MAP11: Hunted is the eleventh map of The Plutonia Experiment . It was designed by Dario Casali and uses the music track "Sweet Little Dead Bunny", the music from Doom 's ending cinematic . It is a maze level notable for being populated exclusively by arch-viles .
Pressing the first switch will open the door and release the arch-viles in the starting room. Grabbing the yellow skull key will release another.
It is necessary to save health in this maze - there are no forms of health recovery until the very end. Another important tip for this level regards the doors. The doors of this maze - unlike most other doors in Doom universe - cannot be opened or closed by hitting the spacebar in front of them. Rather, walking into a specific spot of the hallways opens the doors. Such spots are often marked with narrow gray sections in the walls.
In general, it is possible to avoid getting hurt by the arch-viles if by killing them using a proper tactic. Blasting them with the super shotgun until they start conjuring the flames, then getting out of their line of sight by running around the corner. It takes the arch-vile about three full seconds to perform one attack, from when it first casts the fire to when it actually sends out the blast. Thus, timing it correctly, the player can drop these monsters painlessly.
It is not necessary to collect both keys to exit the level. Only a single one is required, be it the red or yellow skull. However, the switch that opens the yellow bars is in front of the red bars, and vice versa, so it is still necessary to traverse a sizable portion of the maze to exit.
At the end, there is a choice of two exit teleporters. The left one will take the player straight to the next level. However, the right one is a normal teleporter leading to a type 11 damaging floor room with the last four arch-viles of the level. This teleporter trap is subtly hinted at by a player corpse in the vicinity of it. When the player's health drops to 11% or lower, the level will end, and MAP12 will be started with extremely low health.
From the starting room turn south, take the path to the west and go into the first door on the south wall that opens just as the player comes to it. Follow the path eastwards, then all the way to the north and west to a pair of opposite doors, from which the north one has opened. Go through it and east until southward turn is required, follow the bends until it is required to go east again towards an open door that leads north. Continue north and then west, until the dead end with the red skull key.
From the starting room turn south, take the path to the west and go into the first door on the south wall that opens just as the player comes to it. Follow the path eastwards until passing a door on the south wall, and continue a bit north until it can be heard opening, then backtrack through it. Of the two south-bound paths take the eastern one, then go west at the next crossing, and follow all the way to the west until reaching the south-western corner of the map. Go north to the dead end with the yellow skull key under a green window.
For a long time it was believed impossible to obtain 100% kills on this map due to the four arch-viles in the alternative exit room who, along with the damaging floor, will cause the player to exit the level before having a chance to kill the arch-viles. As a result the UV max category has a special exception where the level can be exited without fighting the final four arch-viles.
However, with extreme luck one can kill three arch-viles with the only BFG9000 shot (which does approximately 3150 damage average in theory), and then dispatch the last arch-vile with the super shotgun. One can also stay on the teleport outpost to avoid the damaging floor, which allows surviving one blast from the last arch-vile. This has been demonstrated, but is not attempted in traditional UV max runs and the rule allowing players to skip them still stands, as the reliance on random chance to defeat them is considered unfair.
Hunted by arch-viles .
Choose wisely.
Routes and tricks [ edit ].
It is possible to avoid the releasing of the arch-viles with a well-timed opening. Use caution when pressing the first switch; as some of the arch-viles may try to attack the moment the switch is pressed. This is more common with the fast monsters setting enabled.
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
00:49 | 2004-02-05 | ||||
00:51 | 2009-07-24 | ||||
02:30 | 2015-07-31 | ||||
00:54 | 2008-05-19 | ||||
02:29 | 2014-03-14 | ||||
02:45 | 2012-02-17 | ||||
04:20 | 2012-02-15 | ||||
00:49 | 2004-02-05 |
The data was last verified in its entirety on July 6, 2020.
