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Experimental Design – Types, Methods, Guide

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Experimental Research Design

Experimental Design

Experimental design is a process of planning and conducting scientific experiments to investigate a hypothesis or research question. It involves carefully designing an experiment that can test the hypothesis, and controlling for other variables that may influence the results.

Experimental design typically includes identifying the variables that will be manipulated or measured, defining the sample or population to be studied, selecting an appropriate method of sampling, choosing a method for data collection and analysis, and determining the appropriate statistical tests to use.

Types of Experimental Design

Here are the different types of experimental design:

Completely Randomized Design

In this design, participants are randomly assigned to one of two or more groups, and each group is exposed to a different treatment or condition.

Randomized Block Design

This design involves dividing participants into blocks based on a specific characteristic, such as age or gender, and then randomly assigning participants within each block to one of two or more treatment groups.

Factorial Design

In a factorial design, participants are randomly assigned to one of several groups, each of which receives a different combination of two or more independent variables.

Repeated Measures Design

In this design, each participant is exposed to all of the different treatments or conditions, either in a random order or in a predetermined order.

Crossover Design

This design involves randomly assigning participants to one of two or more treatment groups, with each group receiving one treatment during the first phase of the study and then switching to a different treatment during the second phase.

Split-plot Design

In this design, the researcher manipulates one or more variables at different levels and uses a randomized block design to control for other variables.

Nested Design

This design involves grouping participants within larger units, such as schools or households, and then randomly assigning these units to different treatment groups.

Laboratory Experiment

Laboratory experiments are conducted under controlled conditions, which allows for greater precision and accuracy. However, because laboratory conditions are not always representative of real-world conditions, the results of these experiments may not be generalizable to the population at large.

Field Experiment

Field experiments are conducted in naturalistic settings and allow for more realistic observations. However, because field experiments are not as controlled as laboratory experiments, they may be subject to more sources of error.

Experimental Design Methods

Experimental design methods refer to the techniques and procedures used to design and conduct experiments in scientific research. Here are some common experimental design methods:

Randomization

This involves randomly assigning participants to different groups or treatments to ensure that any observed differences between groups are due to the treatment and not to other factors.

Control Group

The use of a control group is an important experimental design method that involves having a group of participants that do not receive the treatment or intervention being studied. The control group is used as a baseline to compare the effects of the treatment group.

Blinding involves keeping participants, researchers, or both unaware of which treatment group participants are in, in order to reduce the risk of bias in the results.

Counterbalancing

This involves systematically varying the order in which participants receive treatments or interventions in order to control for order effects.

Replication

Replication involves conducting the same experiment with different samples or under different conditions to increase the reliability and validity of the results.

This experimental design method involves manipulating multiple independent variables simultaneously to investigate their combined effects on the dependent variable.

This involves dividing participants into subgroups or blocks based on specific characteristics, such as age or gender, in order to reduce the risk of confounding variables.

Data Collection Method

Experimental design data collection methods are techniques and procedures used to collect data in experimental research. Here are some common experimental design data collection methods:

Direct Observation

This method involves observing and recording the behavior or phenomenon of interest in real time. It may involve the use of structured or unstructured observation, and may be conducted in a laboratory or naturalistic setting.

Self-report Measures

Self-report measures involve asking participants to report their thoughts, feelings, or behaviors using questionnaires, surveys, or interviews. These measures may be administered in person or online.

Behavioral Measures

Behavioral measures involve measuring participants’ behavior directly, such as through reaction time tasks or performance tests. These measures may be administered using specialized equipment or software.

Physiological Measures

Physiological measures involve measuring participants’ physiological responses, such as heart rate, blood pressure, or brain activity, using specialized equipment. These measures may be invasive or non-invasive, and may be administered in a laboratory or clinical setting.

Archival Data

Archival data involves using existing records or data, such as medical records, administrative records, or historical documents, as a source of information. These data may be collected from public or private sources.

Computerized Measures

Computerized measures involve using software or computer programs to collect data on participants’ behavior or responses. These measures may include reaction time tasks, cognitive tests, or other types of computer-based assessments.

Video Recording

Video recording involves recording participants’ behavior or interactions using cameras or other recording equipment. This method can be used to capture detailed information about participants’ behavior or to analyze social interactions.

Data Analysis Method

Experimental design data analysis methods refer to the statistical techniques and procedures used to analyze data collected in experimental research. Here are some common experimental design data analysis methods:

Descriptive Statistics

Descriptive statistics are used to summarize and describe the data collected in the study. This includes measures such as mean, median, mode, range, and standard deviation.

Inferential Statistics

Inferential statistics are used to make inferences or generalizations about a larger population based on the data collected in the study. This includes hypothesis testing and estimation.

Analysis of Variance (ANOVA)

ANOVA is a statistical technique used to compare means across two or more groups in order to determine whether there are significant differences between the groups. There are several types of ANOVA, including one-way ANOVA, two-way ANOVA, and repeated measures ANOVA.

Regression Analysis

Regression analysis is used to model the relationship between two or more variables in order to determine the strength and direction of the relationship. There are several types of regression analysis, including linear regression, logistic regression, and multiple regression.

Factor Analysis

Factor analysis is used to identify underlying factors or dimensions in a set of variables. This can be used to reduce the complexity of the data and identify patterns in the data.

Structural Equation Modeling (SEM)

SEM is a statistical technique used to model complex relationships between variables. It can be used to test complex theories and models of causality.

Cluster Analysis

Cluster analysis is used to group similar cases or observations together based on similarities or differences in their characteristics.

Time Series Analysis

Time series analysis is used to analyze data collected over time in order to identify trends, patterns, or changes in the data.

Multilevel Modeling

Multilevel modeling is used to analyze data that is nested within multiple levels, such as students nested within schools or employees nested within companies.

Applications of Experimental Design 

Experimental design is a versatile research methodology that can be applied in many fields. Here are some applications of experimental design:

  • Medical Research: Experimental design is commonly used to test new treatments or medications for various medical conditions. This includes clinical trials to evaluate the safety and effectiveness of new drugs or medical devices.
  • Agriculture : Experimental design is used to test new crop varieties, fertilizers, and other agricultural practices. This includes randomized field trials to evaluate the effects of different treatments on crop yield, quality, and pest resistance.
  • Environmental science: Experimental design is used to study the effects of environmental factors, such as pollution or climate change, on ecosystems and wildlife. This includes controlled experiments to study the effects of pollutants on plant growth or animal behavior.
  • Psychology : Experimental design is used to study human behavior and cognitive processes. This includes experiments to test the effects of different interventions, such as therapy or medication, on mental health outcomes.
  • Engineering : Experimental design is used to test new materials, designs, and manufacturing processes in engineering applications. This includes laboratory experiments to test the strength and durability of new materials, or field experiments to test the performance of new technologies.
  • Education : Experimental design is used to evaluate the effectiveness of teaching methods, educational interventions, and programs. This includes randomized controlled trials to compare different teaching methods or evaluate the impact of educational programs on student outcomes.
  • Marketing : Experimental design is used to test the effectiveness of marketing campaigns, pricing strategies, and product designs. This includes experiments to test the impact of different marketing messages or pricing schemes on consumer behavior.

Examples of Experimental Design 

Here are some examples of experimental design in different fields:

  • Example in Medical research : A study that investigates the effectiveness of a new drug treatment for a particular condition. Patients are randomly assigned to either a treatment group or a control group, with the treatment group receiving the new drug and the control group receiving a placebo. The outcomes, such as improvement in symptoms or side effects, are measured and compared between the two groups.
  • Example in Education research: A study that examines the impact of a new teaching method on student learning outcomes. Students are randomly assigned to either a group that receives the new teaching method or a group that receives the traditional teaching method. Student achievement is measured before and after the intervention, and the results are compared between the two groups.
  • Example in Environmental science: A study that tests the effectiveness of a new method for reducing pollution in a river. Two sections of the river are selected, with one section treated with the new method and the other section left untreated. The water quality is measured before and after the intervention, and the results are compared between the two sections.
  • Example in Marketing research: A study that investigates the impact of a new advertising campaign on consumer behavior. Participants are randomly assigned to either a group that is exposed to the new campaign or a group that is not. Their behavior, such as purchasing or product awareness, is measured and compared between the two groups.
  • Example in Social psychology: A study that examines the effect of a new social intervention on reducing prejudice towards a marginalized group. Participants are randomly assigned to either a group that receives the intervention or a control group that does not. Their attitudes and behavior towards the marginalized group are measured before and after the intervention, and the results are compared between the two groups.

When to use Experimental Research Design 

Experimental research design should be used when a researcher wants to establish a cause-and-effect relationship between variables. It is particularly useful when studying the impact of an intervention or treatment on a particular outcome.

Here are some situations where experimental research design may be appropriate:

  • When studying the effects of a new drug or medical treatment: Experimental research design is commonly used in medical research to test the effectiveness and safety of new drugs or medical treatments. By randomly assigning patients to treatment and control groups, researchers can determine whether the treatment is effective in improving health outcomes.
  • When evaluating the effectiveness of an educational intervention: An experimental research design can be used to evaluate the impact of a new teaching method or educational program on student learning outcomes. By randomly assigning students to treatment and control groups, researchers can determine whether the intervention is effective in improving academic performance.
  • When testing the effectiveness of a marketing campaign: An experimental research design can be used to test the effectiveness of different marketing messages or strategies. By randomly assigning participants to treatment and control groups, researchers can determine whether the marketing campaign is effective in changing consumer behavior.
  • When studying the effects of an environmental intervention: Experimental research design can be used to study the impact of environmental interventions, such as pollution reduction programs or conservation efforts. By randomly assigning locations or areas to treatment and control groups, researchers can determine whether the intervention is effective in improving environmental outcomes.
  • When testing the effects of a new technology: An experimental research design can be used to test the effectiveness and safety of new technologies or engineering designs. By randomly assigning participants or locations to treatment and control groups, researchers can determine whether the new technology is effective in achieving its intended purpose.

How to Conduct Experimental Research

Here are the steps to conduct Experimental Research:

  • Identify a Research Question : Start by identifying a research question that you want to answer through the experiment. The question should be clear, specific, and testable.
  • Develop a Hypothesis: Based on your research question, develop a hypothesis that predicts the relationship between the independent and dependent variables. The hypothesis should be clear and testable.
  • Design the Experiment : Determine the type of experimental design you will use, such as a between-subjects design or a within-subjects design. Also, decide on the experimental conditions, such as the number of independent variables, the levels of the independent variable, and the dependent variable to be measured.
  • Select Participants: Select the participants who will take part in the experiment. They should be representative of the population you are interested in studying.
  • Randomly Assign Participants to Groups: If you are using a between-subjects design, randomly assign participants to groups to control for individual differences.
  • Conduct the Experiment : Conduct the experiment by manipulating the independent variable(s) and measuring the dependent variable(s) across the different conditions.
  • Analyze the Data: Analyze the data using appropriate statistical methods to determine if there is a significant effect of the independent variable(s) on the dependent variable(s).
  • Draw Conclusions: Based on the data analysis, draw conclusions about the relationship between the independent and dependent variables. If the results support the hypothesis, then it is accepted. If the results do not support the hypothesis, then it is rejected.
  • Communicate the Results: Finally, communicate the results of the experiment through a research report or presentation. Include the purpose of the study, the methods used, the results obtained, and the conclusions drawn.

Purpose of Experimental Design 

The purpose of experimental design is to control and manipulate one or more independent variables to determine their effect on a dependent variable. Experimental design allows researchers to systematically investigate causal relationships between variables, and to establish cause-and-effect relationships between the independent and dependent variables. Through experimental design, researchers can test hypotheses and make inferences about the population from which the sample was drawn.

Experimental design provides a structured approach to designing and conducting experiments, ensuring that the results are reliable and valid. By carefully controlling for extraneous variables that may affect the outcome of the study, experimental design allows researchers to isolate the effect of the independent variable(s) on the dependent variable(s), and to minimize the influence of other factors that may confound the results.

Experimental design also allows researchers to generalize their findings to the larger population from which the sample was drawn. By randomly selecting participants and using statistical techniques to analyze the data, researchers can make inferences about the larger population with a high degree of confidence.

Overall, the purpose of experimental design is to provide a rigorous, systematic, and scientific method for testing hypotheses and establishing cause-and-effect relationships between variables. Experimental design is a powerful tool for advancing scientific knowledge and informing evidence-based practice in various fields, including psychology, biology, medicine, engineering, and social sciences.

