a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b
++a
--a
a++
a--
+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b
!a
a && b
a || b
a == b
a != b
a < b
a > b
a <= b
a >= b
a[b]
*a
&a
a->b
a.b
a(...)
a, b
(type) a
a ? b : c
sizeof
_Alignof
(since C11)
for Assignment operators |
In C language, the assignment operator stores a certain value in an already declared variable. A variable in C can be assigned the value in the form of a literal, another variable, or an expression.
The value to be assigned forms the right-hand operand, whereas the variable to be assigned should be the operand to the left of the " = " symbol, which is defined as a simple assignment operator in C.
In addition, C has several augmented assignment operators.
The following table lists the assignment operators supported by the C language −
Operator | Description | Example |
---|---|---|
= | Simple assignment operator. Assigns values from right side operands to left side operand | C = A + B will assign the value of A + B to C |
+= | Add AND assignment operator. It adds the right operand to the left operand and assign the result to the left operand. | C += A is equivalent to C = C + A |
-= | Subtract AND assignment operator. It subtracts the right operand from the left operand and assigns the result to the left operand. | C -= A is equivalent to C = C - A |
*= | Multiply AND assignment operator. It multiplies the right operand with the left operand and assigns the result to the left operand. | C *= A is equivalent to C = C * A |
/= | Divide AND assignment operator. It divides the left operand with the right operand and assigns the result to the left operand. | C /= A is equivalent to C = C / A |
%= | Modulus AND assignment operator. It takes modulus using two operands and assigns the result to the left operand. | C %= A is equivalent to C = C % A |
<<= | Left shift AND assignment operator. | C <<= 2 is same as C = C << 2 |
>>= | Right shift AND assignment operator. | C >>= 2 is same as C = C >> 2 |
&= | Bitwise AND assignment operator. | C &= 2 is same as C = C & 2 |
^= | Bitwise exclusive OR and assignment operator. | C ^= 2 is same as C = C ^ 2 |
|= | Bitwise inclusive OR and assignment operator. | C |= 2 is same as C = C | 2 |
The = operator is one of the most frequently used operators in C. As per the ANSI C standard, all the variables must be declared in the beginning. Variable declaration after the first processing statement is not allowed.
You can declare a variable to be assigned a value later in the code, or you can initialize it at the time of declaration.
You can use a literal, another variable, or an expression in the assignment statement.
Once a variable of a certain type is declared, it cannot be assigned a value of any other type. In such a case the C compiler reports a type mismatch error.
In C, the expressions that refer to a memory location are called "lvalue" expressions. A lvalue may appear as either the left-hand or right-hand side of an assignment.
On the other hand, the term rvalue refers to a data value that is stored at some address in memory. A rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right-hand side but not on the left-hand side of an assignment.
Variables are lvalues and so they may appear on the left-hand side of an assignment. Numeric literals are rvalues and so they may not be assigned and cannot appear on the left-hand side. Take a look at the following valid and invalid statements −
In addition to the = operator, C allows you to combine arithmetic and bitwise operators with the = symbol to form augmented or compound assignment operator. The augmented operators offer a convenient shortcut for combining arithmetic or bitwise operation with assignment.
For example, the expression "a += b" has the same effect of performing "a + b" first and then assigning the result back to the variable "a".
Run the code and check its output −
Similarly, the expression "a <<= b" has the same effect of performing "a << b" first and then assigning the result back to the variable "a".
Here is a C program that demonstrates the use of assignment operators in C −
When you compile and execute the above program, it will produce the following result −
Current ISO C++ status
Upcoming ISO C++ meetings
Upcoming C++ conferences
Compiler conformance status
ISO C++ committee meeting
June 24-29, St. Louis, MO, USA
July 2-5, Folkestone, Kent, UK
Reference and value semantics, what is value and/or reference semantics, and which is best in c++.
With reference semantics, assignment is a pointer-copy (i.e., a reference ). Value (or “copy”) semantics mean assignment copies the value, not just the pointer. C++ gives you the choice: use the assignment operator to copy the value (copy/value semantics), or use a pointer-copy to copy a pointer (reference semantics). C++ allows you to override the assignment operator to do anything your heart desires, however the default (and most common) choice is to copy the value.
