting and assessing creativity in the classroom, and amplify their work, and celebrate it and show what’s possible as a way of helping other teachers.”

Create a culture that values meaningful assessment for learning — not just grades

As many schools and districts decided to suspend letter grades during the pandemic, teachers need to help students find intrinsic motivation. “It’s a great moment to ask, ‘What would assessment look like without a focus on grades and competition?’” says Veno.

Indeed, the practice of fostering a classroom culture that celebrates student voice, creativity, and exploration isn’t limited to computer science. The practice of being a creative agent in the world extends through all subject areas.

The research team suggests the following principles from computer science classrooms may help shape assessment culture across grade levels and subject areas.

Solicit different kinds of feedback

Give students the time and space to receive and incorporate feedback. “One thing that’s been highlighted in assessment work is that it is not about the teacher talking to a student in a vacuum,” says Haduong, noting that hearing from peers and outside audience members can help students find meaning and direction as they move forward with their projects.

  • Feedback rubrics help students receive targeted feedback from audience members. Additionally, looking at the rubrics can help the teacher gather data on student work.

Emphasize the process for teachers and students

Finding the appropriate rubric or creating effective project scaffolding is a journey. Indeed, according to Haduong, “we found that many educators had a deep commitment to iteration in their own work.” Successful assessment practices conveyed that spirit to students.

  • Keeping design journals can help students see their work as it progresses and provides documentation for teachers on the student’s process.
  • Consider the message sent by the form and aesthetics of rubrics. One educator decided to use a handwritten assessment to convey that teachers, too, are working on refining their practice.

Scaffold independence

Students need to be able to take ownership of their learning as virtual learning lessens teacher oversight. Students need to look at their own work critically and know when they’ve done their best. Teachers need to guide students in this process and provide scaffolded opportunities for reflection.

  • Have students design their own assessment rubric. Students then develop their own continuum to help independently set expectations for themselves and their work.

Key Takeaways

  • Assessment shouldn’t be limited to the grade a student receives at the end of the semester or a final exam. Rather, it should be part of the classroom culture and it should be continuous, with an emphasis on using assessment not for accountability or extrinsic motivation, but to support student learning.
  • Teachers can help learners see that learning and teaching are iterative processes by being more transparent about their own efforts to reflect and iterate on their practices.
  • Teachers should scaffold opportunities for students to evaluate their own work and develop independence.

Additional Resources

  • Creative Computing curriculum and projects
  • Karen Brennan on helping kids get “unstuck”
  • Usable Knowledge on how assessment can help continue the learning process

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creative in education

What creativity really is - and why schools need it

creative in education

Associate Professor of Psychology and Creative Studies, University of British Columbia

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Liane Gabora's research is supported by a grant (62R06523) from the Natural Sciences and Engineering Research Council of Canada.

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Although educators claim to value creativity , they don’t always prioritize it.

Teachers often have biases against creative students , fearing that creativity in the classroom will be disruptive. They devalue creative personality attributes such as risk taking, impulsivity and independence. They inhibit creativity by focusing on the reproduction of knowledge and obedience in class.

Why the disconnect between educators’ official stance toward creativity, and what actually happens in school?

How can teachers nurture creativity in the classroom in an era of rapid technological change, when human innovation is needed more than ever and children are more distracted and hyper-stimulated ?

These are some of the questions we ask in my research lab at the Okanagan campus of the University of British Columbia. We study the creative process , as well as how ideas evolve over time and across societies. I’ve written almost 200 scholarly papers and book chapters on creativity, and lectured on it worldwide. My research involves both computational models and studies with human participants. I also write fiction, compose music for the piano and do freestyle dance.

What is creativity?

Although creativity is often defined in terms of new and useful products, I believe it makes more sense to define it in terms of processes. Specifically, creativity involves cognitive processes that transform one’s understanding of, or relationship to, the world.

creative in education

There may be adaptive value to the seemingly mixed messages that teachers send about creativity. Creativity is the novelty-generating component of cultural evolution. As in any kind of evolutionary process, novelty must be balanced by preservation.