Advantages of Experimental Design 

Experimental design offers several advantages in research. Here are some of the main advantages:

  • Control over extraneous variables: Experimental design allows researchers to control for extraneous variables that may affect the outcome of the study. By manipulating the independent variable and holding all other variables constant, researchers can isolate the effect of the independent variable on the dependent variable.
  • Establishing causality: Experimental design allows researchers to establish causality by manipulating the independent variable and observing its effect on the dependent variable. This allows researchers to determine whether changes in the independent variable cause changes in the dependent variable.
  • Replication : Experimental design allows researchers to replicate their experiments to ensure that the findings are consistent and reliable. Replication is important for establishing the validity and generalizability of the findings.
  • Random assignment: Experimental design often involves randomly assigning participants to conditions. This helps to ensure that individual differences between participants are evenly distributed across conditions, which increases the internal validity of the study.
  • Precision : Experimental design allows researchers to measure variables with precision, which can increase the accuracy and reliability of the data.
  • Generalizability : If the study is well-designed, experimental design can increase the generalizability of the findings. By controlling for extraneous variables and using random assignment, researchers can increase the likelihood that the findings will apply to other populations and contexts.

Limitations of Experimental Design

Experimental design has some limitations that researchers should be aware of. Here are some of the main limitations:

  • Artificiality : Experimental design often involves creating artificial situations that may not reflect real-world situations. This can limit the external validity of the findings, or the extent to which the findings can be generalized to real-world settings.
  • Ethical concerns: Some experimental designs may raise ethical concerns, particularly if they involve manipulating variables that could cause harm to participants or if they involve deception.
  • Participant bias : Participants in experimental studies may modify their behavior in response to the experiment, which can lead to participant bias.
  • Limited generalizability: The conditions of the experiment may not reflect the complexities of real-world situations. As a result, the findings may not be applicable to all populations and contexts.
  • Cost and time : Experimental design can be expensive and time-consuming, particularly if the experiment requires specialized equipment or if the sample size is large.
  • Researcher bias : Researchers may unintentionally bias the results of the experiment if they have expectations or preferences for certain outcomes.
  • Lack of feasibility : Experimental design may not be feasible in some cases, particularly if the research question involves variables that cannot be manipulated or controlled.

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Experimental Design: Types, Examples & Methods

Saul McLeod, PhD

Editor-in-Chief for Simply Psychology

BSc (Hons) Psychology, MRes, PhD, University of Manchester

Saul McLeod, PhD., is a qualified psychology teacher with over 18 years of experience in further and higher education. He has been published in peer-reviewed journals, including the Journal of Clinical Psychology.

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Olivia Guy-Evans, MSc

Associate Editor for Simply Psychology

BSc (Hons) Psychology, MSc Psychology of Education

Olivia Guy-Evans is a writer and associate editor for Simply Psychology. She has previously worked in healthcare and educational sectors.

On This Page:

Experimental design refers to how participants are allocated to different groups in an experiment. Types of design include repeated measures, independent groups, and matched pairs designs.

Probably the most common way to design an experiment in psychology is to divide the participants into two groups, the experimental group and the control group, and then introduce a change to the experimental group, not the control group.

The researcher must decide how he/she will allocate their sample to the different experimental groups.  For example, if there are 10 participants, will all 10 participants participate in both groups (e.g., repeated measures), or will the participants be split in half and take part in only one group each?

Three types of experimental designs are commonly used:

1. Independent Measures

Independent measures design, also known as between-groups , is an experimental design where different participants are used in each condition of the independent variable.  This means that each condition of the experiment includes a different group of participants.

This should be done by random allocation, ensuring that each participant has an equal chance of being assigned to one group.

Independent measures involve using two separate groups of participants, one in each condition. For example:

Independent Measures Design 2

  • Con : More people are needed than with the repeated measures design (i.e., more time-consuming).
  • Pro : Avoids order effects (such as practice or fatigue) as people participate in one condition only.  If a person is involved in several conditions, they may become bored, tired, and fed up by the time they come to the second condition or become wise to the requirements of the experiment!
  • Con : Differences between participants in the groups may affect results, for example, variations in age, gender, or social background.  These differences are known as participant variables (i.e., a type of extraneous variable ).
  • Control : After the participants have been recruited, they should be randomly assigned to their groups. This should ensure the groups are similar, on average (reducing participant variables).

2. Repeated Measures Design

Repeated Measures design is an experimental design where the same participants participate in each independent variable condition.  This means that each experiment condition includes the same group of participants.

Repeated Measures design is also known as within-groups or within-subjects design .

  • Pro : As the same participants are used in each condition, participant variables (i.e., individual differences) are reduced.
  • Con : There may be order effects. Order effects refer to the order of the conditions affecting the participants’ behavior.  Performance in the second condition may be better because the participants know what to do (i.e., practice effect).  Or their performance might be worse in the second condition because they are tired (i.e., fatigue effect). This limitation can be controlled using counterbalancing.
  • Pro : Fewer people are needed as they participate in all conditions (i.e., saves time).
  • Control : To combat order effects, the researcher counter-balances the order of the conditions for the participants.  Alternating the order in which participants perform in different conditions of an experiment.

Counterbalancing

Suppose we used a repeated measures design in which all of the participants first learned words in “loud noise” and then learned them in “no noise.”

We expect the participants to learn better in “no noise” because of order effects, such as practice. However, a researcher can control for order effects using counterbalancing.

The sample would be split into two groups: experimental (A) and control (B).  For example, group 1 does ‘A’ then ‘B,’ and group 2 does ‘B’ then ‘A.’ This is to eliminate order effects.

Although order effects occur for each participant, they balance each other out in the results because they occur equally in both groups.

counter balancing

3. Matched Pairs Design

A matched pairs design is an experimental design where pairs of participants are matched in terms of key variables, such as age or socioeconomic status. One member of each pair is then placed into the experimental group and the other member into the control group .

One member of each matched pair must be randomly assigned to the experimental group and the other to the control group.

matched pairs design

  • Con : If one participant drops out, you lose 2 PPs’ data.
  • Pro : Reduces participant variables because the researcher has tried to pair up the participants so that each condition has people with similar abilities and characteristics.
  • Con : Very time-consuming trying to find closely matched pairs.
  • Pro : It avoids order effects, so counterbalancing is not necessary.
  • Con : Impossible to match people exactly unless they are identical twins!
  • Control : Members of each pair should be randomly assigned to conditions. However, this does not solve all these problems.

Experimental design refers to how participants are allocated to an experiment’s different conditions (or IV levels). There are three types:

1. Independent measures / between-groups : Different participants are used in each condition of the independent variable.

2. Repeated measures /within groups : The same participants take part in each condition of the independent variable.

3. Matched pairs : Each condition uses different participants, but they are matched in terms of important characteristics, e.g., gender, age, intelligence, etc.

Learning Check

Read about each of the experiments below. For each experiment, identify (1) which experimental design was used; and (2) why the researcher might have used that design.

1 . To compare the effectiveness of two different types of therapy for depression, depressed patients were assigned to receive either cognitive therapy or behavior therapy for a 12-week period.

The researchers attempted to ensure that the patients in the two groups had similar severity of depressed symptoms by administering a standardized test of depression to each participant, then pairing them according to the severity of their symptoms.

2 . To assess the difference in reading comprehension between 7 and 9-year-olds, a researcher recruited each group from a local primary school. They were given the same passage of text to read and then asked a series of questions to assess their understanding.

3 . To assess the effectiveness of two different ways of teaching reading, a group of 5-year-olds was recruited from a primary school. Their level of reading ability was assessed, and then they were taught using scheme one for 20 weeks.

At the end of this period, their reading was reassessed, and a reading improvement score was calculated. They were then taught using scheme two for a further 20 weeks, and another reading improvement score for this period was calculated. The reading improvement scores for each child were then compared.

4 . To assess the effect of the organization on recall, a researcher randomly assigned student volunteers to two conditions.

Condition one attempted to recall a list of words that were organized into meaningful categories; condition two attempted to recall the same words, randomly grouped on the page.

Experiment Terminology

Ecological validity.

The degree to which an investigation represents real-life experiences.

Experimenter effects

These are the ways that the experimenter can accidentally influence the participant through their appearance or behavior.

Demand characteristics

The clues in an experiment lead the participants to think they know what the researcher is looking for (e.g., the experimenter’s body language).

Independent variable (IV)

The variable the experimenter manipulates (i.e., changes) is assumed to have a direct effect on the dependent variable.

Dependent variable (DV)

Variable the experimenter measures. This is the outcome (i.e., the result) of a study.

Extraneous variables (EV)

All variables which are not independent variables but could affect the results (DV) of the experiment. Extraneous variables should be controlled where possible.

Confounding variables

Variable(s) that have affected the results (DV), apart from the IV. A confounding variable could be an extraneous variable that has not been controlled.

Random Allocation

Randomly allocating participants to independent variable conditions means that all participants should have an equal chance of taking part in each condition.

The principle of random allocation is to avoid bias in how the experiment is carried out and limit the effects of participant variables.

Order effects

Changes in participants’ performance due to their repeating the same or similar test more than once. Examples of order effects include:

(i) practice effect: an improvement in performance on a task due to repetition, for example, because of familiarity with the task;

(ii) fatigue effect: a decrease in performance of a task due to repetition, for example, because of boredom or tiredness.

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Statistics By Jim

Making statistics intuitive

Experimental Design: Definition and Types

By Jim Frost 3 Comments

What is Experimental Design?

An experimental design is a detailed plan for collecting and using data to identify causal relationships. Through careful planning, the design of experiments allows your data collection efforts to have a reasonable chance of detecting effects and testing hypotheses that answer your research questions.

An experiment is a data collection procedure that occurs in controlled conditions to identify and understand causal relationships between variables. Researchers can use many potential designs. The ultimate choice depends on their research question, resources, goals, and constraints. In some fields of study, researchers refer to experimental design as the design of experiments (DOE). Both terms are synonymous.

Scientist who developed an experimental design for her research.

Ultimately, the design of experiments helps ensure that your procedures and data will evaluate your research question effectively. Without an experimental design, you might waste your efforts in a process that, for many potential reasons, can’t answer your research question. In short, it helps you trust your results.

Learn more about Independent and Dependent Variables .

Design of Experiments: Goals & Settings

Experiments occur in many settings, ranging from psychology, social sciences, medicine, physics, engineering, and industrial and service sectors. Typically, experimental goals are to discover a previously unknown effect , confirm a known effect, or test a hypothesis.

Effects represent causal relationships between variables. For example, in a medical experiment, does the new medicine cause an improvement in health outcomes? If so, the medicine has a causal effect on the outcome.

An experimental design’s focus depends on the subject area and can include the following goals:

  • Understanding the relationships between variables.
  • Identifying the variables that have the largest impact on the outcomes.
  • Finding the input variable settings that produce an optimal result.

For example, psychologists have conducted experiments to understand how conformity affects decision-making. Sociologists have performed experiments to determine whether ethnicity affects the public reaction to staged bike thefts. These experiments map out the causal relationships between variables, and their primary goal is to understand the role of various factors.

Conversely, in a manufacturing environment, the researchers might use an experimental design to find the factors that most effectively improve their product’s strength, identify the optimal manufacturing settings, and do all that while accounting for various constraints. In short, a manufacturer’s goal is often to use experiments to improve their products cost-effectively.

In a medical experiment, the goal might be to quantify the medicine’s effect and find the optimum dosage.

Developing an Experimental Design

Developing an experimental design involves planning that maximizes the potential to collect data that is both trustworthy and able to detect causal relationships. Specifically, these studies aim to see effects when they exist in the population the researchers are studying, preferentially favor causal effects, isolate each factor’s true effect from potential confounders, and produce conclusions that you can generalize to the real world.

To accomplish these goals, experimental designs carefully manage data validity and reliability , and internal and external experimental validity. When your experiment is valid and reliable, you can expect your procedures and data to produce trustworthy results.

An excellent experimental design involves the following:

  • Lots of preplanning.
  • Developing experimental treatments.
  • Determining how to assign subjects to treatment groups.

The remainder of this article focuses on how experimental designs incorporate these essential items to accomplish their research goals.

Learn more about Data Reliability vs. Validity and Internal and External Experimental Validity .

Preplanning, Defining, and Operationalizing for Design of Experiments

A literature review is crucial for the design of experiments.

This phase of the design of experiments helps you identify critical variables, know how to measure them while ensuring reliability and validity, and understand the relationships between them. The review can also help you find ways to reduce sources of variability, which increases your ability to detect treatment effects. Notably, the literature review allows you to learn how similar studies designed their experiments and the challenges they faced.

Operationalizing a study involves taking your research question, using the background information you gathered, and formulating an actionable plan.

This process should produce a specific and testable hypothesis using data that you can reasonably collect given the resources available to the experiment.

  • Null hypothesis : The jumping exercise intervention does not affect bone density.
  • Alternative hypothesis : The jumping exercise intervention affects bone density.

To learn more about this early phase, read Five Steps for Conducting Scientific Studies with Statistical Analyses .

Formulating Treatments in Experimental Designs

In an experimental design, treatments are variables that the researchers control. They are the primary independent variables of interest. Researchers administer the treatment to the subjects or items in the experiment and want to know whether it causes changes in the outcome.