Pros of reference semantics: flexibility and dynamic binding (you get dynamic binding in C++ only when you pass by pointer or pass by reference, not when you pass by value).
Pros of value semantics: speed. “Speed” seems like an odd benefit for a feature that requires an object (vs. a pointer) to be copied, but the fact of the matter is that one usually accesses an object more than one copies the object, so the cost of the occasional copies is (usually) more than offset by the benefit of having an actual object rather than a pointer to an object.
There are three cases when you have an actual object as opposed to a pointer to an object: local objects, global/ static objects, and fully contained member objects in a class. The most important of these is the last (“composition”).
More info about copy-vs-reference semantics is given in the next FAQs. Please read them all to get a balanced perspective. The first few have intentionally been slanted toward value semantics, so if you only read the first few of the following FAQs, you’ll get a warped perspective.
Assignment has other issues (e.g., shallow vs. deep copy) which are not covered here.
virtual data allows a derived class to change the exact class of a base class’s member object. virtual data isn’t strictly “supported” by C++, however it can be simulated in C++. It ain’t pretty, but it works.
To simulate virtual data in C++, the base class must have a pointer to the member object, and the derived class must provide a new object to be pointed to by the base class’s pointer. The base class would also have one or more normal constructors that provide their own referent (again via new ), and the base class’s destructor would delete the referent.
For example, class Stack might have an Array member object (using a pointer), and derived class StretchableStack might override the base class member data from Array to StretchableArray . For this to work, StretchableArray would have to inherit from Array , so Stack would have an Array* . Stack ’s normal constructors would initialize this Array* with a new Array , but Stack would also have a (possibly protected ) constructor that would accept an Array* from a derived class. StretchableStack ’s constructor would provide a new StretchableArray to this special constructor.
In other words, we succeeded at making our job easier as the implementer of StretchableStack , but all our users pay for it . Unfortunately the extra overhead was imposed on both users of StretchableStack and on users of Stack .
Please read the rest of this section. ( You will not get a balanced perspective without the others. )
The easiest way to see the distinction is by an analogy with virtual functions : A virtual member function means the declaration (signature) must stay the same in derived classes, but the definition (body) can be overridden. The overriddenness of an inherited member function is a static property of the derived class; it doesn’t change dynamically throughout the life of any particular object, nor is it possible for distinct objects of the derived class to have distinct definitions of the member function.
Now go back and re-read the previous paragraph, but make these substitutions:
After this, you’ll have a working definition of virtual data.
Another way to look at this is to distinguish “per-object” member functions from “dynamic” member functions. A “per-object” member function is a member function that is potentially different in any given instance of an object, and could be implemented by burying a function pointer in the object; this pointer could be const , since the pointer will never be changed throughout the object’s life. A “dynamic” member function is a member function that will change dynamically over time; this could also be implemented by a function pointer, but the function pointer would not be const.
Extending the analogy, this gives us three distinct concepts for data members:
The reason they all look so much the same is that none of this is “supported” in C++. It’s all merely “allowed,” and in this case, the mechanism for faking each of these is the same: a pointer to a (probably abstract) base class. In a language that made these “first class” abstraction mechanisms, the difference would be more striking, since they’d each have a different syntactic variant.
Composition.
Your member objects should normally be “contained” in the composite object (but not always; “wrapper” objects are a good example of where you want a pointer/reference; also the N-to-1-uses-a relationship needs something like a pointer/reference).
There are three reasons why fully contained member objects (“composition”) has better performance than pointers to freestore-allocated member objects:
The three performance hits are enumerated in the previous FAQ:
Thus fully-contained member objects allow significant optimizations that wouldn’t be possible under the “member objects-by-pointer” approach. This is the main reason that languages which enforce reference-semantics have “inherent” performance challenges.
Note: Please read the next three FAQs to get a balanced perspective!
Occasionally…
When the object is referenced via a pointer or a reference, a call to a virtual function generally cannot be inlined, since the call must be resolved dynamically. Reason: the compiler can’t know which actual code to call until run-time (i.e., dynamically), since the code may be from a derived class that was created after the caller was compiled.
