Task Search

First assignment.

  • Walkthrough

With the Antizin suppressant in your blood, it’s time to get to work. Talk to Spike for your first mission. After receiving your mission, hop on top of the semi in the middle of the safe zone. There is a blueprint up on top.

The goal is to rig traps for a mission going on that night. You’ll have to use firecrackers to distract zombies close to any traps. The first type of trap is rigging car batteries. The second type of trap is super bright UV lights. Go ahead and follow your mini map to the first car trap, just outside of the Tower.

how to do first assignment dying light

Interact with the car to rig the trap. Jade calls in. Apparently there is someone at a nearby safe zone in need of help. Pass the car and head north (there is an compass indicator on the mini map in the upper right hand corner). Soon an orange marker will appear on the mini map. Use that to find the safe zone. Stay on top of the buildings the best you can to avoid unecessary encounters with zombies. Use cars and ramps to your advantage.

When you arrive at the safe house, find a gap in the wall to climb over. The easiest way in is on the right hand side. Just leap over the crumbling wall. Inside, you’ll spot two zombies trying to break down a door. Take care of them with your weapon, or if you want to save your weapon’s endurance, kick them to death.

how to do first assignment dying light

Once they are gone, open the door. Put the poor fella inside out of his misery at Jade’s request and turn the power back on. Safe zone unlocked! Before you move any further with the traps, Crane needs to contact the GRE. A building will be marked on the mini map, just outside the safe zone. To make you ascent easier, go around to the other side to climb a smaller building. Then leap to the tall building and navigate to the roof.

The GRE wants you to stay undercover and steal Dr. Zere’s work. Hop across the rooftops toward the road with two blue cars in the street. Those cars are your next two traps. Time to put those handy firecrackers to work. Toss the firecracker to the far left to distract the group of walkers by the car on the left side. Once they are distracted, bolt to the car and rig it. As long as the firecracker is sizzling, the zombies won’t attack, even if they are right next to you and the car. As soon as you set up the first trap, climb back up on the roof and repeat the process for the second car. The right hand car is more closed in, so you may want to use two firecrackers to move the zombies farther away. With both cars on the street rigged, now you need to set up the light traps!

how to do first assignment dying light

Staying on the rooftops, head toward the next marker on the mini map. Approach the light trap from above to land on some planks. Interact with the junction box to set up the light trap. Once the first light is set up, make a left and head west to find the next light trap. Take precaution of all the biters in the area. Make sure to utilize the ramps and higher pathways.

After activating the second light trap, you will come upon two more traps. Head for the left trap. Use the adjacent telephone pole to climb up high enough to make the jump to the junction box. Activate the trap and jump to the dumpster below to land safely. Run to the right toward the last light trap.

how to do first assignment dying light

As soon as you flip the junction switch on the trap, all the power goes out. Great. Luckily, there is a power substation nearby. Hop off the train car and crouch beneath the fence. Turn left and run to the substation. Leap over the fence and make your way toward the flashing red box.

how to do first assignment dying light

A giant, sledge hammer wielding zombie burst through the doors. Get out of his way. Don’t worry about fighting him, your weapons aren’t strong enough. Use a firecracker to lure him away from the garage he just burst from. While he’s distracted, bolt inside, making sure to avoid the zombie munching on a corpse.

Duck through the hole on the left. Flick on your flashlight (up on the D-pad) to see in the dark. Move straight ahead to find the power box. Rip it open and flip the breaker. Once the power is back, head toward the lit office for an exit away from the big, bad zombie. Grab any items you may see in the room and the blueprint on the desk, then leave.

how to do first assignment dying light

Keeping your flashlight on, run and jump your way back to the safe zone you secured earlier. You can hop over train cars and crouch beneath fences. Avoid any major fights with zombies. Prioritize getting back to the safe zone. Once you safely arrive, take a nap until morning. Once you wake up, make sure to grab the blueprint by the sleeping bag.

The rest of the mission is talking to Spike, the GRE, and Brecken (finally). Leave your newly secured safe zone and follow the marker back to Spike. Turns out that Brecken’s mission failed and now the group is desperate for a Antizin. Report all this back to the GRE on top of a building right outside Spike’s safe zone, just before the Tower. Once the GRE is satisfied, head back to the Tower to meet Brecken and receive (aka volunteer for) your next mission—tracking down an air drop.