As the name implies, a treatment can be medical in nature, such as a new medicine or vaccine. But it’s a general term that applies to other things such as training programs, manufacturing settings, teaching methods, and types of fertilizers. I helped run an experiment where the treatment was a jumping exercise intervention that we hoped would increase bone density. All these treatment examples are things that potentially influence a measurable outcome.

Even when you know your treatment generally, you must carefully consider the amount. How large of a dose? If you’re comparing three different temperatures in a manufacturing process, how far apart are they? For my bone mineral density study, we had to determine how frequently the exercise sessions would occur and how long each lasted.

How you define the treatments in the design of experiments can affect your findings and the generalizability of your results.

Assigning Subjects to Experimental Groups

A crucial decision for all experimental designs is determining how researchers assign subjects to the experimental conditions—the treatment and control groups. The control group is often, but not always, the lack of a treatment. It serves as a basis for comparison by showing outcomes for subjects who don’t receive a treatment. Learn more about Control Groups .

How your experimental design assigns subjects to the groups affects how confident you can be that the findings represent true causal effects rather than mere correlation caused by confounders. Indeed, the assignment method influences how you control for confounding variables. This is the difference between correlation and causation .

Imagine a study finds that vitamin consumption correlates with better health outcomes. As a researcher, you want to be able to say that vitamin consumption causes the improvements. However, with the wrong experimental design, you might only be able to say there is an association. A confounder, and not the vitamins, might actually cause the health benefits.

Let’s explore some of the ways to assign subjects in design of experiments.

Completely Randomized Designs

A completely randomized experimental design randomly assigns all subjects to the treatment and control groups. You simply take each participant and use a random process to determine their group assignment. You can flip coins, roll a die, or use a computer. Randomized experiments must be prospective studies because they need to be able to control group assignment.

Random assignment in the design of experiments helps ensure that the groups are roughly equivalent at the beginning of the study. This equivalence at the start increases your confidence that any differences you see at the end were caused by the treatments. The randomization tends to equalize confounders between the experimental groups and, thereby, cancels out their effects, leaving only the treatment effects.

For example, in a vitamin study, the researchers can randomly assign participants to either the control or vitamin group. Because the groups are approximately equal when the experiment starts, if the health outcomes are different at the end of the study, the researchers can be confident that the vitamins caused those improvements.

Statisticians consider randomized experimental designs to be the best for identifying causal relationships.

If you can’t randomly assign subjects but want to draw causal conclusions about an intervention, consider using a quasi-experimental design .

Learn more about Randomized Controlled Trials and Random Assignment in Experiments .

Randomized Block Designs

Nuisance factors are variables that can affect the outcome, but they are not the researcher’s primary interest. Unfortunately, they can hide or distort the treatment results. When experimenters know about specific nuisance factors, they can use a randomized block design to minimize their impact.

This experimental design takes subjects with a shared “nuisance” characteristic and groups them into blocks. The participants in each block are then randomly assigned to the experimental groups. This process allows the experiment to control for known nuisance factors.

Blocking in the design of experiments reduces the impact of nuisance factors on experimental error. The analysis assesses the effects of the treatment within each block, which removes the variability between blocks. The result is that blocked experimental designs can reduce the impact of nuisance variables, increasing the ability to detect treatment effects accurately.

Suppose you’re testing various teaching methods. Because grade level likely affects educational outcomes, you might use grade level as a blocking factor. To use a randomized block design for this scenario, divide the participants by grade level and then randomly assign the members of each grade level to the experimental groups.

A standard guideline for an experimental design is to “Block what you can, randomize what you cannot.” Use blocking for a few primary nuisance factors. Then use random assignment to distribute the unblocked nuisance factors equally between the experimental conditions.

You can also use covariates to control nuisance factors. Learn about Covariates: Definition and Uses .

Observational Studies

In some experimental designs, randomly assigning subjects to the experimental conditions is impossible or unethical. The researchers simply can’t assign participants to the experimental groups. However, they can observe them in their natural groupings, measure the essential variables, and look for correlations. These observational studies are also known as quasi-experimental designs. Retrospective studies must be observational in nature because they look back at past events.

Imagine you’re studying the effects of depression on an activity. Clearly, you can’t randomly assign participants to the depression and control groups. But you can observe participants with and without depression and see how their task performance differs.

Observational studies let you perform research when you can’t control the treatment. However, quasi-experimental designs increase the problem of confounding variables. For this design of experiments, correlation does not necessarily imply causation. While special procedures can help control confounders in an observational study, you’re ultimately less confident that the results represent causal findings.

Learn more about Observational Studies .

For a good comparison, learn about the differences and tradeoffs between Observational Studies and Randomized Experiments .

Between-Subjects vs. Within-Subjects Experimental Designs

When you think of the design of experiments, you probably picture a treatment and control group. Researchers assign participants to only one of these groups, so each group contains entirely different subjects than the other groups. Analysts compare the groups at the end of the experiment. Statisticians refer to this method as a between-subjects, or independent measures, experimental design.

In a between-subjects design , you can have more than one treatment group, but each subject is exposed to only one condition, the control group or one of the treatment groups.

A potential downside to this approach is that differences between groups at the beginning can affect the results at the end. As you’ve read earlier, random assignment can reduce those differences, but it is imperfect. There will always be some variability between the groups.

In a  within-subjects experimental design , also known as repeated measures, subjects experience all treatment conditions and are measured for each. Each subject acts as their own control, which reduces variability and increases the statistical power to detect effects.

In this experimental design, you minimize pre-existing differences between the experimental conditions because they all contain the same subjects. However, the order of treatments can affect the results. Beware of practice and fatigue effects. Learn more about Repeated Measures Designs .

Assigned to one experimental condition Participates in all experimental conditions
Requires more subjects Fewer subjects
Differences between subjects in the groups can affect the results Uses same subjects in all conditions.
No order of treatment effects. Order of treatments can affect results.

Design of Experiments Examples

For example, a bone density study has three experimental groups—a control group, a stretching exercise group, and a jumping exercise group.

In a between-subjects experimental design, scientists randomly assign each participant to one of the three groups.

In a within-subjects design, all subjects experience the three conditions sequentially while the researchers measure bone density repeatedly. The procedure can switch the order of treatments for the participants to help reduce order effects.

Matched Pairs Experimental Design

A matched pairs experimental design is a between-subjects study that uses pairs of similar subjects. Researchers use this approach to reduce pre-existing differences between experimental groups. It’s yet another design of experiments method for reducing sources of variability.

Researchers identify variables likely to affect the outcome, such as demographics. When they pick a subject with a set of characteristics, they try to locate another participant with similar attributes to create a matched pair. Scientists randomly assign one member of a pair to the treatment group and the other to the control group.

On the plus side, this process creates two similar groups, and it doesn’t create treatment order effects. While matched pairs do not produce the perfectly matched groups of a within-subjects design (which uses the same subjects in all conditions), it aims to reduce variability between groups relative to a between-subjects study.

On the downside, finding matched pairs is very time-consuming. Additionally, if one member of a matched pair drops out, the other subject must leave the study too.

Learn more about Matched Pairs Design: Uses & Examples .

Another consideration is whether you’ll use a cross-sectional design (one point in time) or use a longitudinal study to track changes over time .

A case study is a research method that often serves as a precursor to a more rigorous experimental design by identifying research questions, variables, and hypotheses to test. Learn more about What is a Case Study? Definition & Examples .

In conclusion, the design of experiments is extremely sensitive to subject area concerns and the time and resources available to the researchers. Developing a suitable experimental design requires balancing a multitude of considerations. A successful design is necessary to obtain trustworthy answers to your research question and to have a reasonable chance of detecting treatment effects when they exist.

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How to Unlock Experimental in Overwatch 2

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The experimental mode in Overwatch 2 is a specific, time-limited experience that players globally can sometimes participate in order to break out of the usual, sometimes monotonous, and stale gameplay experience in all available game modes. Prima Games will let you know if and how you can unlock the Experimental mode in Overwatch 2 and how to play it when it is unlocked.

How to Play Experimental Mode in Overwatch 2

The experimental mode was made by Blizzard in an effort to test out some new stuff, which sometimes helps them to gauge the state of the game and guides them toward implementing changes on the live server.

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When Experimental Mode is available to play in Overwatch 2, you will see it as an option in the Play Menu. As you can see in the screenshot above, it is locked at the moment of writing this article.

When Will Experimental Mode Be Available in Overwatch 2?

When you have a look at the Official Overwatch Experimental Patch Notes Page you can establish that the last experiment happened in February 2022. As of now, we do not see any announcement from Overwatch Team (or Blizzard) in regards to when the next Experimental Mode will be live. At any rate, it’s worth mentioning that it usually lasts about a week or two, so when you do notice it’s live and available, try to make the most of it.

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  • Published: 27 February 2019

POINTS OF SIGNIFICANCE

Two-level factorial experiments

  • Byran Smucker 1 ,
  • Martin Krzywinski 2 &
  • Naomi Altman 3  

Nature Methods volume  16 ,  pages 211–212 ( 2019 ) Cite this article

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Simultaneous examination of multiple factors at two levels can reveal which have an effect.

You have full access to this article via your institution.

Two-level factorial experiments, in which all combinations of multiple factor levels are used, efficiently estimate factor effects and detect interactions—desirable statistical qualities that can provide deep insight into a system. This gives them an edge over the widely used one-factor-at-a-time experimental approach, which is statistically inefficient and unable to detect interactions because it sequentially varies each factor individually while all the others are held constant.

Suppose that we would like to determine which of three candidate compounds (factors) have an effect on cell differentiation (response) and also estimate their interactions. In this case, two levels for each compound suffice: low (or zero) and high concentration, giving 2 3 = 8 factor-level combinations (treatments). The levels for each compound should be as far apart as possible so that the effect size will be as large as possible. However, the common assumption that the response and the factor level are linearly related might not be true when the distance between factor levels is large. Thus, for accuracy, complicated designs may call for levels that are closer together. If in doubt, increase the chance of detecting factor effects by choosing levels that are too far apart, rather than too close.

Let’s name our factors A, B and C, and use –1 and +1 for the low and high levels, respectively (Table 1 ). Even though there is no replication, this 2 3 full factorial design can detect factor effects, if some sensible assumptions are made.

A key quantity to estimate is the main effect, which is the average difference in response between the high and low levels of a factor. For example, we compute the main effect for A as –1.2 by taking the average of the responses when A = +1 (–0.063) and subtracting from it the average of the responses when A = –1 (+1.1). Equivalently, one can compute main effect estimates by taking the inner product of their column and the response column, and then dividing that value by n /2, where n is the number of runs. Note that this effect estimate measures the change in response mean when the factor changes by two units (from –1 to +1), whereas a regression parameter estimate measures the change in response when the factor changes by one unit 1 . For instance, the true regression coefficient in our model for A is –0.5, and the regression parameter estimate is –1.2/2 = –0.6.

The products of the main effect columns yield interaction columns (Table 1 ), whose effects can be calculated in the same way as the main effects. For example, though the true effect of the AB interaction is 0, its estimate is 0.36, which is the difference between the average response when the constituent factors have the same sign (that is, AB = +1) and the average when their sign is different (AB = –1). All main effects and interactions are uncorrelated with all other effect estimates, which is evident from the fact that their columns in Table 1 are all pairwise orthogonal (the inner product of any pair is zero).

Once the factorial effects have been computed, the natural question is whether they are large enough to be of statistical and scientific interest. A model can be fit using linear regression 1 , 2 , but because in a 2 k full factorial experiment there are as many runs (2 k ) as factorial terms (in our 2 3 example, there are 3 main effects, 3 two-factor interactions, 1 three-factor interaction and the intercept), the fitted values are just the observed data. Thus, if all factorial terms are included in the model, traditional regression-based inferences cannot be made because there is no estimate of residual error. In a three-factor experiment, this issue can be addressed by replication, but for larger studies this might be infeasible owing to the large number of treatments.

Various methods exist to address inference in factorial experiments. Simple graphical examination (e.g., using a Pareto plot, which shows both absolute and cumulative effect sizes) can provide considerable information about important effects. A more formal method is to model only some of the factorial effects; this approach depends on the reasonable and empirically validated assumptions of effect sparsity and effect hierarchy 3 . Effect sparsity tells us that in factorial experiments, most of the factorial effects are likely to be unimportant. Effect hierarchy tells us that low-order terms (e.g., main effects) tend to be larger than higher-order terms (interactions). Application of these assumptions yields a reasonable analysis strategy: fit only the main effects and two-factor interactions, and use the degrees of freedom from the unmodeled higher-order interactions to estimate residual error.