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
0:04.60 | 2023-05-06 | Cross-listed from Pacifist | |||
0:06.43 | 2022-09-02 | Also Pacifist | |||
2:09.94 | 2023-11-19 | ||||
0:10.89 | 2024-04-20 | Also Pacifist | |||
2:29.40 | 2014-03-14 | ||||
2:45.77 | 2012-02-17 | ||||
3:36.94 | 2023-03-25 | ||||
0:04.60 | 2023-05-06 | ||||
0:06.43 | 2023-05-05 | ||||
NoMo 100S | 0:16.49 | 2022-09-02 | |||
0:09.17 | 2022-09-02 |
The data was last verified in its entirety on May 12, 2024.
Player spawns [ edit ].
This level contains eight spawn points:
Map data [ edit ].
138 | |
1507* | |
1388 | |
1885 | |
109 |
This level contains the following numbers of things per skill level :
IMAGES
VIDEO
COMMENTS
The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution on June 17, 1996.
The Plutonia Experiment is an official episode (an IWAD) released on June 17, 1996, which forms one half of Final Doom (the other half being TNT: Evilution). The name comes from the word Plutonian, meaning something associated with the Underworld/Hell. It is often considered to be the most challenging of the official DOOM episodes.[1][2][3] Brothers Dario and Milo Casali, who had contributed ...
Final Doom - The Plutonia Experiment (Classic Complete) (PlayStation 3).zip download 7.1M Final Doom - The Plutonia Experiment (Unity) (v1.3).zip download
Doom: The Plutonia Experiment is a series of horror novellas written by Mike MacDee (Impie), based on the original Doom.It is comprised of three first-person stories told in an epistolary style (i.e., a collection of documents) which dramatize the events of Doom's three original episodes: Knee Deep in the Dead, The Shores of Hell, and Inferno.It incorporates and expands upon the story featured ...
Final Doom - The Plutonia Experiment by id Software. Topics DOS Item Size 12.3M . The first WAD in Final Doom Addeddate 2022-03-16 14:05:10 Cycles max Emulator dosbox Emulator_ext zip Emulator_start DOOM2.EXE PLUTONIA.WAD Identifier base_20220316 Scanner Internet Archive HTML5 Uploader 1.6.4 ...
MAP23: Tombstone (The Plutonia Experiment) This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23. MAP23: Tombstone is the twenty-third map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Bye Bye American Pie" from Doom II (the same as Doom II's MAP23: Barrels o' Fun ).
A 100% Walkthrough of Final Doom: The Plutonia Experiment for the PC, played through ZDoom, on the Ultra-Violence difficulty setting. 100% kills, 100% items,...
Runner: Zero-MasterDate: August 2021IWAD: Plutonia.wadCategory: UV-MaxSourceport (Demos): Crispy Doom v5.9.2Sourceport (Video): DSDA-Doom v0.21.2-----...
A playthrough of Map30 of The Plutonia Experiment (The Gateway of Hell) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills...
Final Doom - The Plutonia Experiment (100%) Ultra-Violence Walkthrough. By spidermastermind100 and 2 collaborators. A playthrough of The Plutonia Experiment on the Ultra-Violence difficulty. This is played through ZDoom. 100% kills, 100% items, and 100% secrets. Award.
Plutonia is the best Doom game, hands down. It has such a masterful knowledge of how the game works and how to screw you over the most. It has a ton of hilarious things coming at you later like Chaingunners walking out from behind fake walls so you can't see them, Arch-viles burning you from behind fake walls so you can't see them, Arch-viles constantly resurrecting Chaingunners, an Arch-vile ...
As it been said, Plutonia is meant for experience players, still, even experience player suffered the unfair traps of some of the first maps. After that, one kinda get that the whole mapset could be that way, and so it kinda become predictable, but still, some traps are unfair and nasty.
The Plutonia Experiment Compared to the Other Games. Classic Doom. I have finally beat every commercially licensed Doom game of UV or higher (the reboots I played on nightmare, including the DLC), and I've got to say, The Plutonia Experiment is by far the best. The difficulty never feels unfair, while still feeling stupid hard at the same time.