In biological evolution, the novelty-generating components are genetic mutation and recombination, and the novelty-preserving components include the survival and reproduction of “fit” individuals. In cultural evolution , the novelty-generating component is creativity, and the novelty-preserving components include imitation and other forms of social learning.

It isn’t actually necessary for everyone to be creative for the benefits of creativity to be felt by all. We can reap the rewards of the creative person’s ideas by copying them, buying from them or simply admiring them. Few of us can build a computer or write a symphony, but they are ours to use and enjoy nevertheless.

Inventor or imitator?

There are also drawbacks to creativity . Sure, creative people solve problems, crack jokes, invent stuff; they make the world pretty and interesting and fun. But generating creative ideas is time-consuming. A creative solution to one problem often generates other problems, or has unexpected negative side effects.

Creativity is correlated with rule bending, law breaking, social unrest, aggression, group conflict and dishonesty. Creative people often direct their nurturing energy towards ideas rather than relationships, and may be viewed as aloof, arrogant, competitive, hostile, independent or unfriendly.

creative in education

Also, if I’m wrapped up in my own creative reverie, I may fail to notice that someone else has already solved the problem I’m working on. In an agent-based computational model of cultural evolution , in which artificial neural network-based agents invent and imitate ideas, the society’s ideas evolve most quickly when there is a good mix of creative “inventors” and conforming “imitators.” Too many creative agents and the collective suffers. They are like holes in the fabric of society, fixated on their own (potentially inferior) ideas, rather than propagating proven effective ideas.

Of course, a computational model of this sort is highly artificial. The results of such simulations must be taken with a grain of salt. However, they suggest an adaptive value to the mixed signals teachers send about creativity. A society thrives when some individuals create and others preserve their best ideas.

This also makes sense given how creative people encode and process information. Creative people tend to encode episodes of experience in much more detail than is actually needed. This has drawbacks: Each episode takes up more memory space and has a richer network of associations. Some of these associations will be spurious. On the bright side, some may lead to new ideas that are useful or aesthetically pleasing.

So, there’s a trade-off to peppering the world with creative minds. They may fail to see the forest for the trees but they may produce the next Mona Lisa.

Innovation might keep us afloat

So will society naturally self-organize into creators and conformers? Should we avoid trying to enhance creativity in the classroom?

The answer is: No! The pace of cultural change is accelerating more quickly than ever before. In some biological systems, when the environment is changing quickly, the mutation rate goes up. Similarly, in times of change we need to bump up creativity levels — to generate the innovative ideas that will keep us afloat.

This is particularly important now. In our high-stimulation environment, children spend so much time processing new stimuli that there is less time to “go deep” with the stimuli they’ve already encountered. There is less time for thinking about ideas and situations from different perspectives, such that their ideas become more interconnected and their mental models of understanding become more integrated.

This “going deep” process has been modeled computationally using a program called Deep Dream , a variation on the machine learning technique “Deep Learning” and used to generate images such as the ones in the figure below.

creative in education

The images show how an input is subjected to different kinds of processing at different levels, in the same way that our minds gain a deeper understanding of something by looking at it from different perspectives. It is this kind of deep processing and the resulting integrated webs of understanding that make the crucial connections that lead to important advances and innovations.

Cultivating creativity in the classroom

So the obvious next question is: How can creativity be cultivated in the classroom? It turns out there are lots of ways ! Here are three key ways in which teachers can begin:

Focus less on the reproduction of information and more on critical thinking and problem solving .

Curate activities that transcend traditional disciplinary boundaries, such as by painting murals that depict biological food chains, or acting out plays about historical events, or writing poems about the cosmos. After all, the world doesn’t come carved up into different subject areas. Our culture tells us these disciplinary boundaries are real and our thinking becomes trapped in them.