We illustrate this by simulating a 2 6 full factorial design (64 runs) with the model y = 1.5 – 0.5A + 0.15C + 0.65F + 0.2AB – 0.5AF + ε , where ε is the same as in our 2 3 model (Table 1 ). Note that we have simulated only three factors (A, C and F) and two interactions (AB and AF) to have an effect. The fit to all factorial effects provides strong visual evidence that F, A, AF and AB are important (Fig. 1a ); the effect of C is uncertain, as its magnitude is similar to that of many inert effects.

figure 1

The intercept fit is not shown. a , A full 2 6 factorial with fits to all terms. b , A full 2 6 factorial with fits to main and two-factor effects only. Bar color indicates inference of true positive (blue), true negative (gray) and false positive (orange) significant observations (tested at P < 0.05). c , Fractional 2 6–1 factorial fitting to main and two-factor effects only. Color-coding denotes inference as in b , with the addition of a false negative (red). The horizontal scale for b , c is the same as in a . The factor order is the same for all panels, in descending order of effect in a .

If we apply the strategy of modeling only the main effects and two-factor interactions, we get 64 – (1 + 6 + 15) = 42 degrees of freedom for error that can be used for inference (Fig. 1b ). Obviously, we will not be able to detect any interactions of three or more factors. If these interactions are large, our error estimate will be inflated and our inferences will be conservative. However, on the basis of effect hierarchy, we are willing to assume that these higher-order terms are not important. This model shows that the C regression parameter estimate of 0.11 is significant ( P = 0.01), but also incorrectly identifies the BF estimate (0.09) as significant ( P = 0.04). Whether considered visually or more formally via regression, the most important effects are identified, with ambiguities for a few smaller estimated effects.

For interpretations of interaction effects—how factors influence the effects of other factors—interaction plots are useful (Fig. 2 ). For example, the large AF interaction of –0.38 (Fig. 1a,b ) tells us that the level of A has an important effect on the effect of F. Given that the regression main effect estimates of A and F are –0.56 and 0.70, respectively, if A = –1, then the estimated change in the mean response for a unit change in F is 0.70 + 0.38 = 1.08, whereas when A = +1, the change due to F is just 0.70 – 0.38 = 0.32.

figure 2

The estimated change in mean response for one unit change in F is 1.08 when A = –1 (blue) and 0.32 when A = +1 (black).

Full factorial designs grow large as the number of factors increases, but we can use fractional factorial designs to reduce the number of runs required by considering only a fraction of the full factorial runs (e.g., half as many in a 2 6–1 design). These runs are chosen carefully so that under the reasonable assumptions of effect sparsity and hierarchy, the terms of interest (e.g., main effects and two-factor interactions) can be estimated.

For example, consider runs 2, 3, 5 and 8 in Table 1 , which have ABC = +1. If we have only these four runs, we cannot distinguish the intercept from the ABC interaction (they are completely confounded) because they have the same factor levels (their inner products with the response are identical). Within these runs, A is completely confounded with BC, B with AC, and C with AB. Thus, if we found that the A = BC effect was important, we would be unsure of whether this was due to a significant effect of A or of the BC interaction. However, the effect-hierarchy principle would suggest that A is probably driving the result rather than BC.

We can apply the same reasoning in a 2 6 experiment to remove half the runs. In the 32-run 2 6–1 fractional factorial design there are 32 confounding relations (e.g., ABCDEF with the intercept, A with BCDEF, etc.), and, importantly, all of the main effects and two-factor interactions are confounded with four- and five-factor interactions. Given our assumption that these high-order effects are unlikely to be important, we have little worry that they will contaminate our estimate of the main effects and two-factor interactions.

Even if we fit the intercept, all main effects and all 15 two-factor interactions, we’re still left with 32 – 22 = 10 degrees of freedom for inference on these factorial effects (Fig. 2c ), similar to the process for the full set of 64 runs (Fig. 2a,b ), but with half the number of runs. With further assumptions about the model hierarchy, even smaller fractions of the full factorial experiment can provide useful information about the main effects and some interactions.

Two-level fractional factorial designs provide efficient experiments to screen a moderate number of factors when many of the factorial effects are assumed to be unimportant (sparsity) and when an effect hierarchy can be assumed. They are simple to design and analyze, while providing information that can be used to inform more detailed follow-up experiments using only the factors found to be important. More details on full and fractional factorial designs can be found in ref. 4 .

Change history

09 april 2019.

The initially published paper contained an error in Table 1: in the rightmost column ( y ), “0.09” should have been “–0.09.” This error has been corrected in the PDF and HTML versions of the article.

Altman, N. & Krzywinski, M. Nat. Methods 12 , 999–1000 (2015).

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Krzywinski, M. & Altman, N. Nat. Methods 12 , 1103–1104 (2015).

Li, X., Sudarsanam, N. & Frey, D. Complexity 11 , 32–45 (2006).

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Mee, R. A Comprehensive Guide to Factorial Two-level Experimentation (Springer-Verlag, New York, 2009).

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Smucker, B., Krzywinski, M. & Altman, N. Two-level factorial experiments. Nat Methods 16 , 211–212 (2019). https://doi.org/10.1038/s41592-019-0335-9

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Helldivers 2: Experimental Infusion Explained

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5 Crossovers That Should Happen in Helldivers 2

Major things to know about the illuminate faction in helldivers 2, helldivers 2 player count has plummeted.

Following the disappointing reception of Polar Patriots, the release of the next Warbond was slightly delayed to give developer Arrowhead Game Studios time to find more ways to add value to its premium content in Helldivers 2 . Viper Commandos is the latest product of that new direction, featuring vehicle skins for the first time, a throwing knife that replaces your grenades, emotes and armor themed around the 1987 Predator film, and a secondary sawed-off shotgun that blasts enemies to smithereens.

That is not all, though. What truly makes Viper Commandos a good Warbond to buy in Helldivers 2 is its new Experimental Infusion booster. It strengthens Stims to do more than just restore your health. You inject yourself with a new steroid of sorts to temporarily ignore incoming damage and sprint faster than normal.

While the Ministry of Science has not confirmed if prolonged usage will make you a junkie, the new Stim booster has all the right ingredients to give you a massive edge in the ongoing galactic war against the Terminids and the Automatons.

Viper Commandos cost 1,000 Super Credits. Experimental Infusion is located on the third page for 80 Medals, but you will have to spend at least 200 Medals beforehand on the first two pages combined.

Helldivers 2 - Best Crossovers

With crossovers being all the rave in gaming, these are some collabs that would make great additions to Helldivers 2 to keep players engaged.

How the Experimental Infusion Booster Works in Helldivers 2

Helldivers 2 - Experimental Infusion Effects

Equipping the Experimental Infusion booster gives your Stims two additional effects in Helldivers 2 . Besides restoring health and stamina , using a Stim also increases your movement speed while reducing damage taken for a short time.

The in-game description does not mention specifics, but extensive field testing confirms that the Experimental Infusion effects last around 10 seconds . That duration does not include the few seconds taken by the blurry, yellow visual effects to signal the start and end of the healing buff in Helldivers 2 . Furthermore, the movement speed and damage resistance bonuses are around 15 percent until the Stim-boost lasts.

Since boosters are applied to the entire team, players can also use Stims on each other to apply the Experimental Infusion effects.

Many players tend to forget that Helldivers 2 is an objective-based cooperative shooter. You do not need to kill everything out there. You only need to survive long enough to complete the mission and extract. With that in mind, it is easy to see why Experimental Infusion has quickly gained recognition as one of the best boosters in Helldivers 2 .

experimental 2

Believed to have gone into hiding after the last great war, the highly sophisticated Illuminate faction might be returning to Helldivers 2 soon.

The following gameplay footage shows that in action. Being chased by an armada of Automatons in Helldivers 2 usually does not end on a happy note, especially after draining the entire stamina bar under a barrage of heavy fire. Using an Experimental Infusion Stim here helped eat all that incoming damage without dying to ensure the safe delivery of the Encrypted SSD Hard Drive to the Local Relay Radar site .

Another advantage that Experimental Infusion offers is adding value to heavy armor. Their slow movement speed, low stamina bar, and sluggish handling make you reconsider equipping even the best heavy armor in Helldivers 2 . With an Experimental Infusion Stim, though, you get a valuable chance to recover from situations where you would normally have no choice but to stand your ground.

That said, you should always pair an Experimental Infusion booster with light armor that has the Med-Kit passive to reap the most gains. The Med-Kit passive increases your total Stims by two and increases the duration of your healing by 2 seconds. That means for 2 additional seconds, you will keep on healing after taking damage. However, do note that the Med-Kit passive is exclusive to healing. It does not increase the duration of the Experimental Infusion booster . Your mobility and damage reduction effects end in around 10 seconds.

You can unlock medium medic armor from the default Warbond. To get a light medic armor, you must keep an eye on the Superstore Rotation in Helldivers 2 . It will cost you 250 Super Credits for the armor, and 125 Super Credits for the helmet if you want to complete the set.

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  • What Is a Controlled Experiment? | Definitions & Examples

What Is a Controlled Experiment? | Definitions & Examples

Published on April 19, 2021 by Pritha Bhandari . Revised on June 22, 2023.

In experiments , researchers manipulate independent variables to test their effects on dependent variables. In a controlled experiment , all variables other than the independent variable are controlled or held constant so they don’t influence the dependent variable.

Controlling variables can involve:

  • holding variables at a constant or restricted level (e.g., keeping room temperature fixed).
  • measuring variables to statistically control for them in your analyses.
  • balancing variables across your experiment through randomization (e.g., using a random order of tasks).

Table of contents

Why does control matter in experiments, methods of control, problems with controlled experiments, other interesting articles, frequently asked questions about controlled experiments.

Control in experiments is critical for internal validity , which allows you to establish a cause-and-effect relationship between variables. Strong validity also helps you avoid research biases , particularly ones related to issues with generalizability (like sampling bias and selection bias .)

  • Your independent variable is the color used in advertising.
  • Your dependent variable is the price that participants are willing to pay for a standard fast food meal.

Extraneous variables are factors that you’re not interested in studying, but that can still influence the dependent variable. For strong internal validity, you need to remove their effects from your experiment.

  • Design and description of the meal,
  • Study environment (e.g., temperature or lighting),
  • Participant’s frequency of buying fast food,
  • Participant’s familiarity with the specific fast food brand,
  • Participant’s socioeconomic status.

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You can control some variables by standardizing your data collection procedures. All participants should be tested in the same environment with identical materials. Only the independent variable (e.g., ad color) should be systematically changed between groups.

Other extraneous variables can be controlled through your sampling procedures . Ideally, you’ll select a sample that’s representative of your target population by using relevant inclusion and exclusion criteria (e.g., including participants from a specific income bracket, and not including participants with color blindness).

By measuring extraneous participant variables (e.g., age or gender) that may affect your experimental results, you can also include them in later analyses.

After gathering your participants, you’ll need to place them into groups to test different independent variable treatments. The types of groups and method of assigning participants to groups will help you implement control in your experiment.

Control groups

Controlled experiments require control groups . Control groups allow you to test a comparable treatment, no treatment, or a fake treatment (e.g., a placebo to control for a placebo effect ), and compare the outcome with your experimental treatment.

You can assess whether it’s your treatment specifically that caused the outcomes, or whether time or any other treatment might have resulted in the same effects.

To test the effect of colors in advertising, each participant is placed in one of two groups:

  • A control group that’s presented with red advertisements for a fast food meal.
  • An experimental group that’s presented with green advertisements for the same fast food meal.

Random assignment

To avoid systematic differences and selection bias between the participants in your control and treatment groups, you should use random assignment .

This helps ensure that any extraneous participant variables are evenly distributed, allowing for a valid comparison between groups .

Random assignment is a hallmark of a “true experiment”—it differentiates true experiments from quasi-experiments .

Masking (blinding)

Masking in experiments means hiding condition assignment from participants or researchers—or, in a double-blind study , from both. It’s often used in clinical studies that test new treatments or drugs and is critical for avoiding several types of research bias .

Sometimes, researchers may unintentionally encourage participants to behave in ways that support their hypotheses , leading to observer bias . In other cases, cues in the study environment may signal the goal of the experiment to participants and influence their responses. These are called demand characteristics . If participants behave a particular way due to awareness of being observed (called a Hawthorne effect ), your results could be invalidated.

Using masking means that participants don’t know whether they’re in the control group or the experimental group. This helps you control biases from participants or researchers that could influence your study results.

You use an online survey form to present the advertisements to participants, and you leave the room while each participant completes the survey on the computer so that you can’t tell which condition each participant was in.

Although controlled experiments are the strongest way to test causal relationships, they also involve some challenges.

Difficult to control all variables

Especially in research with human participants, it’s impossible to hold all extraneous variables constant, because every individual has different experiences that may influence their perception, attitudes, or behaviors.

But measuring or restricting extraneous variables allows you to limit their influence or statistically control for them in your study.

Risk of low external validity

Controlled experiments have disadvantages when it comes to external validity —the extent to which your results can be generalized to broad populations and settings.