Therefore the only time an inline virtual call can be inlined is when the compiler knows the “exact class” of the object which is the target of the virtual function call. This can happen only when the compiler has an actual object rather than a pointer or reference to an object. I.e., either with a local object, a global/ static object, or a fully contained object inside a composite. This situation can sometimes happen even with a pointer or reference, for example when functions get inlined, access through a pointer or reference may become direct access on the object.
Note that the difference between inlining and non-inlining is normally much more significant than the difference between a regular function call and a virtual function call. For example, the difference between a regular function call and a virtual function call is often just two extra memory references, but the difference between an inline function and a non- inline function can be as much as an order of magnitude (for zillions of calls to insignificant member functions, loss of inlining virtual functions can result in 25X speed degradation! [Doug Lea, “Customization in C++,” proc Usenix C++ 1990]).
A practical consequence of this insight: don’t get bogged down in the endless debates (or sales tactics!) of compiler/language vendors who compare the cost of a virtual function call on their language/compiler with the same on another language/compiler. Such comparisons are largely meaningless when compared with the ability of the language/compiler to “ inline expand” member function calls. I.e., many language implementation vendors make a big stink about how good their dispatch strategy is, but if these implementations don’t inline member function calls, the overall system performance would be poor, since it is inlining — not dispatching— that has the greatest performance impact.
Here is an example of where virtual calls can be inlined even through a reference. The following code is all in the same translation unit, or otherwise organized such that the optimizer can see all of this code at once.
The compiler is free to transform main as follows:
It is now able to inline the virtual function calls.
Note: Please read the next two FAQs to see the other side of this coin!
Reference semantics are A Good Thing. We can’t live without pointers. We just don’t want our software to be One Gigantic Rats Nest Of Pointers. In C++, you can pick and choose where you want reference semantics (pointers/references) and where you’d like value semantics (where objects physically contain other objects etc). In a large system, there should be a balance. However if you implement absolutely everything as a pointer, you’ll get enormous speed hits.
Objects near the problem skin are larger than higher level objects. The identity of these “problem space” abstractions is usually more important than their “value.” Thus reference semantics should be used for problem-space objects.
Note that these problem space objects are normally at a higher level of abstraction than the solution space objects, so the problem space objects normally have a relatively lower frequency of interaction. Therefore C++ gives us an ideal situation: we choose reference semantics for objects that need unique identity or that are too large to copy, and we can choose value semantics for the others. Thus the highest frequency objects will end up with value semantics, since we install flexibility where it doesn’t hurt us (only), and we install performance where we need it most!
These are some of the many issues that come into play with real OO design. OO/C++ mastery takes time and high quality training. If you want a powerful tool, you’ve got to invest.
Don’t stop now! Read the next FAQ too!!
The previous FAQ were talking about member objects, not parameters. Generally, objects that are part of an inheritance hierarchy should be passed by reference or by pointer, not by value, since only then do you get the (desired) dynamic binding (pass-by-value doesn’t mix with inheritance, since larger derived class objects get sliced when passed by value as a base class object).
Unless compelling reasons are given to the contrary, member objects should be by value and parameters should be by reference. The discussion in the previous few FAQs indicates some of the “compelling reasons” for when member objects should be by reference.
Please Login to submit a recommendation.
If you don’t have an account, you can register for free.
This browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .
Both the assignment operation and the initialization operation cause objects to be copied.
Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :
Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.
You can define the semantics of "copy" for objects of class type. For example, consider this code:
The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .
Use the copy constructor.
If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.
The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:
Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.
Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .
When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .
Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.
When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.
The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.
For more information about overloaded assignment operators, see Assignment .
Was this page helpful?
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see: https://aka.ms/ContentUserFeedback .
Submit and view feedback for
The concept of references in C++ is simple, interesting and useful to programmers.
It adds value to C++ when compared with C. Though the debate between the followers of C and C++ will always be there but I personally think that both the languages have little overlapping area of usage.
When compared to C, C++ has some very unique features that come in very handy. For example, the concept of references. In this tutorial, we will discuss the reference concept through some practical examples.