Pose questions and challenges, and follow up with opportunities for solitude and reflection. This provides time and space to foster the forging of new connections that is so vital to creativity.

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5 Reasons Why It Is More Important Than Ever to Teach Creativity

  • Education Leadership

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On the laundry list of skills and content areas teachers have to cover, creativity doesn’t traditionally get top billing. It’s usually lumped together with other soft skills like communication and collaboration: Great to have, though not as important as reading or long division.

But research is showing that creativity isn’t just great to have. It’s an essential human skill — perhaps even an evolutionary imperative in our technology-driven world.

“The pace of cultural change is accelerating more quickly than ever before,” says Liane Gabora , associate professor of psychology and creative studies at the University of British Columbia. “In some biological systems, when the environment is changing quickly, the mutation rate goes up. Similarly, in times of change we need to bump up creativity levels — to generate the innovative ideas that will keep us afloat.”

From standardized tests to one-size-fits-all curriculum, public education often leaves little room for creativity, says EdNews Daily founder Robyn D. Shulman . This puts many schools out of sync with both global demand and societal needs, leaving students poorly prepared for future success.

What can education leaders do about it? For starters, they can make teaching creativity a priority. Here are five reasons to encourage teachers to bring more creativity into the classroom:

1. Creativity motivates kids to learn.

Decades of research link creativity with the intrinsic motivation to learn. When students are focused on a creative goal, they become more absorbed in their learning and more driven to acquire the skills they need to accomplish it.

As proof, education leader Ryan Imbriale cites his young daughter, who loves making TikTok videos showcasing her gymnastics skills. “She spends countless hours on her mat, working over and over again to try to get her gymnastics moves correct so she can share her TikTok video of her success,” says the executive director of innovative learning for Baltimore County Public Schools.

Students are most motivated to learn when certain factors are present: They’re able to tie their learning to their personal interests, they have a sense of autonomy and control over their task, and they feel competent in the work they’re doing. Creative projects can easily meet all three conditions.

2. Creativity lights up the brain.

Teachers who frequently assign classwork involving creativity are more likely to observe higher-order cognitive skills — problem solving, critical thinking, making connections between subjects — in their students. And when teachers combine creativity with transformative technology use, they see even better outcomes.

Creative work helps students connect new information to their prior knowledge, says Wanda Terral, director of technology for Lakeland School System outside of Memphis. That makes the learning stickier.

“Unless there’s a place to ‘stick’ the knowledge to what they already know, it’s hard for students to make it a part of themselves moving forward,” she says. “It comes down to time. There’s not enough time to give them the flexibility to find out where the learning fits in their life and in their brain.”

3. Creativity spurs emotional development.

The creative process involves a lot of trial and error. Productive struggle — a gentler term for failure — builds resilience, teaching students to push through difficulty to reach success. That’s fertile soil for emotional growth.

“Allowing students to experience the journey, regardless of the end result, is important,” says Terral, a presenter at  ISTE Creative Constructor Lab .

Creativity gives students the freedom to explore and learn new things from each other, Imbriale adds. As they overcome challenges and bring their creative ideas to fruition, “students begin to see that they have limitless boundaries,” he says. “That, in turn, creates confidence. It helps with self-esteem and emotional development.”

4. Creativity can ignite those hard-to-reach students.

Many educators have at least one story about a student who was struggling until the teacher assigned a creative project. When academically disinclined students are permitted to unleash their creativity or explore a topic of personal interest, the transformation can be startling.

“Some students don’t do well on tests or don’t do well grade-wise, but they’re super-creative kids,” Terral says. “It may be that the structure of school is not good for them. But put that canvas in front of them or give them tools so they can sculpt, and their creativity just oozes out of them.”

5. Creativity is an essential job skill of the future.

Actually, it’s an essential job skill right now.

According to an Adobe study , 85% of college-educated professionals say creative thinking is critical for problem solving in their careers. And an analysis of LinkedIn data found that creativity is the second most in-demand job skill (after cloud computing), topping the list of soft skills companies need most. As automation continues to swallow up routine jobs, those who rely on soft skills like creativity will see the most growth.