The more controlled your experiment is, the less it resembles real world contexts. That makes it harder to apply your findings outside of a controlled setting.

There’s always a tradeoff between internal and external validity . It’s important to consider your research aims when deciding whether to prioritize control or generalizability in your experiment.

If you want to know more about statistics , methodology , or research bias , make sure to check out some of our other articles with explanations and examples.

  • Student’s  t -distribution
  • Normal distribution
  • Null and Alternative Hypotheses
  • Chi square tests
  • Confidence interval
  • Quartiles & Quantiles
  • Cluster sampling
  • Stratified sampling
  • Data cleansing
  • Reproducibility vs Replicability
  • Peer review
  • Prospective cohort study

Research bias

  • Implicit bias
  • Cognitive bias
  • Placebo effect
  • Hawthorne effect
  • Hindsight bias
  • Affect heuristic
  • Social desirability bias

In a controlled experiment , all extraneous variables are held constant so that they can’t influence the results. Controlled experiments require:

  • A control group that receives a standard treatment, a fake treatment, or no treatment.
  • Random assignment of participants to ensure the groups are equivalent.

Depending on your study topic, there are various other methods of controlling variables .

An experimental group, also known as a treatment group, receives the treatment whose effect researchers wish to study, whereas a control group does not. They should be identical in all other ways.

Experimental design means planning a set of procedures to investigate a relationship between variables . To design a controlled experiment, you need:

  • A testable hypothesis
  • At least one independent variable that can be precisely manipulated
  • At least one dependent variable that can be precisely measured

When designing the experiment, you decide:

  • How you will manipulate the variable(s)
  • How you will control for any potential confounding variables
  • How many subjects or samples will be included in the study
  • How subjects will be assigned to treatment levels

Experimental design is essential to the internal and external validity of your experiment.

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v1.5-experimental2 #4137

@duncanmacmichael

duncanmacmichael Jan 30, 2024 Maintainer

The second 1.5 experimental release of Windows App SDK is now available! Releases in the experimental channel include features that are in the early stages of development. Experimental features may be removed from the next release, or may never be released. See for more information about the various release channels.

This release includes bug fixes from 1.4 and provides access to non-stable APIs and features for WinUI 3, System Backdrops, Content, Windowing, Input, and Controls.

for all of the new and updated features, limitations, and known issues.

The 1.5.240124002-experimental2 package is available at:

Additionally, for those testing deployment of unpackaged apps, download the Windows App SDK Installers and MSIX packages .

.

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Replies: 3 comments · 4 replies

{{editor}}'s edit, gaoyifei1011 jan 31, 2024.

The second 1.5 experimental release of Windows App SDK is now available! Releases in the experimental channel include features that are in the early stages of development. Experimental features may be removed from the next release, or may never be released. See for more information about the various release channels.

This release includes bug fixes from 1.4 and provides access to non-stable APIs and features for WinUI 3, System Backdrops, Content, Windowing, Input, and Controls.

for all of the new and updated features, limitations, and known issues.

The 1.5.240124002-experimental2 package is available at:

Additionally, for those testing deployment of unpackaged apps, download the Windows App SDK Installers and MSIX packages .

.

In wasdk 1.5, the plan also includes ink workspace and segmented controls, will that come in the next release.

Segmented control are even available in the c# version of Community Toolkit 8.0

@ghost1372

ghost1372 Jan 31, 2024

not sure

@Gaoyifei1011

😓😓😓

@duncanmacmichael

duncanmacmichael Feb 6, 2024 Maintainer Author

is correct - if by "next release" you mean the next release of 1.5 (in other words, the preview and stable releases), then no they're not scheduled to land in that time. If by next release you mean 1.6, then I can't say yet as those plans are still in progress. Thanks for checking!

DHancock Feb 5, 2024

I may be being pedantic but there seems to be a problem with the package versions of the 1.5.0 experimental releases.

package version:
package version:

i.e. exp 2 is earlier than exp 1. Is that intensional or may be a cut and paste error?

It was intentional, nothing to worry about. Thanks for noticing and asking, though!

ChaimCL Feb 6, 2024

As we get closer to 1.5, is there any news of a community call from you? We're very concerned about that.You know, almost five months since the last one.

@duncanmacmichael

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Experimental Treatments for Type 2 Diabetes

  • Drug Treatments
  • Diet and Nutrition

Artificial Pancreas

Pancreas transplant, frequently asked questions.

Lifestyle changes such as eating a diabetes-friendly diet , exercising more, and maintaining a healthy body weight combined with existing treatment options are the best way to prevent or manage type 2 diabetes .

However, for people with type 2 diabetes who have trouble controlling their blood sugar by making healthier lifestyle choices or taking medications, experimental treatments could help.

This article provides an overview of type 2 diabetes experimental treatments and explains how the latest type 2 diabetes research has led to new Food and Drug Administration (FDA)–approved pharmacological treatments and devices like the "artificial pancreas."

Read on to learn more about other experimental treatments for type 2 diabetes that show promise but haven't been approved by the FDA yet.

fotograzia / Getty Images

Pharmacological Treatments

Only about half of all U.S. adults with type 2 diabetes achieve good blood sugar level targets based on the A1c test , a simple blood test measuring blood sugar levels averaged over the past three months.

Fortunately, advances in type 2 diabetes research have led to some groundbreaking experimental treatments and drug combinations that show promise in preliminary studies.

Mounjaro (Tirzepatide)

The latest pharmacological treatment approved by the FDA for type 2 diabetes combines glucagon-like peptide-1 ( GLP-1 ) agonists and glucose-dependent insulinotropic polypeptides (GIP).

In May 2022, the FDA approved the novel type 2 diabetes injectable medication called Mounjaro (tirzepatide). Mounjaro is the first and only FDA-approved dual GIP and GLP-1 agonist medication for type 2 diabetes.

Sodium-glucose cotransporter-2 (SGLT2) inhibitors, also known as a glifozins , are another state-of-the-art class of drugs approved by the FDA to lower blood sugar in adults with type 2 diabetes. SGLT2 inhibitors are prescribed along with lifestyle changes like diet and exercise. Glifozins are not FDA-approved for patients with type 1 diabetes.

Accumulating evidence suggests that SGLT2 inhibitors have other health benefits such as promoting weight loss and improving cardiac functions. A meta-analysis (a formal assessment of previous research) of 10 clinical trials found that the use of SGLT2 inhibitors was associated with a 33% lower risk of life-threatening cardiovascular disease.

Wegovy (Semaglutide)

In June 2021, the FDA approved Wegovy, a weight-loss prescription drug, for people diagnosed with obesity and a weight-related condition such as high blood pressure or high cholesterol . In September 2022, researchers announced that weekly injections of this drug may reduce the risk of type 2 diabetes risk by 61%.

Tesaglitazar

Tesaglitazar is an experimental drug that showed promise as a treatment for type 2 diabetes in early studies. However, its development was put on hold by AstraZeneca in May 2006 before all of the phase 3 trials were completed. But this experimental treatment might be making a comeback.

In August 2022, a study in mice showed that combining tesaglitazar with GLP-1 agonists reduced the drug's adverse effects while increasing its positive effects on sugar metabolism. Still, human studies are needed.

Special Dietary and Nutritional Treatments

Eating a diet to help type 2 diabetes is one of the most effective ways for people with type 2 diabetes to control blood sugar. If you have diabetes, it's important to educate yourself about different types of carbohydrates and to monitor your blood sugar levels using a glucometer .

Research on supplements for type 2 diabetes has had mixed results. After years of research, a study of 2,423 people concluded that vitamin D supplements don't prevent type 2 diabetes and may not have long-term benefits. That said, a 2019 meta-analysis of other peer-reviewed studies concluded that vitamin D supplements may help people with type 2 diabetes control their blood sugar levels in the short term.

Over-the-counter (OTC) nutritional supplements that lower blood sugar can carry potential risks and are not intended to replace diabetes medications . Always use common sense and speak with a healthcare provider before making dietary changes or using nutritional supplements.

The "artificial pancreas" is a portable external device that controls blood glucose levels using a closed-loop insulin pump system. A 2021 study found that closed-loop artificial pancreas therapy helped people with type 2 diabetes safely manage their blood sugar levels and reduced the risk of severe hypoglycemia (low blood sugar) events.

Bariatric Surgery for Type 2 Diabetes

Bariatric weight-loss surgery is an effective treatment for many people with type 2 diabetes. Among bariatric procedures, a 2019 randomized trial found that gastric bypass surgery (creating and attaching a small pouch directly to the small intestine, bypassing the stomach) is superior to gastric sleeve surgery (removing a portion of the stomach) for remission of type 2 diabetes.

Although a pancreas transplant can benefit people with type 1 diabetes by restoring insulin production and improving blood sugar control, it's an extreme measure and isn't typically a treatment option for those with type 2 diabetes.

However, in certain patients with type 2 diabetes who have both a low production of insulin (hormone created by your pancreas that controls the sugar in your bloodstream) and insulin resistance (when cells stop responding to the insulin you make), a pancreas transplant may be considered.

However, the United Network for Organ Sharing (UNOS) eligibility criteria strictly limit access to pancreas transplantation in patients with type 2 diabetes.

Islet Transplant Surgery for Diabetics

Islet cell transplantation is a treatment option for some patients with type 1 diabetes but isn't currently an FDA-approved option for those with type 2 diabetes.

Diabetes research has led to some groundbreaking new treatment options. In May 2022, the FDA approved a potentially game-changing new drug called Mounjaro (tirzepatide) that targets both GLP-1 and GIP. In September 2022, researchers announced that another experimental drug, tesaglitazar, which didn't initially succeed in clinical trials, shows renewed promise when combined with a GLP-1 antagonist.

Other new treatments, like SGLT2 inhibitors, are effective for type 2 diabetes when combined with lifestyle changes related to diet and exercise. For people who have trouble losing weight, bariatric surgery and weight-loss drugs like Wegovy (semaglutide) can help people maintain a healthy weight and lower their risk of type 2 diabetes.

Experimental treatments for type 2 diabetes carry risks. Always speak to a healthcare provider before making changes to your diet or taking nutritional supplements.

No. There is no cure for type 2 diabetes. Losing weight, eating healthier, and exercising more can help to prevent and manage this type 2 diabetes. If diet, exercise, and weight loss fail to control blood sugar, antidiabetic medications or insulin therapy can help achieve glycemic targets.

If you have diabetes and want to take something other than metformin , speak to a healthcare provider about your options. Some alternatives to metformin that people with type 2 diabetes can use to control high blood sugar include, Farxiga (dapagliflozin), Invokana (canagliflozin), Jardiance (empagliflozin), and Nesina (alogliptin).

There's little to no evidence-based research showing that specific vitamins are helpful to people with diabetes in the long term. Vitamin D may help people with diabetes in the short term, but a yearslong National Institutes of Health–funded trial ultimately found that vitamin D supplements do not prevent type 2 diabetes.

American Diabetes Association Professional Practice Committee. 5. Facilitating positive health behaviors and well-being to improve health outcomes: Standards of Care in Diabetes-2024 [published correction appears in Diabetes Care. 2024 Apr 1;47(4):761-762]. Diabetes Care . 2024;47(Suppl 1):S77-S110. doi:10.2337/dc24-S005

Carls G, Huynh J, Tuttle E, Yee J, Edelman SV. Achievement of glycated hemoglobin goals in the us remains unchanged through 2014.   Diabetes Ther . 2017;8(4):863-873. doi:10.1007/s13300-017-0280-5

American Diabetes Association Professional Practice Committee. 9. Pharmacologic approaches to glycemic treatment: Standards of Care in Diabetes -2024 . Diabetes Care . 2024;47(Suppl 1):S158-S178. doi:10.2337/dc24-S009

Gasbjerg LS, Gabe MBN, Hartmann B, et al. Glucose-dependent insulinotropic polypeptide (GIP) receptor antagonists as anti-diabetic agents.   Peptides . 2018;100:173-181. doi:10.1016/j.peptides.2017.11.021

Food and Drug Administration.  MOUNJAROTM (tirzepatide) injection, for subcutaneous use  [drug label].

FDA. Sodium-glucose Cotransporter-2 (SGLT2) Inhibitors.

Pharmacy Practice News. Evidence mounts for benefits of SGLT2 inhibitors and GLP-1 RAs .

Bhattarai M, Salih M, Regmi M, et al. Association of sodium-glucose cotransporter 2 inhibitors with cardiovascular outcomes in patients with type 2 diabetes and other risk factors for cardiovascular disease: a meta-analysis.   JAMA Netw Open . 2022;5(1):e2142078. doi:10.1001/jamanetworkopen.2021.42078

FDA. FDA Approves New Drug Treatment for Chronic Weight Management, First Since 2014.

UAB News. Who will benefit from new ‘game-changing’ weight-loss drug semaglutide?