If I had to summarize the definition of a reference in one line then it would be :
A second name of an existing variable.
It’s like an alias for existing variable. This means that the original variable and the reference both refer to same value and the real beauty of a reference lies in the fact that you can do the same operations on the value through a reference as you could do with the original variable.
If you are new to C++, you should first read about C++ classes and objects .
The following example shows how you can declare a reference in C++
Yes, it’s a very simple syntax with ‘&’ telling the compiler that ‘var’ is a reference variable. But, can you figure out why have explicitly used <some-variable> in the syntax above?
Well, there is a strong reason behind it. Lets take an example to understand this point :
The program shown above is a very simple one. We have not focused on what the program does as we want you to focus on the declaration of reference variable ‘var’.
Now, lets compile this code and see what the compiler has to say :
Oops…the compiler threw an error saying that ‘var’ is not initialized. Yes, that’s what we wanted to convey that references have to initialized at the time of declaration.
So here is the the same program but with correct declaration and some logic involving the reference :
So you see that this time the reference variable ‘var’ was initialized with integer variable ‘a’.
Now lets compile and execute this program :
So, this time the program compiled without any errors. Also, if you try to map the logic with output, you’ll find that an increment operation on reference variable ‘var’ affected the value of variable ‘a’. This proves that the reference variable and the original variable refer to the same memory location and hence work on the same value.
On a related note, you also might want to understand how to mix C and C++ .
As with any other programming concept, you should know when to use references to make the most of out of it. I’ll explain here one of the most important scenario in which references should be used.
While working with classes in C++, there are times when you have to pass a class object as an argument to some function. Someone with little or no knowledge of references would pass the object by value. But, do you know that pass by value method is very expensive as all the object data is copied from one variable to the other variable.
With the use of reference, you can define/declare the called function as :
and call the function as :
This way, no copy takes place, just the object ‘obj_recv’ references the same memory (hence the same data) that belongs to the object ‘obj_send’.
So this way you can increase the processing speed of your program significantly by using references.
While going through last section, some one with good knowledge of pointers could ask that the same thing can be done through pointers also. If this is what struck your mind then you are correct. We can achieve the same through the use of pointers also but references are far more simplified than using pointers.
Though the fact is references are implemented internally in the language through pointers only but the sole purpose of bringing in references in C++ is to leave aside the confusion of pointers.
Here are some of the points that describe why using references is easier :
You can see the difference between readability and cleanliness of code in the following example that swaps two variables using references and pointers both.
Using References :
Using Pointers :
Though references are fairly easy to understand and use, there are some points to take care of :
Comments on this entry are closed.
You can return a reference from a function; just not a reference to a local variable, because that particular reference will go out of scop and point to garbage.
I’m still learning so all this is great for me. I get to try all this and see what everyone else is talking about. Keep it coming!
Good article.
What would I do it I want to assign a pointer variable to a reference variable? Does it work? Give an example
I have been programming in C/C++ for years but (probably like many others) I like these little tutorials because they give a “quick and dirty” run-through of basic concepts.
Actually, we recommend that a few of class getter methods return ‘const &’. A very basic example using an std::string (we use this mostly for std::map and std::vector)
class A { public: A(const string &s) : m_string(s) {}
const string& getString() { return m_string; } private: std::string m_string; };
This avoids unnecessary copy of data. const string& s1 = a.getString(); // no copy of data! Works great However, if some non-const variable actually wants to modify the data, the compiler would be happy to allow it and copy the data this time: string s2 = a.getString(); s2 += ” something else”.
Another very useful characteristic of using references in method parameters is that they don’t need to be checked for ‘null’, since as explained in the article, they can only be initialized with actual variable references, making them more easy to use than pointers. Also a const string& str means str can not be changed, period. A const char * str puts even intermediate developers in doubt about what exactly is const (pointer or data). However, when you’re dealing with dynamic memory allocations (malloc, new etc), pointers take the cake.
Remeber friends: const references are your friends!
Obviously, the life-time of the object has to be considered. A class whose objects are short-lived, is better off just returning copy of it’s members. But manager objects who stay alive throughout, can manage to return a reference!