Alternate full video walkthrough :

Up Next: Air Drop

Top guide sections.

  • Quarantine Zones
  • Safe Houses

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In this guide.

Dying Light

First Assignment

  • Edit source
"Rahim told me to go meet Spike. That guy runs the scouts, apparently."

First Assignment is the second story quest available in Dying Light . [1]

  • 1 Objectives
  • 3 Walkthrough
  • 4 References

Objectives [ ]

Objective icon

Rewards [ ]

  • 3 250 survivor points
  • Next story quest Airdrop starts

Dying Light 2 Review: Look Before You Leap

02 February 2022

Dying Light: The Following Review

12 February 2016

Dying Light Review

30 January 2015

Walkthrough [ ]

Speak with Spike . He gives a briefing on the two types of airdrops - Antizin and Supplies. There's two Antizin drops incoming, and you need to set up traps so that Brecken and his team can safely obtain the supply drop at night.

Head to the front of the Tower, and prime the car trap. Jade will contact you afterwards to ask you to clear a safe house where a runner has been attacked by Infected.

"Oh, man... I think it's too late for this guy.
Kyle Crane"

Head to the Safe Zone location, which is north of your location. You can enter by jumping onto the white van, and onto the bent fencing. There's two infected here, banging on the door of the safe house, which you need to kill. Open the door to the room, and kill the last infected, the runner who didn't make it. Be sure to also get the 230V blueprint and one of Marvin Zucker's Battle Journals while in the room. After clearing and activating the Safe Zone the GRE attempts to contact you. Climb a bit higher to get a proper signal and give a status report.

Approach the car traps and find them surrounded by the infected. A good time to test out the firecrackers and distract them to get a chance to activate the two car traps. After doing so, head towards the slums near the train tracks where the four light traps are located and activate those. One of the voltage boxes can only be accessed by jumping from the railwaystation towards it. The final light trap is located northeast of the railwaystation, but activating it instead causes the powerlines to go out instead of activating the trap itself.

"Fuck! What is this... ?!
Crane upon seeing the goon"

In order to resolve the issue, Spike sends you to a nearby power substation to get the power back online. A distributor box with a blinking red light on it is the intended goal, but before it can be used a goon attacks, breaking out of the substation itself. Because weapons in the early game are relatively weak, and the goon himself deals a lot of damage, firecrackers are a great way to district the goon while getting the power back online. The correct powerbox to open is located within the substation building, as opposed to the distributor box outside.

"Oh shit- What the fuck is that?
Crane upon seeing the bolter"

Head back to the safe zone. Before the building can be accessed, Crane is disturbed by a nearby noise, which was caused by a Bolter running away. In response, Crane contacts Dr. Zere . After doing so, spend the night and wake up to get contacted by Spike. Something bad happened, so make your way over to Spike to get more details. After this, you have completed the prologue.

References [ ]

  • ↑ First Assignment - Quest log ( Dying Light )
      in
Story Quests • • • • • • • • • • • • • •
The Slums • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Old Town/Sector 0 • • • • • • • • • • • • • •
Antenna
Story Quests • • • • • • • • • •
Side Quests • • • • • • • • • • • • • • • • • • • • • • • ) • • • • •
  • Dying Light
  • 1 Kyle Crane

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First Assignment

"Rahim told me to go meet Spike. That guy runs the scouts, apparently."

First Assignment is the second story quest available in Dying Light . [1]

  • 1 Objectives
  • 3 Walkthrough
  • 4 References

Objective icon.png

  • 3 250 survivor points
  • Next story quest Airdrop starts

Walkthrough

Speak with Spike . He gives a briefing on the two types of airdrops - Antizin and Supplies. There's two Antizin drops incoming, and you need to set up traps so that Brecken and his team can safely obtain the supply drop at night.

Head to the front of the Tower, and prime the car trap. Jade will contact you afterwards to ask you to clear a safe house where a runner has been attacked by Infected.