Hellmold H, Zhang H, Andersson U, et al. Tesaglitazar, a pparα/γ agonist, induces interstitial mesenchymal cell dna synthesis and fibrosarcomas in subcutaneous tissues in rats .  Toxicological Sciences . 2007;98(1):63-74. doi:10.1093/toxsci/kfm094

Quarta C, Stemmer K, Novikoff A, et al. GLP-1-mediated delivery of tesaglitazar improves obesity and glucose metabolism in male mice .  Nat Metab . 2022;4(8):1071-1083. doi:10.1038/s42255-022-00617-6

Tufts Medical Center. D2d (Vitamin D and Type 2 Diabetes) results .

Hu Z, Chen J, Sun X, Wang L, Wang A. Efficacy of vitamin D supplementation on glycemic control in type 2 diabetes patients: A meta-analysis of interventional studies .  Medicine . 2019;98(14):e14970. doi:10.1097/MD.0000000000014970

Zhou K, Isaacs D. Closed-loop artificial pancreas therapy for type 1 diabetes .  Curr Cardiol Rep . 2022;24(9):1159-1167. doi:10.1007/s11886-022-01733-1

Boughton CK, Tripyla A, Hartnell S, et al. Fully automated closed-loop glucose control compared with standard insulin therapy in adults with type 2 diabetes requiring dialysis: An open-label, randomized crossover trial . Nat Med . 2021;27(8):1471-1476. doi:0.1038/s41591-021-01453-z

ElSayed NA, Aleppo G, Aroda VR, et al. 8. Obesity and weight management for the prevention and treatment of type 2 diabetes: Standards of care in diabetes—2023 . Diabetes Care . 2023;46(Suppl 1):S128-S139. doi:10.2337/dc23-S008

Hofsø D, Fatima F, Borgeraas H, et al. Gastric bypass versus sleeve gastrectomy in patients with type 2 diabetes (Oseberg): A single-centre, triple-blind, randomised controlled trial . The Lancet Diabetes & Endocrinology . 2019;7(12):912-924. doi:10.1016/S2213-8587(19)30344-4

Kandaswamy R, Stock PG, Gustafson SK, et al. Optn/srtr 2016 annual data report: Pancreas .  Am J Transplant . 2018;18:114-171. doi:10.1111/ajt.14558

Bleskestad KB, Nordheim E, Lindahl JP, et al. Insulin secretion and action after pancreas transplantation. A retrospective single-center study . Scandinavian Journal of Clinical and Laboratory Investigation . 2021;81(5):365-370. doi:10.1080/00365513.2021.1926535

Stratta RJ, Farney AC, Fridell JA. Analyzing outcomes following pancreas transplantation: Definition of a failure or failure of a definition . American J Transplantation . 2022;22(6):1523-1526. doi:10.1111/ajt.17003

Pullen LC. Islet cell transplantation hits a milestone . Am J Transplant . 2021;21(8):2625-2626. doi:10.1111/ajt.16039

diaTribe Learn. What are my choices for metformin alternatives?

NIH. NIH-funded trial finds vitamin D does not prevent type 2 diabetes in people at high risk .

By Christopher Bergland Bergland is a retired ultra-endurance athlete turned medical writer and science reporter. He is based in Massachusetts.

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Iris Beaglehole

Experimental Magic: Myrtlewood Mysteries Book 2 Kindle Edition

It’s the Spring Equinox in Myrtlewood, complete with strange disappearances, a quest to uncover heritage and a journey beyond the veil…

Rosemary and Athena are just settling into their new life in the unapologetically magical village of Myrtlewood.

After so many years in financial turmoil, things are looking up, and Rosemary even nabs the perfect part-time job while waiting on a certain handsome vampire lawyer to process her inheritance. Life is surprisingly peaceful until strange disappearances throw everything into chaos leading up to the Spring Equinox.

Meanwhile, Athena is newly enrolled at Myrtlewood Academy but feels woefully unprepared for magical education. She has enough on her mind with the enigmatic Finnigan and his aloof behaviour, not to mention the disappearance of her father, Dain.

If you’re ready for more mystery, witches, paranormal women’s fiction with a midlife main character, and a big dose of humour, you’re going to love Myrtlewood Mysteries Book 2.

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  • ASIN ‏ : ‎ B09SLX71NQ
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  • Language ‏ : ‎ English
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Customers find the book fun, full of magic, and mystery. They describe the plot as captivating, unpredictable, and interesting. Readers also find the characters creative and interesting, and the book is pure magic.

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Customers find the book fun, full of magic, and mystery. They also say the characters are loveable and the humor and twists and turns are the same. Readers also say it's a great continuation of the series.

" It was good and it is making progress. I will buy another one. I have so many books already I don't know when I will get them all read...." Read more

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experimental 2

Experimental Probability

The chance or occurrence of a particular event is termed its probability. The value of a probability lies between 0 and 1 which means if it is an impossible event, the probability is 0 and if it is a certain event, the probability is 1. The probability that is determined on the basis of the results of an experiment is known as experimental probability. This is also known as empirical probability.

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What is Experimental Probability?

Experimental probability is a probability that is determined on the basis of a series of experiments. A random experiment is done and is repeated many times to determine their likelihood and each repetition is known as a trial. The experiment is conducted to find the chance of an event to occur or not to occur. It can be tossing a coin, rolling a die, or rotating a spinner. In mathematical terms, the probability of an event is equal to the number of times an event occurred ÷ the total number of trials. For instance, you flip a coin 30 times and record whether you get a head or a tail. The experimental probability of obtaining a head is calculated as a fraction of the number of recorded heads and the total number of tosses. P(head) = Number of heads recorded ÷ 30 tosses.

Experimental Probability Formula

The experimental probability of an event is based on the number of times the event has occurred during the experiment and the total number of times the experiment was conducted. Each possible outcome is uncertain and the set of all the possible outcomes is called the sample space. The formula to calculate the experimental probability is: P(E) = Number of times an event occurs/Total number of times the experiment is conducted

Consider an experiment of rotating a spinner 50 times. The table given below shows the results of the experiment conducted. Let us find the experimental probability of spinning the color - blue.

experimental probability of spinning a spinner

Color Occurrences
Pink 11
Blue 10
Green 13
Yellow 16

The experimental probability of spinning the color blue = 10/50 = 1/5 = 0.2 = 20%

Experimental Probability vs Theoretical Probability

Experimental results are unpredictable and may not necessarily match the theoretical results. The results of experimental probability are close to theoretical only if the number of trials is more in number. Let us see the difference between experimental probability and theoretical probability.

It is based on the data which is obtained after an experiment is carried out. This is based on what is expected to happen in an experiment, without actually conducting it.
It is the result of: the number of occurrences of an event ÷ the total number of trials It is the result of: the number of favorable outcomes ÷ the total number of possible outcomes

Example: A coin is tossed 20 times. It is recorded that heads occurred 12 times and tails occurred 8 times.

P(heads)= 12/20= 3/5

P(tails) = 8/20 = 2/5

Example: A coin is tossed. P(heads) = 1/2

P(tails) =1/2

Experimental Probability Examples

Here are a few examples from real-life scenarios.

a) The number of cookies made by Patrick per day in this week is given as 4, 7, 6, 9, 5, 9, 5.

Based on this data, what is the reasonable estimate of the probability that Patrick makes less than 6 cookies the next day?

P(< 6 cookies) = 3/7 = 0.428 = 42%

b) Find the reasonable estimate of the probability that while ordering a pizza, the next order will not be of a pepperoni topping.

Pizza Toppings Number of orders
Mushrooms 4
Pepperoni 5
Cheese 7
Black Olives 4

Based on this data , the reasonable estimate of the probability that the next type of toppings that would get ordered is not a pepperoni will be 15/20 = 3/4 = 75%

Related Sections

  • Card Probability
  • Conditional Probability Calculator
  • Binomial Probability Calculator
  • Probability Rules
  • Probability and Statistics

Important Notes

  • The sum of the experimental probabilities of all the outcomes is 1.
  • The probability of an event lies between 0 and 1, where 0 is an impossible event and 1 denotes a certain event.
  • Probability can also be expressed in percentage.

Examples on Experimental Probability

Example 1: The following table shows the recording of the outcomes on throwing a 6-sided die 100 times.

1 14
2 18
3 24
4 17
5 13
6 14

Find the experimental probability of: a) Rolling a four; b) Rolling a number less than four; c) Rolling a 2 or 5

Experimental probability is calculated by the formula: Number of times an event occurs/Total number of trials

a) Rolling a 4: 17/100 = 0.17

b) Rolling a number less than 4: 56/100 = 0.56

c) Rolling a 2 or 5: 31/100 = 0.31

Example 2: The following set of data shows the number of messages that Mike received recently from 6 of his friends. 4, 3, 2, 1, 6, 8. Based on this, find the probability that Mike will receive less than 2 messages next time.

Mike has received less than 2 messages from 2 of his friends out of 6.

Therefore, P(<2) = 2/6 = 1/3

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Practice Questions on Experimental Probability

Frequently asked questions (faqs), how do you find the experimental probability.

The experimental probability of an event is based on actual experiments and the recordings of the events. It is equal to the number of times an event occurred divided by the total number of trials.

What is the Experimental Probability of rolling a 6?

The experimental probability of rolling a 6 is 1/6. A die has 6 faces numbered from 1 to 6. Rolling the die to get any number from 1 to 6 is the same and the probability (of getting a 6) = Number of favorable outcomes/ total possible outcomes = 1/6.

What is the Difference Between Theoretical and Experimental Probability?

Theoretical probability is what is expected to happen and experimental probability is what has actually happened in the experiment.

Do You Simplify Experimental Probability?

Yes, after finding the ratio of the number of times the event occurred to the total number of trials conducted, the fraction which is obtained is simplified.

Which Probability is More Accurate, Theoretical Probability or Experimental Probability?

Theoretical probability is more accurate than experimental probability. The results of experimental probability are close to theoretical only if the number of trials are more in number.

Department of Health & Human Services

Module 2: Research Design - Section 2

Module 1

  • Section 1 Discussion
  • Section 2 Discussion

Section 2: Experimental Studies

Unlike a descriptive study, an experiment is a study in which a treatment, procedure, or program is intentionally introduced and a result or outcome is observed. The American Heritage Dictionary of the English Language defines an experiment as "A test under controlled conditions that is made to demonstrate a known truth, to examine the validity of a hypothesis, or to determine the efficacy of something previously untried."

Manipulation, Control, Random Assignment, Random Selection

This means that no matter who the participant is, he/she has an equal chance of getting into all of the groups or treatments in an experiment. This process helps to ensure that the groups or treatments are similar at the beginning of the study so that there is more confidence that the manipulation (group or treatment) "caused" the outcome. More information about random assignment may be found in section Random assignment.

Definition : An experiment is a study in which a treatment, procedure, or program is intentionally introduced and a result or outcome is observed.

Case Example for Experimental Study

Experimental studies — example 1.

Teacher

Experimental Studies — Example 2

A fitness instructor wants to test the effectiveness of a performance-enhancing herbal supplement on students in her exercise class. To create experimental groups that are similar at the beginning of the study, the students are assigned into two groups at random (they can not choose which group they are in). Students in both groups are given a pill to take every day, but they do not know whether the pill is a placebo (sugar pill) or the herbal supplement. The instructor gives Group A the herbal supplement and Group B receives the placebo (sugar pill). The students' fitness level is compared before and after six weeks of consuming the supplement or the sugar pill. No differences in performance ability were found between the two groups suggesting that the herbal supplement was not effective.

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Latest experimental channel release notes for the Windows App SDK

  • 14 contributors

The experimental channel is not supported for use in production environments, and apps that use the experimental releases cannot be published to the Microsoft Store.

The experimental channel includes releases of the Windows App SDK with experimental channel features in early stages of development. APIs for experimental features have the Experimental attribute. If you call an experimental API in your code, you will receive a build-time warning. All APIs in the experimental channel are subject to extensive revisions and breaking changes. Experimental features and APIs may be removed from subsequent releases at any time.

Important links :

  • If you'd like to upgrade an existing app from an older version of the Windows App SDK to a newer version, see Update existing projects to the latest release of the Windows App SDK .
  • For documentation on experimental releases, see Install tools for preview and experimental channels of the Windows App SDK .

Experimental channel release note archive:

  • Experimental channel release notes for the Windows App SDK 1.5
  • Experimental channel release notes for the Windows App SDK 1.4
  • Experimental channel release notes for the Windows App SDK 1.3
  • Experimental channel release notes for the Windows App SDK 1.2
  • Experimental channel release notes for the Windows App SDK 1.0
  • Experimental channel release notes for the Windows App SDK 0.8

Version 1.6 Experimental (1.6.0-experimental2)

This is the latest release of the experimental channel.

To download, retarget your WinAppSDK NuGet version to 1.6.240701003-experimental2 .