Doom II was harder overall than the original Doom.TNT's Evilution was even tougher.Plutonia stands atop them all, with some of the most efficient and memorable fights of any WAD, ever. It's a different kind of map style than Hell Revealed, which would debut a year later and carve out its own niche.A lot of HR is about spectacle - big monsters, big prizes.
Final Doom: Plutonia Experiment Description. After Hell's catastrophic invasion of Earth, the global governments decide to take measures against any possible future invasion, knowing that the powers of Hell still remained strong. The UAC is refounded under completely new management and aims at developing tools that would prevent demonic invasions.
Secret maps: 31 32. This level occupies the map slot MAP30. For other maps which occupy this slot, see Category:MAP30. MAP30: The Gateway of Hell is the thirtieth and final map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "The End of DOOM", the music from Doom 's text screens.
MAP11: Hunted is the eleventh map of The Plutonia Experiment. It uses the music track "Sweet Little Dead Bunny", the music from Doom's ending cinematic. It is a maze level notable for being populated exclusively by Arch-Viles. Pressing the first switch will open the door and release the Arch-Viles. Grabbing the yellow skull key will release another Arch-Vile. It is also essential to save your ...
This guide will help show you the quickest path and easiest way to getting all the achievements in DOOM + DOOM II.... Login Store Community ... The Plutonia Experiment Select The Plutonia Experiment. Level select Level 30 The Gateway of Hell. Again do the same, find Romero to beat Plutonia and the achievement. ...
Final Doom - Plutonia Experiment is an IWAD released on June 17, 1996, which forms one half of Final Doom (the other half being TNT: Evilution). Play Final Doom - Plutonia Experiment online! Final Doom - Plutonia Experiment game description. After Hell's catastrophic invasion of Earth, the global governments decide to take measures against any possible future invasion, knowing that the ...
The plutonia experiment Doom 64 Doom: back in hell is a wad I'm making as a WIP, also it would be nice if I had a Mapper. If you want more details just ask If you would try to shove UAClabs in, I'd say it might either be between TNT and Plutonia, or maybe between doom 3 and doom 1 if you really tried to stretch it. I'm not really sure though ...
The feature I appreciated the most is the addition of extra campaigns that haven't been on console in ages. "TNT Evilution" and "The Plutonia Experiment" are brutal but very well-crafted ...
For those unaware, DOOM and DOOM 2 Enhanced features both games as well as a host of extra content, including TNT: Evilution, The Plutonia Experiment, DOOM 2 Master Levels, No Rest for the Living ...
The Final Doom: The Plutonia Experiment soundtrack was entirely derived from original Doom and Doom II: Hell on Earth. The table below shows where each level music was originally used. MAP20 and the levels from MAP22 to MAP26 use the same songs as the corresponding levels in Doom II. In 2013, various musicians led by James Paddock (Jimmy) created the Plutonia MIDI Pack, providing a new ...
The Plutonia Experiment; Master Levels for DOOM 2; No Rest for the Living; Sigil; Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
Третя частина франшизи Doom, Final Doom складається з двох 32-рівневих епізодів (або мегавад), TNT: Evilution і The Plutonia Experiment. На відміну від TNT: Evilution, яка була офіційно ліцензована, The Plutonia Experiment була ...
En ajoutant DOOM 1 et 2 à leur catalogue PS Plus Premium, les utilisateurs ont en effet eu droit à leurs versions Enhanced respectives, sans surcoût. ... The Plutonia Experiment; Niveaux de ...
MAP11: Hunted is the eleventh map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "Sweet Little Dead Bunny", the music from Doom's ending cinematic. It is a maze level notable for being populated exclusively by arch-viles.
Doom + Doom II. La saga FPS de culto creada por John Romero llega a Nintendo Switch con su primer y segundo juego en una edición de escándalo. ... Sigil, Legacy of Rust y The Plutonia Experiment ...