"Oh, man... I think it's too late for this guy.
Kyle Crane"

Head to the Safe Zone location, which is north of your location. You can enter by jumping onto the white van, and onto the bent fencing. There's two infected here, banging on the door of the safe house, which you need to kill. Open the door to the room, and kill the last infected, the runner who didn't make it. Be sure to also get the 230V blueprint and one of Marvin Zucker's Battle Journals while in the room. After clearing and activating the Safe Zone the GRE attempts to contact you. Climb a bit higher to get a proper signal and give a status report.

Approach the car traps and find them surrounded by the infected. A good time to test out the firecrackers and distract them to get a chance to activate the two car traps. After doing so, head towards the slums near the train tracks where the four light traps are located and activate those. One of the voltage boxes can only be accessed by jumping from the railway station towards it. The final light trap is located northeast of the railway station, but activating it instead causes the power lines to go out instead of activating the trap itself.

"Fuck! What is this... ?!
Crane upon seeing the goon"

In order to resolve the issue, Spike sends you to a nearby power substation to get the power back online. A distributor box with a blinking red light on it is the intended goal, but before it can be used a goon attacks, breaking out of the substation itself. Because weapons in the early game are relatively weak, and the goon himself deals a lot of damage, firecrackers are a great way to district the goon while getting the power back online. The correct power box to open is located within the substation building, as opposed to the distributor box outside.

"Oh shit- What the fuck is that?
Crane upon seeing the bolter"

Head back to the safe zone. Before the building can be accessed, Crane is disturbed by a nearby noise, which was caused by a Bolter running away. In response, Crane contacts Dr. Zere . After doing so, spend the night and wake up to get contacted by Spike. Something bad happened, so make your way over to Spike to get more details. After this, you have completed the prologue.

  • ↑ First Assignment - Quest log ( Dying Light )
      in
Story Quests • • • • • • • • • • • • • •
The Slums • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Old Town/Sector 0 • • • • • • • • • • • • • •
Antenna
Story Quests • • • • • • • • • •
Side Quests • • • • • • • • • • • • • • • • • • • • • • • ) • • • • •
  • Dying Light Story Quests

Trending Now:

how to do first assignment dying light

Story 02 – First Assignment

Published: January 30, 2015 by Cheat Code Central Staff

STORY 02 – First Assignment

Get a job from Spike

Immediately after the end of the last story mission, you will be in the enclosure next to the doctor's trailer. Inside the hut next door is Spike. Spike will fill you in a bit more on how things work around here and the problems they have with their more aggressive neighbors.

Take some firecrackers

After that rousing pep talk (or not), pick up the firecrackers off the desk next to him.

Prepare a trap for Brecken's mission

Now that we know what's going on, it's time to arm the traps for Brecken's night run. Climb the fence and bounce your way across the street again towards the first trap marker. Keep to the rooftops where possible as you cross the open world.

When you arrive at the trap location, you'll find a blue car sitting in the middle of an open square of concrete. Flip the bonnet and connect the battery with X (or Square) to prime the trap.

Help trapped survivor

After your mechanical engineering masterclass, you'll be contacted by Jade. Apparently someone nearby is dancing with the dead. And not in a good way (is there a good way to dance with the dead?). So make tracks towards the new marker before they become zombie chow.

When you near the marker, a new symbol will appear on the map. The red house icon denotes an unsecured safe-house. If you clear the undead out and restore the power (not always needed), you'll have another safe haven for when darkness falls. Oh yeah, and you'll save the person getting mobbed by infected too.

Two infected will be battering at the door to the safe-house, so approach them from behind and let loose with your weapon. It will probably take a few strikes for each of them but you should be able to bring both down pretty easily with the starting gear. Prep yourself and open the door when you are ready.

Kill the infected runner

Looks like the guy was without antizin for too long and has turned into a viral. Back up to the open area behind you so you can move as this guy will sprint towards you, making him a little trickier to take down. Once he's down, you should be able to loot a decent weapon from his body.

Grab any blueprints and other items from inside the safe-house and then turn your attention to securing the place.

Turn the power on to unlock the safe zone

On the wall inside the hut is a fuse box you can interact with to restore the power and make the place safe (I've got the powah).

Get onto the building's roof and contact the GRE

Seconds later, your radio will make a noise, meaning the GRE (shadowy organization that has unclear motives and is bankrolling your trip to the city) are trying to contact you. To talk to them, you'll need to climb to a high point nearby. When you do, a quick chat will commence.