Phi Silica and OCR APIs are not included in this release. These will be coming in a future 1.6 release.

Native AOT support updates

In 1.6-experimental1, the XAML compiler was generating XamlTypeInfo.g.cs with code that wasn’t safe for AOT/Trimming. This relates to GitHub issue #9675 , though it does not fully fix that issue.

Changed Edge WebView2 SDK Integration

The Windows App SDK now consumes the Edge WebView2 SDK as a NuGet reference rather than embedding a hardcoded version of the Edge WebView2 SDK. The new model allows apps to choose a newer version of the Microsoft.Web.WebView2 package instead of being limited to the version with which the Windows App SDK was built. The new model also allows apps to reference NuGet packages which also reference the Edge WebView2 SDK. For more info, see GitHub issue #5689 .

New Package Deployment APIs

The Package Management API has received several enhancements including Is*ReadyOrNewerAvailable*(), EnsureReadyOptions.RegisterNewerIfAvailable, Is*Provisioned*(), IsPackageRegistrationPending(), and several bug fixes. See PackageManagement.md and Pull Request #4453 for more details.

Other notable changes

  • Starting with 1.6-experimental2, the latest WinUI 3 source will now publish to the main branch in the microsoft-ui-xaml GitHub repo, which will enable source searching in that repo.
  • Known issue: Some language translations have character encoding issues. This will be fixed in the next 1.6 release.
  • Added a new Microsoft.Windows.Globalization.ApplicationLanguages class, which notably includes a new PrimaryLanguageOverride feature. For more info, see GitHub issue #4523 .
  • New extensions enable Widget Providers to provide Widgets with web content and announcements for Widgets.

New APIs for 1.6-experimental2

1.6-experimental2 includes the following new APIs. These APIs are not experimental, but are not yet included in a stable release version of the WinAppSDK.

Additional 1.6-experimental2 APIs

This release includes the following new and modified experimental APIs:

Known issues

  • For TabView tab tear-out, pointer input behavior for CanTearOutTabs is incorrect on monitors with scale factor different from 100%. This will be fixed in the next 1.6 release.
  • Fixed an issue from 1.6-experimental1 where NumberBox wasn't using the correct foreground and background colors. For more info, see GitHub issue #9714 .
  • Fixed an issue where duplicate KeyUp events were raised for arrow and tab keys. For more info, see GitHub issue #9399 .
  • Fixed an issue where the PowerManager.SystemSuspendStatusChanged event was unusable to get the SystemSuspendStatus . For more info, see GitHub issue #2833 .
  • Fixed an issue where initial keyboard focus was not correctly given to a WebView2 when that was the only control in the window.
  • Fixed an issue when using ExtendsContentIntoTitleBar=true where the Min/Max/Close buttons did not correctly appear in the UI Automation, which prevented Voice Access from showing numbers for those buttons.
  • Fixed an issue where an app might crash in a lock check due to unexpected reentrancy.
  • Fixed an issue from 1.6-experimental1 where TitleBar only showed the Icon and Title because some elements did not show up on load.
  • Fixed an issue where Hyperlink colors did not correctly update when switching into a high contrast theme.
  • Fixed an issue where changing the collection of a ListView in a background window may incorrectly move that window to the foreground and take focus.
  • Fixed an issue from 1.6-experimental1 where setting AcrylicBrush.TintLuminosityOpacity in .xaml in a class library project would crash with a type conversion error.
  • Fixed an issue where calling ItemsRepeater.StartBringIntoView could sometimes cause items to disappear.
  • Fixed an issue where touching and dragging on a Button in a ScrollViewer would leave it in a pressed state.
  • Updated IntelliSense, which was missing information for many newer types and members.

Version 1.6 Experimental (1.6.0-experimental1)

To download, retarget your WinAppSDK NuGet version to 1.6.240531000-experimental1 .

Required C# project changes for 1.6-experimental1

In 1.6-experimental1, Windows App SDK managed apps require Microsoft.Windows.SDK.NET.Ref *.*.*.35-preview (or later), which can be specified via WindowsSdkPackageVersion in your csproj file. For example:

In addition, Windows App SDK managed apps using C#/WinRT should update to Microsoft.Windows.CsWinRT 2.1.0-prerelease.240602.1 (or later).

Native AOT support

The .NET PublishAot project property is now supported for native Ahead-Of-Time compilation. For details, see Native AOT Deployment . Because AOT builds on Trimming support, much of the following trimming-related guidance applies to AOT as well.

For PublishAot support, in addition to the C# project changes described in the previous section you'll also need a package reference to Microsoft.Windows.CsWinRT 2.1.0-prerelease.240602.1 (or later) to enable the source generator from that package.

Because the Windows App SDK invokes publishing targets when F5 deploying, we recommend enabling PublishAot at NuGet restore time by adding this to your csproj file:

In addition, we recommend conditionally enabling PublishAot when publishing release configurations, either in publish profiles or the project:

Resolving AOT Issues

In this release, the developer is responsible for ensuring that all types are properly rooted to avoid trimming (such as with reflection-based {Binding} targets). Later releases will enhance both C#/WinRT and the XAML Compiler to automate rooting where possible, alert developers to trimming risks, and provide mechanisms to resolve.

Partial Classes

C#/WinRT also includes PublishAot support in version 2.1.0-prerelease.240602.1. To enable a class for AOT publishing with C#/WinRT, it must first be marked partial . This allows the C#/WinRT AOT source analyzer to attribute the classes for static analysis. Only classes (which contain methods, the targets of trimming) require this attribute.

Reflection-Free Techniques

To enable AOT compatibility, reflection-based techniques should be replaced with statically typed serialization, AppContext.BaseDirectory, typeof(), etc. For details, see Introduction to trim warnings .

Rooting Types

Until full support for {Binding} is implemented, types may be preserved from trimming as follows: Given project P consuming assembly A with type T in namespace N , which is only dynamically referenced (so normally trimmed), T can be preserved via:

ILLink.Descriptors.xml :

For complete root descriptor XML expression syntax, see Root Descriptors .

Dependency packages that have not yet adopted AOT support may exhibit runtime issues.

Improved TabView tab tear-out

TabView supports a new CanTearOutTabs mode which provides an enhanced experience for dragging tabs and dragging out to a new window. When this new option is enabled, tab dragging is very much like the tab drag experience in Edge and Chrome, where a new window is immediately created during the drag, allowing the user to drag it to the edge of the screen to maximize or snap the window in one smooth motion. This implementation also doesn't use drag-and-drop APIs, so it isn't impacted by any limitations in those APIs. Notably, tab tear-out is supported in processes running elevated as Administrator.

Known issue: In this release, pointer input behavior for CanTearOutTabs is incorrect on monitors with scale factor different than 100%. This will be fixed in the next 1.6 release.

New TitleBar control

A new TitleBar control makes it easy to create a great, customizable titlebar for your app with the following features:

  • Configurable Icon, Title, and Subtitle properties
  • An integrated back button
  • The ability to add a custom control like a search box
  • Automatic hiding and showing of elements based on window width
  • Affordances for showing active or inactive window state
  • Support for default titlebar features including draggable regions in empty areas, theme responsiveness, default caption (min/max/close) buttons, and built-in accessibility support

The TitleBar control is designed to support various combinations of titlebars, making it flexible to create the experience you want without having to write a lot of custom code. We took feedback from the community toolkit titlebar prototype and look forward to additional feedback!

Known issue: In this release, the TitleBar only shows the Icon and Title due to an issue where some elements don't show up on load. To work around this, use the following code to load the other elements (Subtitle, Header, Content, and Footer):

This issue will be fixed in the next 1.6 release.

  • Unsealed ItemsWrapGrid . This should be a backward-compatible change.
  • PipsPager supports a new mode where it can wrap between the first and list items.
  • RatingControl is now more customizable, by moving some hard-coded style properties to theme resources. This allows apps to override these values to better customize the appearance of RatingControl.

New APIs for 1.6-experimental1

1.6-experimental1 includes the following new APIs. These APIs are not experimental, but are not yet included in a stable release version of the WinAppSDK.

Additional 1.6-experimental1 APIs

Other known issues.

  • Non-XAML applications that use Microsoft.UI.Content.ContentIslands and do not handle the ContentIsland.AutomationProviderRequested event (or return nullptr as the automation provider) will crash if any accessibility or UI automation tool is enabled such as Voice Access, Narrator, Accessibility Insights, Inspect.exe, etc.

This release includes the following bug fixes:

  • Fixed an issue where clicking in an empty area of a ScrollViewer would always move focus to the first focusable control in the ScrollViewer and scroll that control into view. For more info, see GitHub issue #597 .
  • Fixed an issue where the Window.Activated event sometimes fired multiple times. For more info, see GitHub issue #7343 .
  • Fixed an issue setting the NavigationViewItem.IsSelected property to true prevents its children from showing when expanded. For more info, see GitHub issue #7930 .
  • Fixed an issue where MediaPlayerElement would not properly display captions with None or DropShadow edge effects. For more info, see GitHub issue #7981 .
  • Fixed an issue where the Flyout.ShowMode property was not used when showing the flyout. For more info, see GitHub issue #7987 .
  • Fixed an issue where NumberBox would sometimes have rounding errors. For more info, see GitHub issue #8780 .
  • Fixed an issue where using a library compiled against an older version of WinAppSDK can hit a trying to find a type or property. For more info, see GitHub issue #8810 .
  • Fixed an issue where initial keyboard focus is not set when launching a window. For more info, see GitHub issue #8816 .
  • Fixed an issue where FlyoutShowMode.TransientWithDismissOnPointerMoveAway didn't work after the first time it is shown. For more info, see GitHub issue #8896 .
  • Fixed an issue where some controls did not correctly template bind Foreground and Background properties. For more info, see GitHub issue #7070 , #9020 , #9029 , #9083 and #9102 .
  • Fixed an issue where ThemeResource s used in VisualStateManager setters wouldn't update on theme change. This commonly affected controls in flyouts. For more info, see GitHub issue #9198 .
  • Fixed an issue where WebView would lose key focus, resulting in extra blur/focus events and other issues. For more info, see GitHub issue #9288 .
  • Fixed an issue where NavigationView can show a binding error in debug output. For more info, see GitHub issue #9384 .
  • Fixed an issue where SVG files defining a negative viewbox no longer rendered. For more info, see GitHub issue #9415 .
  • Fixed an issue where changing ItemsView.Layout orientation caused an item to be removed. For more info, see GitHub issue #9422 .
  • Fixed an issue where scrolling a ScrollView generated a lot of debug output. For more info, see GitHub issue #9434 .
  • Fixed an issue where MapContorl.InteractiveControlsVisible does not work properly. For more info, see GitHub issue #9486 .
  • Fixed an issue where MapControl.MapElementClick event doesn't properly fire. For more info, see GitHub issue #9487 .
  • Fixed an issue where x:Bind doesn't check for null before using a weak reference, which can result in a crash. For more info, see GitHub issue #9551 .
  • Fixed an issue where changing the TeachingTip.Target property doesn't correctly update its position. For more info, see GitHub issue #9553 .
  • Fixed an issue where dropdowns did not respond in WebView2. For more info, see GitHub issue #9566 .
  • Fixed a memory leak when using GeometryGroup . For more info, see GitHub issue #9578 .
  • Fixed an issue where scrolling through a very large number of items from an ItemRepeater in a ScrollView can cause blank render frames. For more info, see GitHub issue #9643 .
  • Fixed an issue where SceneVisual wasn't working.

Related topics

  • Stable channel
  • Preview channel
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  • Create your first WinUI 3 project
  • Use the Windows App SDK in an existing project
  • Deploy apps that use the Windows App SDK

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SubSonex JSX-2T Update: Successful AirVenture Debut and a Design Tweak – Reserve Your Two-Place Jet Kit Today!

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The long-anticipated Two-Seat SubSonex JSX-2T was unveiled at a record-breaking EAA AirVenture Oshkosh 2022, providing the first opportunity for the public to see the new jet prototype. JSX-2T was first unveiled during the Sonex Open House and Homecoming Fly-In the day before AirVenture began, and was then moved to the Sonex exhibit booth on AirVenture grounds where it was on-display during the show.

Subject to the

How Big is Big Enough? Many people tried-on the aircraft during the week of AirVenture, and it soon became clear that the JSX-2T cockpit was enormous! Even extremely tall pilots had a lot of excess head room, leaving us to question: How big is big enough? Our experience with the JSX-2T unveiling at AirVenture, confirmed by a couple of our much taller Sonex staff members has taught us that even very expensive CAD model simulations of people cannot accurately estimate the ergonomic nuances of cockpit fit, and a change is in-order for JSX-2T.