“We can’t exist without the creative thinker. It’s the idea generation and the opportunity to collaborate with others that moves work,” Imbriale says.

“It’s one thing to be able to sit in front of computer screen and program something. But it’s another to have the conversations and engage in learning about what somebody wants out of a program to be written in order to be able to deliver on that. That all comes from a creative mindset.”

Nicole Krueger is a freelance writer and journalist with a passion for finding out what makes learners tick.

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Tips for Guiding Students to Think Creatively

These simple creativity challenges can encourage students to have the mindset of an artist, a designer, and a change-maker.

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Illustration of colorful waves emitting from a girl's brain

We’re living in an era when the thinking process is becoming increasingly more important in a student’s learning journey: the ability to be reflective, adaptable, flexible, and nimble during times of constant change.

While an answer, statistic, or other random “product” can be found by simply asking the ever-growing breadth of artificial intelligence options, the process of creative and critical thinking cannot.

How might we shift toward a culture of thinking that’s process oriented in our learning spaces? What types of thinking would be most beneficial during a constant state of flux? Here are three ways of thinking that can help prepare students for career, life, and, most important, humanity. 

Thinking like an artist

In a world that’s moving at breakneck speed, thinking like an artist is about slowing down to uncover the nuance, complexity, and emotion of the world around us. Thinking like an artist is about developing the skills for meaningful expression. Adapted from the Columbus Museum of Art’s Making Creativity Visible project, this process focuses on the dispositions inherent in thinking like an artist.

Artists are playful and imaginative, and they experiment with ideas. They generate original ideas and approach the world with an insatiable curiosity. They’re comfortable with ambiguity and persist through failure. They value questioning, collaboration, and reflection. They communicate ideas and celebrate the beauty of thinking in unique and whimsical ways. What if you asked students to think like an artist in your learning space? What would that look, sound, and feel like?

Imagine if you asked students to find an object in the room and to write a series of questions they would like to ask the object. Then have them pick a question and answer it from the object’s perspective. Ask the students to use some simple materials like tape, paper, and scissors to make something connected to the answer they came up with.

This is a quick creativity challenge that can help create the conditions for students to think more like an artist in your space. If we want students to slow down and be more playful with their thinking, we must give them opportunities to exercise these dispositions. 

Thinking like a designer

We currently have a surplus of problems facing our world. Our students see, hear, and/or feel the problems that surround us every day. Imagine if we asked our students to think like a designer in our learning spaces. What if we facilitated learning experiences as an opportunity to identify and solve problems?

Designers find inspiration in the people, questions, and problems of their community. They use this inspiration to generate human-centered ideas. Designers prototype and implement a variety of possible solutions. They reflect and iterate on these solutions until they find one that has a lasting and meaningful impact on those most closely connected to the problem. Inspired from the work of IDEO , a design firm in Palo Alto, California, thinking like a designer can help students see how learning can be a more collective act, as opposed to the more individualistic one common throughout schools today.

How might you create space in your classroom to empower students to think more like a designer? Imagine if you had the students at the beginning of the year write down one worry they had about the upcoming year on a sticky note. Next they each found a partner and shared their worry. You gave them the time to conduct an empathy interview to get a better understanding of the worry. Then, with simple materials like tape, paper, string, scissors, and markers, you tasked them with designing an artifact that would help relieve some of the stress of their classmate’s worry. After students completed their artifact, they took turns sharing the artifact, its meaning, and how it addressed the worry of a classmate.

The purpose of this creativity challenge is to recognize the power in thinking like a designer —finding inspiration in those around us and gathering ideas from deep, meaningful conversation and creating solutions that matter to others.  