Arm more car traps

And we're back on the hunt for car traps. Clamber up and out of the safe zone and clatter across the rooftops towards the new markers. As you get close, you'll spot the marked cars, surrounded by the non-living (of course). Thankfully, Spike has you covered.

Remember those firecrackers we picked up at the start of the mission? Equip them by pressing left on the D-pad and use LT to throw them down to distract the zombies. With some decent placement, you should move the morbid mob away from the vehicles leaving you free to prep the traps.

If you are really having problems, throw the crackers and immediately try and tinker with the car. As long as the firecrackers are detonating the undead will ignore you. They should last just long enough for you to complete a car and skedaddle.

Prepare light traps for the night mission

Now it's time to prep a different set of traps. These can be found at the top of light posts. You'll have to cover a decent distance to reach the first one, so make sure to avoid the undead and use high paths to keep your health intact.

The first post will be next to a two story raised brick house. To reach the top of the post, look at the nearby buildings to spot a timber walkway wrapping around one side of it. Balance your way across and trigger the trap (gotta love how he knows exactly how to activate these high voltage devices straight off the bat).

Arm more devices

As you may have guessed, there are still more lamps to get ready to go. Most of them have walkways you can use to reach them easier, so make sure to examine them first before driving yourself nuts trying to jump up the post from the ground.

One that may present some difficulty is standing in the middle of the train tracks. To climb it, you'll need to mount the metal structure running across the tracks. Then jump onto the pole next to the light trap. From here you'll need to climb to the highest point of the pole and then launch yourself at the small plank of wood on the trap pole. If you do it correctly, you should grab on and pull yourself up.

Repair the next device

Wend your way to the last marked trap and flick those switches to have the area blackout. Looks like you gotta restart the juice.

Find the power distribution panel and fix the light problem

Sprint for the marked substation and climb over the wire fence surrounding it. The area will turn yellow on the map, signifying your objective is somewhere within. A fuse box with a glowing light behind it on the edge of the area is what you need to trigger.

Unfortunately, as you try to trip it, you will encounter your first goon enemy. These hulking brutes carry a large two handed weapon (usually a sledgehammer or concrete and rebar wire), deal large damage and take many melee hits to bring down. Especially with your starting arsenal.

You will want to immediately go for the rooftops to escape the damaging blows. The easiest strategy here is to lure the goon away from the opening it created by smashing down the roller door and then tear inside it and crouch under the small hole in the wall here, avoiding the fight entirely. Braver players may want to try hit and run tactics, but keep in mind that this enemy can do more damage than the starting health regen (25).

So, once you are down to your minimum health he can finish you off with a single swing. If you have leveled up your power and survivor skill trees a bit, you may have higher minimum health and be able to engage him safely. Be warned, his strikes can still hit you if you try and swing at him from the rooftop.

Either way, you should end up inside the substation. Activate your flashlight (D-pad up) and look for another glowing fuse box here. Flip this one to restore the power. The lit room in the substation holds a fair bit of loot, so make sure to grab it before leaving.

Find shelter in a safe house before it gets dark

Now it's just a matter of heading back to the nearest safe house. Ah, except you can barely see anything. Damn. You can continue to use your flashlight, but it probably won't help much. Either turn up the gamma in the game settings or just run towards the objective through the near darkness. Vault over the wire fence when you get there for a brief scene and then bed down (seriously? After seeing that staring over the wall at him?).

Talk to Spike

(CO-OPERATIVE MODE UNLOCKED)

Walk out of the protective hut and work your way back to Spike near the base of the Tower. Huh, guess he asked for the good news first. Once you're done, leave Spikes structure.

Report meeting with the Tower's leader to the GRE

Climb up the nearby scaffolding onto the rooftop nearby to call the GRE.

Team up with Brecken in the Tower

Jink and dodge your way back to the Tower and take the elevator back up to the headquarters room (make sure to grab the Quartermaster's supplies as well). As you walk through the door, a scene will trigger. After it's over, you'll have a quick conversation with Lena the doctor/ nurse? Once this ends, so does the mission.

The image featured at the top of this post is ©Square Enix.

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First Assignment

Medium
3250 Exp.