Bob, To understand assigning pointers to references, it helps to understand rvalues and lvalues.
In the assignment statement “i = 3;”, 3 is an rvalue, a literal integer 3. i is an lvalue. That is, i is the address of an integer. The thing on the left of an assignment statement has to be an lvalue, and the thing on the right has to be an rvaule. (They get their name from the left and right side of the assignment).
In the statement “i = j;”, j starts out as an lvalue, the address of an int value. The compiler loads the contents of that address to create an rvalue. Then the compiler stores the rvalue into the lvalue address of i.
If pi is of type pointer-to-int, the statement “i = *p;” works as follows. p starts out as an lvalue of type pointer-to-int. The “*” operator dereferences the pointer, that is, it loads the value at the address p. This value is the address of an int, so effectively the compiler has converted an lvalue of type pointer-to-int into an lvalue of type int. The compiler needs an rvalue, so it loads the value at the address it just computed. Then it saves the int rvalue into the address of the lvalue i.
Now lets look at assigning a pointer to a reference. If ri is type int&, then you can write the assignment “ri = *p;” References behave in some ways as if they were pointers. So, p is an lvalue of type pointer-to-int. *p is an rvalue of type pointer-to-int. This rvalue can be assigned directly to ri, which is an lvalue of type pointer-to-int. To answer your question (finally) the way you assign a pointer to a reference is to dereference the pointer with the “*” operator.
This is important lesson, it has very good usage in OOP, as well as functions.
Once I have done some functions for evaluating the value of integral, and numerical methods were used. But it was so hard to read that, just because I have used a lot of * for pointers, the problem was even more difficult just because there were a lot of * for multiplications….
Good to learn this thing!
My question is if i am passing the parameter by reference than,should i return these variable(s) ? or changing any variable in function definition would change it automatically ?
best (Y) clear my mind about function call and related stuff good one
madni; a reference is implemented as a pointer. If you pass a reference to something into a function and then change that thing, it’s changed globally. You don’t have to return it. It’s just like if you passed in a pointer, then de-referenced the pointer to change the pointed-to value.
Anyone know how to create a reference to an object that has an address in absolute memory ? Eg an integer register at address 0x1DF800
This is advanced stuff, only for the stout-hearted. And it’s likely to be undefined behavior. Try this statement.
int& foo = *(int*)0x1DF800;
That is, cast 0x1DF800 to an int* rvalue, then dereference it with the * operator to get an int lvalue, which can initialize the reference. The compiler emits instructions that sets the pointer that internally represents foo to 0x1DF800.
If the value read at that location is a hardware register that can change without action of the program, better cast 0x1DF800 to (volatile int *) or the compiler may cache a previously read value and not re-read the register.
Just to be clear,
volatile int& foo = *(volatile int*)0x1DF800;
well written,really helpful
It is very helpful to know the actual use of references and also difference between references & pointers …
WOW..!! i’ve made my mind even more sharp now regarding these two vital parts of OOP… thanks to you.!! 🙂 ^_^
Next post: How Email Works? – Email Basic Concepts Explained
Previous post: Python Dictionary Examples – Create, Update and Delete Elements
POPULAR POSTS
Copyright © 2008–2024 Ramesh Natarajan. All rights reserved | Terms of Service
The Boston Red Sox have been in desperate need of some help in the bullpen over the last month or so, as the two relievers they added at the deadline (Lucas Sims and Luis Garcia) haven't provided much.
However, according to MassLive's Chris Cotillo , Boston is close to adding another arm to the equation, as Liam Hendriks is expected to start a rehab assignment with Triple-A Worcester on Sunday. He reports that the Red Sox are hoping to see him toss seven total innings with no setbacks.
Hendriks, 35, signed with Boston this offseason on a two-year, $10 million deal knowing that he likely wouldn't pitch most of the year as he recovers from Tommy John surgery he had in 2023.
In his two full seasons with the Chicago White Sox, he posted a 2.66 ERA and an impressive .871 WHIP with a 13.8 K/9. That type of performance would greatly benefit the Red Sox's bullpen at this time. However, even if he's not at that level, he should still be more effective than some of the other relievers Boston has been using recently.