Thinking like a change agent

One element we need more of in our schools is meaning. Students know that much of what they’re learning is isolated and devoid of meaning. They know that the majority of what they’re learning is to satisfy state measured assessments. What if we asked students to think more like an agent of change in our learning spaces? What might that look, sound, and feel like?

Pulling from the work of the Columbus Museum of Art and Project Zero’s Cultivating Creative and Civic Capacities project, I and my colleagues have identified some essential dispositions of thinking like a change agent. Change agents must be able to imagine a more beautiful, just, and sustainable world for everyone. They must be able to slow down to investigate the complexity of taking action. They must be able to harness the power of influence to inspire change. Lastly, they must be able to explore the tensions between the individual and the collective society we all live in.

How might you create the conditions in your learning space for students to think like a change agent ? Imagine if you took your students on a noticing stroll around the campus or community. What if you asked them to identify meaningful issues, problems, or questions that they observed along the way, and to investigate some of these noticings to dig deeper into the interconnected nature of the causes and impact and where there might be opportunities for transformation?

Students could then take time to imagine new possibilities. How might your students design possibilities that influence others to take action and enable student experiences to be more beautiful, just, and sustainable?

The purpose of this creativity challenge is to help provide a process for students to find meaning by thinking like a change agent. What if we moved from maintaining the status quo to challenging it?

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The powerful impact of creativity in the classroom

Creativity exchange catches up with researchers teresa cremin and kerry chappell.

creative in education

What do we know about creative pedagogies and what evidence is there of their impact on students?

These were the two questions that researchers Teresa Cremin and Kerry Chappell set out to answer in their recent research - Creative Pedagogies: a systematic review.

The researchers identified seven different kinds of pedagogies which focus on teaching for creativity.

  • Generating and exploring ideas. A focus on the generation and exploration of ideas is a key characteristic. This can be encouraged by creating a climate of openness with teachers accepting young people’s ideas and giving them opportunities to explore ideas in a stimulating environment.
  • Encouraging autonomy and agency. Teaching that appeals to students’ interests and offers them opportunities to initiate activities is important.
  • Playfulness. Purposeful play would seem to be a key element of creativity.
  • Problem-solving. Creativity involves coming up with novel or different ideas and a good way of engaging students is the use of real-world problems.
  • Risk-taking. Learning by making mistakes and taking risks is central to the creative process. Such experimentation helps to build resilience.
  • Co-constructing and collaborating. Being creative typically involves working with others, students and students and students with teachers.
  • Teacher creativity. Teachers are powerful role models; when they demonstrate their own interests in creative processes this can be helpful.

Creative pedagogies in the classroom

We asked Teresa Cremin and Kerry Chappell to explain how their theory works in practice:

  • Despite the challenges of working in a prescribed and assessment driven culture, the seven core characteristics of creative practice are possible to integrate into classroom practice from the early years right through to the end of formal schooling.
  • The ways teachers choose to develop these will depend upon the age phase they teach, the subject focus and their current practice and assurance as creative practitioners.
  • Over time, if a higher profile is given to creative pedagogies and school communities can support each other to nurture them, this is likely to result in the subtle re-shaping of the curriculum, which will become more- co-owned, shaped and co-constructed by the learners and their creative teachers.

Generating and exploring ideas

The characteristic most frequently evidenced in the review was generating and exploring ideas . Perhaps this is not surprising as making and investigating ideas is often associated with an ethos of openness in which strong teacher-student relationships exist alongside a balance of freedom and structure. Teachers can seek to build such relationships through engaging authentically in the classroom as learners, offering their own personal take on the subject matter and being open about their hesitancies, misunderstandings and mistakes.

Co-constructing and collaborating

The second most frequent characteristic of creative pedagogies was co-constructing and collaborating . Teachers can begin to shift from setting and assessing predominantly individual work to offering increased opportunities for group work and creative collaboration. They can also afford more time and space for learners to engage playfully with one another and the available resources such that they can come to solve problems and generate their own. This will enable the young people to develop their agency and autonomy as they shape new and possible solutions and may be linked to real world concerns. Teachers who set such open-ended tasks to groups and offer strong support in secure environments of respect and inclusion, will be enabling students to experiment, explore and take risks , another characteristic of creative pedagogies.