First Assignment is one of the Quests in the game Dying Light

Objectives [ ]

  • Get a job from Spike .
  • Take some Firecrackers
  • Prepare a trap for Brecken 's mission.
  • Help trapped survivor.
  • Turn the power on to unlock the safe zone.
  • Get onto the building's roof and contact the GRE.
  • Arm more car traps.
  • Prepare light traps for the night mission.
  • Arm more devices.
  • Repair the next device.
  • Find the power distribution panel and fix the light problem.
  • Ru back to the safe house before it gets dark.
  • Sleep through the night.
  • Talk to Spike.
  • Report meeting with the Tower's leader to the GRE.
  • Team up with Brecken in the Tower.

See also [ ]

Video Games, Wikis, Cheats, Walkthroughs, Reviews, News & Videos

Dying Light First Assignment Walkthrough

The video above is the Dying Light First Assignment Quest Walkthrough and shows how to complete First Assignment , the mission featured in Dying Light , the video-game.

The video walkthrough covers the following objectives:

Get a Job from Spike

Prepare a Trap for Brecken’s Mission

Help Trapped Survivor

Turn the Power on to Unlock the Safe Zone

Get onto the Building’s Roof and Contact the GRE

Arm More Car Traps

Prepare Light Traps for the Night Mission

Arm More Devices

Find the Power Distribution Panel and Fix the Light Problem

Run Back to the Safe House Before It Gets Dark

Talk to Spike

Report Meeting with the Tower’s Leader to the GRE

Team Up with Brecken in the Tower

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Instructions for co-op / multiplayer in Dying Light

Modified on Wed, 6 Oct, 2021 at 11:09 AM

For console users, make sure your PlayStation®Plus or Xbox Live Gold membership is still valid and follow the instructions below, please: 

1.  In order to play the cooperative mode, first you must finish the prologue. You should reach the quest called “First Assignment” (a step called “Sleep through the night”).

2. remember to set the game type option to public in the online menu., main menu->options->online-> game type -> public, 3.  the game will inform you about being  able to play in the coop mode., 4. to join or invite players to the cooperative mode, press the esc key and choose matchmaking., 5. the next step is to choose one of the available options:, quick join  immediately  finds you a random game to join.  , find games shows you all  available  games you can join..

To join your friend's game:

Press ESC during the game and you'll see a list of all online friends (bottom right corner). To join their games, you need to click a player's name and choose JOIN.

Should you experience issues related to the multiplayer aspect of the game, see our other article: Multiplayer / Co-op Issues  

Does DL have CROSSPLAY ? Can I play with console friends on a PC?

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how to do first assignment dying light

Dying Light Game Guide by gamepressure.com

Dying Light Game Guide

2: First Assignment | Main quests - The Slums Dying Light Guide

Last update: 11 May 2016

How to unlock: Complete main quest number 1 - Awakening ( number 1 on the map).

Difficulty level: medium

Reward: 3250 experience

You have to prepare the trap. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Start this mission from talking to Spike, who can be found in a small cabin in the safe zone ( number 2a on the map). After the conversation, take the Firecrackers . Now you have to head back towards the Tower, to a car parked to the west of the survivors' hideout ( number 2b on the map). Activating the light trap here is very easy, because there are no zombies around. When the trap is ready, listen to a short conversation over the radio, with Jade.

Kill the two zombies near the entrance to the building. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

The person that you need to rescue is supposed to be in a safe zone (not active yet) north from your position ( number 2c on the map). Reach the zone, for example by climbing the main gate. Attack the two Infected that try to enter a small building. When the fight is over, open the door. Unfortunately, it will turnout that the person you had to rescue is already a zombie and you will have to deal with the situation. After securing the area, find a fuse box (in the room where you killed the last Infected) and interact with it. It will allow you to unlock the safe zone.

Kill all the Infected or distract them. Then, activate two traps. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Head to the roof of a nearby building ( number 2d on the map) and allow Crane to contact GRE. Your next task is to activate two traps in the cars parked nearby ( number 2e on the map). The problem is that there are a lot of zombies hanging around the cars. If you want to, you can kill them, but the battles will be difficult and they can easily circle you. A better idea is to try to distract the monsters with the Firecrackers obtained earlier, while standing on the roof or one of the balconies. No matter of which option you choose, you have to set up the traps (each one takes a few seconds).