MORE RED SOX NEWS
Red Sox DFA a fan favorite on Friday
Red Sox expected to get star first baseman back
Red Sox pitcher’s MLB debut was ‘dream come true’
Red Sox catcher was upset by DFA at the MLB trade deadline
Mike Masala previously served as the Managing Editor of USA TODAY's Dolphins Wire as well as a contributing writer at Patriots Wire. Follow on Twitter/X: @Mike_Masala
Valentina martinez | aug 16, 2024.
Pitcher Carl Edwards Jr. cleared waivers and elected free agency. Prior to being designated for assignment on Monday, he had one major league appearance this season with the San Diego Padres.
We have made the following roster moves: pic.twitter.com/u5V2B7aLry — San Diego Padres (@Padres) August 12, 2024
Edwards now has the freedom to sign with any club. The 32-year-old had a brief stint in San Diego after being signed to a minor league deal earlier this summer. It was his second stint in the Padres organization.
In his one appearance on the mound for San Diego, Edwards allowed all three runners he faced to reach base, on two walks and one hit. His teammate, Yuki Matsui, replaced Edwards on the mound and got him out of the jam.
Although he had a nightmarish appearance for the Padres, Edwards' Triple-A numbers were much better.
Edwards split the season between the best affiliates for the Chicago Cubs and the Padres. Edwards posted a 3.30 ERA and has a 22.2 percent strikeout rate. He has a high walk rate with a 14.3 percent clip.
Edwards is able to work out of the bullpen and in the starting rotation. Most recently, he worked out of the Padres' Triple-A rotation.
Edwards spent the 2022-23 season with the Washington Nationals. He had several strong performances out of the bullpen. Through 92.2 innings, he recorded a 3.07 ERA.
In 2023, Edwards was hampered by a stress fracture in his right shoulder that ended his season. Due to his injury, he was limited to a minor league deal in the offseason.
The Cubs signed Edwards to a minor league contract, but after he didn't make the big league roster, he opted out in June. In July, he signed a minor league deal with the Padres.
Given his latest move, it's evident that Edwards is hoping to find a roster spot with any big league team that'll take him. The Padres have one of the strongest bullpens in MLB so it was unlikely that he would make their final roster.
The Padres have won 19 of their last 22 games for the first time in the franchise's history. San Diego is hitting .289, a league best, and scoring an average of 6.1 runs, also a league best. The club has also allowed the fewest runs per game of any major league team (3.1) in this stretch.
“It’s something we’ve built over the course of the season,” Jake Cronenworth told Kevin Acee of the San Diego Union-Tribune . “… The level of intent and work and what we’re trying to do every time we come to the park every day — and that’s win, but with that goal in mind — it’s just that same drive of focus every day on that specific game.”
VALENTINA MARTINEZ
Bias-free language.
The documentation set for this product strives to use bias-free language. For the purposes of this documentation set, bias-free is defined as language that does not imply discrimination based on age, disability, gender, racial identity, ethnic identity, sexual orientation, socioeconomic status, and intersectionality. Exceptions may be present in the documentation due to language that is hardcoded in the user interfaces of the product software, language used based on RFP documentation, or language that is used by a referenced third-party product. Learn more about how Cisco is using Inclusive Language.
Prerequisites for ieee 802.1x vlan assignment, restrictions for ieee 802.1x vlan assignment, ieee 802.1x authentication with vlan assignment, enabling aaa authorization for vlan assignment, enabling ieee 802.1x authentication and authorization, specifying an authorized vlan in the radius server database, example: enabling aaa authorization for vlan assignment, example: enabling 802.1x authentication, additional references for ieee 802.1x port-based authentication, feature history for ieee 802.1x vlan assignment.
The IEEE 802.1X VLAN Assignment feature is automatically enabled when IEEE 802.1X authentication is configured for an access port, which allows the RADIUS server to send a VLAN assignment to the device port. This assignment configures the device port so that network access can be limited for certain users.
The following tasks must be completed before implementing the IEEE 802.1X VLAN Assignment feature:
IEEE 802.1X must be enabled on the device port.