Valuing a creative teaching practice

Creative teachers not only recognise, value and exercise their own creativity, but also seek to promote creativity in others, including their peers. They draw on their own passions and creativity as they develop their practice, pioneering new ways forwards in lessons, investing time in discussion with other teachers and sharing their pleasure in creative processes with the young people. The interplay between teachers and children participating in playful learning contexts and exploring possibilities together has considerable potential.

It is clear these characteristics do not operate in isolation, they interact with and on each other and are perhaps best planned for in a coherent manner, such that the children’s autonomy is fostered through a playful, collaborative, open and creative approach to teaching and learning.

Teresa Cremin and Kerry Chappell suggest that more research is needed into just how these pedagogies impact on pupils, something which the new Creativity Collaboratives will hope to provide. Meanwhile you can start your own exploration by trying this idea.

Teresa Cremin is Professor of Education at The Open University.

Kerry Chappell is Associate Professor in the Graduate School of Education at Exeter.

The paper is available to request for free here: http://oro.open.ac.uk/66250/

Takeaway idea

Choose one of the seven pedagogies you are familiar with.

Brainstorm all of the techniques you could use to make yourself even more effective as a teacher when using this pedagogy. Then share your suggestions with another colleague.

Pedagogy & Practice

Research into Practice

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COMMENTS

  1. What is creativity in education? - THE EDUCATION HUB

    Creativity is the interaction between the learning environment, both physical and social, the attitudes and attributes of both teachers and students, and a clear problem-solving process which produces a perceptible product (that can be an idea or a process as well as a tangible physical object).

  2. Creative Learning in Education - SpringerLink

    The chapter opens by clarifying the nature of creative learning and then discusses interrelated roles played by students, teachers, academic subject matter, uncertainty, and context in creative learning. The chapter closes by outlining future directions for research on creative learning and positive education.

  3. Understanding Creativity | Harvard Graduate School of Education

    Understanding Creativity. New research provides insight for educators into how to effectively assess creative work in K-12 classrooms. Posted June 25, 2020. By Emily Boudreau. Understanding the learning that happens with creative work can often be elusive in any K–12 subject.

  4. What creativity really is - and why schools need it

    What creativity really is - and why schools need it. Published: August 30, 2017 7:27pm EDT. Although educators claim to value creativity, they don’t always prioritize it. Teachers often have...

  5. The importance of fostering creativity in the classroom

    Embracing creativity in the classroom is a great way to challenge the notion of static learning: the idea that there’s merely one correct way to solve a problem or come to a solution. Whilst one...

  6. ISTE | 5 reasons why it's more important than ever to teach ...

    Here are five reasons to encourage teachers to bring more creativity into the classroom: 1. Creativity motivates kids to learn. Decades of research link creativity with the intrinsic motivation to learn.

  7. Cultivating Creativity in Students and Teachers | Edutopia

    Have physical items—seashells, creative cards, rocks, fidgets, or liquid motion bubblers—on your desk or elsewhere in the classroom to spark creativity and let students connect with their five senses, which can invoke ideas and thoughts, and allow their minds to wander to a creative space.

  8. What Is Creativity in Education? A Qualitative Study of ...

    Recently, an increasing number of countries have emphasized creativity in their official curricula. However, the journey from openly acknowledging the importance of creativity to systematically and purposefully supporting its promotion in the classroom is a long one.

  9. Encouraging Creative Thinking at School | Edutopia

    These simple strategies encourage elementary students to use creative thinking at school, boosting the development of a valuable skill.

  10. The powerful impact of creativity in the classroom | ACE

    Despite the challenges of working in a prescribed and assessment driven culture, the seven core characteristics of creative practice are possible to integrate into classroom practice from the early years right through to the end of formal schooling.