Now you have to reach four new light traps located north-west from here (numbers 2f on the map) - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Now you have to reach four new light traps located north-west from here ( numbers 2f on the map). You shouldn't have any trouble with activating the first trap (you can reach it from the roof, jumping down onto a small balcony). The most difficult trap is the one located southernmost on the map (near the tracks, next to the bridge). To reach it, you have to climb a pole nearby (hold the jump button). When you reach the position shown in the screen above, jump onto a small metal bar with a trap attached to it.

You can use the gas bottle to defeat the Goon. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Now, head west, towards the energy terminal ( number 2g on the map). When trying to bring back the energy, things will go wrong and moreover, Crane will be attacked by a giant zombie called Goon. Defeating him now can be really difficult. However, if you still want to try, quickly approach the monster, hit 1-2 times and jump back to avoid the strong attack. You can also take advantage of the gas bottles located nearby and detonate them using for example Throwing Stars of other throwing weapons.

You have to check all the boxes to find the lever. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Killing the Goon is not obligatory. If you don't want to fight him, lure him away from the first box that you tried to open. You can use Firecrackers to draw his attention. No matter what you choose to do, you have to check three boxes - one located outside the building and two inside. Each time, you have to quickly press the action button to open the box. It takes few seconds, so there can be no enemies around you. In one of the boxes, you will find a lever which you need to pull.

The entrance to the Tower. - 2: First Assignment | Main quests - The Slums - Main quests - The Slums - Dying Light Game Guide

Head east, towards the safe zone that you've secured earlier ( number 2c on the map). After reaching it, ignore the monster from the cut-scene. Enter the small building and use the bed to wake up in the morning. Leave the zone and head south to meet Spike again ( number 2b on the map). Spike will give you UV Flashlight , a kit for setting up traps and a Blueprint - Flares . After completing this mission, reach the nearby rooftop ( number 2h on the map) and contact GRE. Then, head back to the Tower. Use the elevator and go to the room where Brecken is.

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  • Topic Archived
9 years ago#1
9 years ago#2
(Topic Creator)9 years ago#3


That explains it, I thought it'd be the same switch Chris Redfield tried to open before the boss arrived

Thanks a bunch

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COMMENTS

  1. First Assignment

    Flick on your flashlight (up on the D-pad) to see in the dark. Move straight ahead to find the power box. Rip it open and flip the breaker. Once the power is back, head toward the lit office for ...

  2. First Assignment

    First Assignment. The Slums - Dr. Zere's Safe Zone. O Get a job from Spike. Rahim tells Crane to talk to Spike and get a job from him. Spike is inside of the building in the current safe zone ...

  3. Dying Light

    DYING LIGHThttps://store.sonyentertainmentnetwork.com/#!/tid=CUSA00078_00

  4. First Assignment

    You can enter by jumping onto the white van, and onto the bent fencing. There's two infected here, banging on the door of the safe house, which you need to kill. Open the door to the room, and kill the last infected, the runner who didn't make it. Be sure to also get the 230V blueprint and one of Marvin Zucker's Battle Journals while in the room.

  5. First Assignment

    Kyle Crane". Head to the Safe Zone location, which is north of your location. You can enter by jumping onto the white van, and onto the bent fencing. There's two infected here, banging on the door of the safe house, which you need to kill. Open the door to the room, and kill the last infected, the runner who didn't make it.

  6. Dying Light Parkour Fever

    This is a guide for the challenge "First Assignment" in the Parkour Fever DLC in Dying Light. There are 10 challenges that need to be completed in order to ...

  7. Dying Light Walkthrough

    After some basic parkour training, you are ready for your first mission. Set up traps for a night mission to score some air drops.

  8. Video :: Dying Light First Assignment

    Steam Community: Dying Light. First Assignment Walkthrough Dying Light City of Harran - play COOP with R3C0N1X 1080p 60FPS HD Locate suleiman and intercept the file - tutorial PC - PS4 - Xbox the process detailed in the fil

  9. Mission 02: First Assignment

    Mission 02: First Assignment. Get Your Shot. Your first task as you leave The Tower is to get to the Doc and get a shot of Antizen. TO do that you will make your way past a number of infected crossing several city blocks to the first relatively sage outpost - where there is a tractor trailer and the Doc.