A Design Tweak: Sleeker, Lighter, Better Performance Sonex is in the process of lowering the turtledeck and aft canopy bow by approximately 3.5 inches. The forward canopy/windshield bow will be lowered approximately 2.2 inches to suit the aircraft’s new lines while retaining a good forward sight line. This change will still fit our very tall and long-torso’d employee, James, who is 6’4″ tall with only a 30″ inseam. In addition to sleeker aesthetics for JSX-2T, the change will reduce structural weight for the airframe, helping us to meet our empty weight targets and will more importantly reduce frontal area and improve flow to the PBS TJ100 engine intake. While we’re not changing any previously published performance estimates, these changes will help ensure that those estimates can be met or perhaps exceeded.

As of this wrting, progress in contstructing the SubSonex JSX-2T prototype has taken a step backward to integrate this change. The original turtledeck, canopy and windshield have been removed from the aircraft, and the tail has been removed to access the aft-most fasteners in the turtledeck. Flat patterns for the new turtledeck formers have been cut and tooling for our hydropress is in-progress to form these parts, and the new turtledeck skins have been cut. We should have the new turtledeck back on the aircraft very soon and part files for new canopy bows are being sent to our machinist.

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Another change vs. what was displayed at AirVenture 2022: The instrument panel and glare shield will get the rounded profile shown in JSX-2T CAD renderings, and the forward end of the glare shield will meet the bottom of the windhield similar to our B-Model aircraft. The faceted instrument panel and glare shield shape seen on JSX-2T at AirVenture was installed merely in the interstests of time to get the jet ready to display at the show.

Minimal JSX-2T’s Development Schedule Impact Thankfully, these changes will not represent a very large impact to the development schedule for JSX-2T. Heading into the colder weather months here in Oshkosh, we will complete this change and progress to completion of the remaining airframe structural construction tasks, then proceed to systems installation. We are targeting the early Spring of 2023 to begin the test flight program, and a late Spring/Early Summer opportunity for Kit Reservation Deposit holders to turn their pre-orders into full orders with kit production beginning in the Summer.

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Place Your JSX-2T Deposit Today!

Beginning July 1st, 2022 Sonex is accepting refundable* Kit Reservation Deposits to get customers in-line for JSX-2T kit shipments:

  • Deposit Amount: $15,000*
  • Total Quick Build Kit Price (EAB Kit): $66,000
  • Ultra Quick Build Kit Price (Exhibition): $74,000
  • Estimated Total Build Cost (including kit, engine, avionics & upholstery): Under $155,000**

*Kit Reservation Deposits may be cancelled less a $1,500 cancellation fee. See full Deposit Terms & Conditions for details.

**Completion costs subject to change with 3rd party price increases. See Current SubSonex JSX-2T Completion Cost Estimates.

Kit production estimated to begin during the 2nd Quarter of 2023, with shipments estimated to commence during Fall/Winter, 2023.

JSX-2T Estimated Specifications & Performance
Length 18′ 7.75″ [5.68 m]
Wingspan 21′ 9.6″ [6.65 m]
Wing Area 87.2 sq ft [8.1 sq m]
Height 5′ 8.2″ [1.73 m]
Width with Outboard Wing Panels Removed 7′ 6″ [2.29 m]
Cabin Width 42″ [106.68 cm]
Empty Weight (estimated) 620 lbs [281.2 kg]
Gross Weight 1500 lbs [680.39 kg]
Useful Load (estimated) 880 lbs [399.2 kg]
Fuel Capacity 50 U.S. Gallons [189.3 l]
Baggage Capacity 40 lbs [18.14 kg]
Stall Speed (estimated) 73 mph [104.6 km/h]
Cruise Speed (estimated) 200+ mph [321.9+ km/h]
Range (estimated) 360 miles + 30 min. reserve
Never Exceed Speed 233 mph [375 km/h]
Load Factors (Utility) +4.4 Gs, -2.2 Gs
Load Factors (Aerobatic) +6 Gs, -3 Gs
Updated 07.01.2022. Specifications and Performance Subject to Change Without Notice

See detailed pricing below with our cost estimating worksheet* and see why Sonex aircraft offer the Best Sport Aircraft Performance Per Dollar!

SubSonex JSX-2T 2-Place Personal Jet
$66,000
Included
$74,000
$9,162
$2,200 (estimated)
( registration only)

(includes nav, position and strobe lights):

 

*This chart / worksheet is provided to help you calculate an estimated finished cost of your airplane. While these finished costs are accurate as of the date of publication, they are not guaranteed. Some of the items needed to finish your aircraft are not provided by Sonex.

 

All Prices Subject to Change without notice.

 

Removable Wings: Like all Sonex aircraft, SubSonex JSX-2T will feature removable wings. JSX-2T main landing gear will be attached and retract into the center section wing, as it does on the single-place SubSonex. Also like JSX-2, JSX-2T will utilize machined wing attach ties, however, the higher gross weight of the aircraft requires four ties per wing instead of two, and the ties have been redesigned and resized for the specific loading and strain properties of the JSX-2T wing spar. Each tie will have three bolts per-side vs. four bolts in JSX-2. This will minimize the increase in the number of bolts that need to be removed in order to remove the wing panel to 12 bolts per wing instead of 16. Design and testing of new the ties is complete. A static load test of the entire wing structure will take place after AirVenture 2022.

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indicates required





Never fear, we fully-honor unsubscribes

Landing Gear System: The retractable gear system for JSX-2T will be different than that used in the single-place jet. Instead of using pneumatic cylinders, Sonex is using electric linear actuators for each gear leg. Use of electric linear actuators will reduce weight by eliminating the need for air pumps and accululator tank, and elminates the need for a gear up-lock system.

Due to the larger size and increased max. gross weight of the JSX-2T, the diameter of the wheels will be enlarged, which allows larger, more powerful brakes to be used. The system will use a scaled-up version of the main gear trucks/brake units currently featured in SubSonex JSX-2. The gear legs are also lengthened to give the aircraft more ground clearance — an aesthetic consideration making the aircraft look “right” in its scaled-up form that will also prevent the jet’s larger wing area from increasing float in ground-effect.

Control System: Like the Sonex, Waiex and Xenos B-Models, SubSonex JSX-2T will utilize a single center-mounted control stick to minimize weight and maximize useful load and performance. Routing and geometry of all control system components have been designed, structural requirements for the control system components have been analyzed, and prototype control system parts are in-process.

Fuel System: The aircraft will have 10 additional gallons of useable fuel capacity vs. the single-place jet, offering a moderate increase in range and endurance while still keeping the aircraft within its intended max. gross weight and an acceptable CG range. Like the single-place JSX-2, the JSX-2T fuel cell will be removable for maintenance access to other components in the fuselage.

CG and YES: Baggage! With a max gross weight of 1500 lbs and and estimated empty weight of 620 lbs, the JSX-2T will have great flexibility in CG and loading options. With the side-by-side seating configuration, the 50 gallon fuel cell is positioned on the CG and is wide, allowing a lower total fuel tank height which offers extra space above the fuel tank and on the CG for various combinations baggage, BRS system, smoke oil or auxiliary fuel. Space is still available in this area after the change in turtledeck height/profile discussed in this update. SubSonex JSX-2T will also offer a first for Sonex aircraft: dual aerobatics with an aerobatic max gross weight of 1100 lbs.

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Fuselage and Cockpit: Design of the fuselage is driven primarily by the design and interface of other major aircraft components including the wing, tail, fuel system, engine mounting etc. The cockpit has the largest impact upon the design of the fuselage and much work has been focused on the cockpit design of JSX-2T to accommodate two occupants comfortably, including tall pilots, with access for both pilots to controls. Several features of the JSX-2T cockpit have been designed to make this possible:

  • Curved Fuselage Sides: The forward fuselage/cockpit side walls of JSX-2T are curved. Like “bubble doors” on a high-wing aircraft, these curved cockpit side walls give pilots more room at the elbows and hips. This amounts to a 2″ total increase in cockpit width in these areas vs. our earlier aircraft designs with straight longerons and fuselage side walls, however, there is a structural requirement for a straight section at the upper longerons making shoulder room comparable to Sonex aircraft B-Models.
  • New Canopy and Turtledeck Shape: The traditional arc of typical Sonex Aircraft turtledeck formers and canopies has been changed for JSX-2T, reducing the total height of the apex of that arc while making the arc taller at either side of the aircraft centerline. This gives pilots an increase in head room while minimizing the total height of the fuselage.
  • Ample Leg Room: Like the single-place SubSonex and the Onex, JSX-2T does not have the constraints of an angled firewall or forward bulkhead for landing gear mount provisions. This gives the cockpit ample leg room and the ability to vary the distance of the rudder pedals from the seat.

In SolidWorks modeling of the cockpit, we are able to fit a 95th percentile 6′ 3″ tall person of even proportions into the aircraft. Fit will vary from one individual to the next, however, as ratio of inseam vs. torso length varies, along with weight, and each individual’s perception of a comfortable fit in an aircraft. Like any aircraft, you’ll have to try it on for size, however, pilots of more average height and weight can count on being able to fit in the JSX-2T comfortably.

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Read More About SubSonex JSX-2!

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Sonex, LLC is committed to providing the recreational aviation community innovative, cost-effective and efficient aircraft kits, powerplants, and accessories and supporting them with industry-leading customer service. In addition, Sonex provides leadership to the grass-roots homebuilt community to protect the experimental-amateur built rules and cultivates new pilots and airplane builders through educational efforts.

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A Complete Guide: The 2×2 Factorial Design

A 2×2 factorial design is a type of experimental design that allows researchers to understand the effects of two independent variables (each with two levels ) on a single dependent variable.

2x2 factorial design

For example, suppose a botanist wants to understand the effects of sunlight (low vs. high) and watering frequency (daily vs. weekly) on the growth of a certain species of plant.

Example of a 2x2 factorial design

This is an example of a 2×2 factorial design because there are two independent variables, each with two levels:

  • Levels: Low, High
  • Levels: Daily, Weekly

And there is one dependent variable: Plant growth.

The Purpose of a 2×2 Factorial Design

A 2×2 factorial design allows you to analyze the following effects:

Main Effects: These are the effects that just one independent variable has on the dependent variable.

For example, in our previous scenario we could analyze the following main effects:

  • We can find the mean plant growth of all plants that received low sunlight.
  • We can find the mean plant growth of all plants that received high sunlight.
  • We can find the mean plant growth of all plants that were watered daily.
  • We can find the mean plant growth of all plants that were watered weekly.

Interaction Effects: These occur when the effect that one independent variable has on the dependent variable depends on the level of the other independent variable.

For example, in our previous scenario we could analyze the following interaction effects:

  • Does the effect of sunlight on plant growth depend on watering frequency?
  • Does the effect of watering frequency on plant growth depend on the amount of sunlight?

Visualizing Main Effects & Interaction Effects

When we use a 2×2 factorial design, we often graph the means to gain a better understanding of the effects that the independent variables have on the dependent variable.

For example, consider the following plot:

experimental 2

Here’s how to interpret the values in the plot:

  • The mean growth for plants that received high sunlight and daily watering was about 8.2 inches.
  • The mean growth for plants that received high sunlight and weekly watering was about 9.6 inches.
  • The mean growth for plants that received low sunlight and daily watering was about 5.3 inches.
  • The mean growth for plants that received low sunlight and weekly watering was about 5.8 inches.

To determine if there is an interaction effect between the two independent variables, we simply need to inspect whether or not the lines are parallel:

  • If the two lines in the plot are parallel, there is no interaction effect.
  • If the two lines in the plot are not parallel, there is an interaction effect.

In the previous plot, the two lines were roughly parallel so there is likely no interaction effect between watering frequency and sunlight exposure.

However, consider the following plot:

experimental 2

The two lines are not parallel at all (in fact, they cross!), which indicates that there is likely an interaction effect between them.

For example, this means the effect that sunlight has on plant growth depends on the watering frequency.

In other words, sunlight and watering frequency do not affect plant growth independently. Rather, there is an interaction effect between the two independent variables.

How to Analyze a 2×2 Factorial Design

Plotting the means is a visualize way to inspect the effects that the independent variables have on the dependent variable.

However, we can also perform a two-way ANOVA to formally test whether or not the independent variables have a statistically significant relationship with the dependent variable.

For example, the following code shows how to perform a two-way ANOVA for our hypothetical plant scenario in R:

Here’s how to interpret the output of the ANOVA:

  • The p-value associated with sunlight is  .005 . Since this is less than .05, this means sunlight exposure has a statistically significant effect on plant growth.
  • The p-value associated with water is  .028 . Since this is less than .05, this means watering frequency also has a statistically significant effect on plant growth.
  • The p-value for the interaction between sunlight and water is  .156 . Since this is not less than .05, this means there is no interaction effect between sunlight and water.

Additional Resources

A Complete Guide: The 2×3 Factorial Design What Are Levels of an Independent Variable? Independent vs. Dependent Variables What is a Factorial ANOVA?

The Complete Guide: How to Report Regression Results

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