  10. Dying Light Guide/Walkthrough

    STORY 02 - First Assignment. Get a job from Spike. Immediately after the end of the last story mission, you will be in the enclosure next to the doctor's trailer. Inside the hut next door is Spike. Spike will fill you in a bit more on how things work around here and the problems they have with their more aggressive neighbors.

  11. First Assignment

    First Assignment is one of the Quests in the game Dying Light Get a job from Spike. Take some Firecrackers Prepare a trap for Brecken's mission. Help trapped survivor. Turn the power on to unlock the safe zone. Get onto the building's roof and contact the GRE. Arm more car traps. Prepare light traps for the night mission. Arm more devices. Repair the next device. Find the power distribution ...

  12. Dying Light First Assignment Walkthrough

    The video above is the Dying Light First Assignment Quest Walkthrough and shows how to complete First Assignment, the mission featured in Dying Light, the video-game. The video walkthrough covers the following objectives: Get a Job from Spike. Prepare a Trap for Brecken's Mission. Help Trapped Survivor. Turn the Power on to Unlock the Safe Zone

  13. Dying Light Walkthrough First Assignment Story Quest Gameplay Let's

    Dying Light First Assignment Quest Walkthrough includes the complete Dying Light First Assignment Guide for the quest available in the Slums area of Dying Li...

  14. Little help with First Assignment, please. : r/dyinglight

    Right now, I'm totally stuck on the part where the lights all go out and you're supposed to turn the breaker back on at the substation. I've managed to make it into the substation past the big zombie, but I can't get the door to the panel to open. I press the 'Use' key and my hands grab the panel door and try to pry it open, but it just never ...

  15. STuck on Prepare light traps quest :: Dying Light General Discussions

    STuck on Prepare light traps quest. Im on the 1st assignment in the slums, and Im preparing the last 2 light traps in the train yard.. however I cannot jump to the lamposts. The one closest to the bridge looks easy, but the one in the middle of the yard.. I go up onto the freeway, use the bus and get onto the big large building roof, then ...

  16. How does Co-op work on DL1? : r/dyinglight

    Fritz_Water_Bottle. •• Edited. In order to unlock co-op, you first need to complete the prologue, aka the First Assignment. After you go to sleep and wake in the safe zone you'll get a pop up telling you that co-op is available. After that you can join your friend or vice versa directly or through invite.

  17. Instructions for co-op / multiplayer in Dying Light

    In order to play the cooperative mode, first you must finish the prologue. You should reach the quest called "First Assignment" (a step called "Sleep through the night"). 2. Remember to set the GAME TYPE option to PUBLIC in the ONLINE menu. MAIN MENU->OPTIONS->ONLINE-> GAME TYPE -> PUBLIC; 3.

  18. Dying Light: First Assignment

    First Assignment is the second story quest available in Dying Light. With most of the runners out of action, Brecken wants the scouts to take their place. Th...

  19. 2: First Assignment

    How to unlock: Complete main quest number 1 - Awakening (number 1 on the map). Difficulty level: medium. Reward: 3250 experience. You have to prepare the trap. Start this mission from talking to Spike, who can be found in a small cabin in the safe zone (number 2a on the map). After the conversation, take the Firecrackers.

  20. Do I need to go through the prologue again or can I just start ...

    Dying Light and Dying Light 2 are first person zombie survival games developed by Techland. ... Yeah you can start at First Assignment to get the Nightmare rewards. Plus you could get both the Hard and Nightmare rewards by just completing on Nightmare. (not sure if you already got the Hard completion rewards or not).

  21. Dying Light

    About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...

  22. First Assignment quest glitch?

    Ocelot4444 posted... you open the fuse box next to the walker, you then crawl under the hole inside the building to the left and power one of the fuses. First Assignment quest glitch? For Dying Light on the PlayStation 4, a GameFAQs message board topic titled "First Assignment quest glitch?".

  23. Dying Light

    JVGS Site https://jasonsvideogamessource.com/ Amazon affiliate link to game in video http://amzn.to/2HNljiN JVGS Discord https://discord.gg/D9yVCsSnaf Rumble...