The device must have a RADIUS configuration and be connected to the Cisco secure access control server (ACS). You should understand the concepts of the RADIUS protocol and have an understanding of how to create and apply access control lists (ACLs).
EAP support must be enabled on the RADIUS server.
You must configure the IEEE 802.1X supplicant to send an EAP-logoff (Stop) message to the switch when the user logs off. If you do not configure the IEEE 802.1X supplicant, an EAP-logoff message is not sent to the switch and the accompanying accounting Stop message is not sent to the authentication server. See the Microsoft Knowledge Base article at the location http://support.microsoft.com and set the SupplicantMode registry to 3 and the AuthMode registry to 1.
Authentication, authorization, and accounting (AAA) must be configured on the port for all network-related service requests. The authentication method list must be enabled and specified. A method list describes the sequence and authentication method to be queried to authenticate a user. See the IEEE 802.1X Authenticator feature module for information.
The port must be successfully authenticated.
The IEEE 802.1X VLAN Assignment feature is available only on Cisco 89x and 88x series integrated switching routers (ISRs) that support switch ports.
The following ISR-G2 routers are supported:
The following cards or modules support switch ports:
Enhanced High-speed WAN interface cards (EHWICs) with ACL support:
EHWIC-4ESG-P
EHWIC-9ESG-P
High-speed WAN interface cards (HWICs) without ACL support:
HWIC-4ESW-P
HWIC-9ESW-P
The IEEE 802.1X VLAN Assignment feature is available only on a switch port.
The device port is always assigned to the configured access VLAN when any of the following conditions occurs:
No VLAN is supplied by the RADIUS server.
The VLAN information from the RADIUS server is not valid.
IEEE 802.1X authentication is disabled on the port.
The port is in the force authorized, force unauthorized, unauthorized, or shutdown state.
Assignment to the configured access VLAN prevents ports from appearing unexpectedly in an inappropriate VLAN because of a configuration error. Examples of configuration errors include the following:
A nonexistent or malformed VLAN ID
Attempted assignment to a voice VLAN ID
When IEEE 802.1X authentication is enabled on a port, you cannot configure a port VLAN that is equal to a voice VLAN.
If the multihost mode is enabled on an IEEE 802.1X port, all hosts are placed in the same VLAN (specified by the RADIUS server) as the first authenticated host.
If an IEEE 802.1X port is authenticated and put in the RADIUS server-assigned VLAN, any change to the port access VLAN configuration does not take effect.
This feature does not support standard ACLs on the switch port.
The AAA authorization feature is used to determine what a user can and cannot do. When AAA authorization is enabled, the network access server uses information retrieved from the user profile that is located either in the local user database or on the security server, to configure the user’s session. The user is granted access to a requested service only if the information in the user profile allows it.
Device ports support IEEE 802.1X authentication with VLAN assignment. After successful IEEE 802.1X authentication of a port, the RADIUS server sends the VLAN assignment to configure the device port.
The RADIUS server database maintains the username-to-VLAN mappings, assigning the VLAN based on the username of the supplicant connected to the device port.
AAA authorization limits the services available to a user. When AAA authorization is enabled, the device uses information retrieved from the user's profile, which is in the local user database or on the security server, to configure the user's session. The user is granted access to a requested service only if the information in the user profile allows it.
Command or Action | Purpose | |
---|---|---|
| enable | |
| configure terminal | |
| aaa new-model | |
| aaa authorization network radius if-authenticated | |
| aaa authorization exec radius if-authenticated | |
| end |
Command or Action | Purpose | |
---|---|---|
| enable | |
| configure terminal | |
| aaa new-model | |
| aaa authentication dot1x {default | } [ ] | |
| dot1x system-auth-control | |
| identity profile default | |
| exit | |
| interface / | |
| access-session port-control {auto | force-authorized | force-unauthorized} | —Enables IEEE 802.1X authentication and causes the port to begin in the unauthorized state, allowing only EAPOL frames to be sent and received through the port. The authentication process begins when the link state of the port changes from down to up or when an EAPOL-start frame is received. The Device requests the identity of the supplicant and begins relaying authentication messages between the supplicant and the authentication server. Each supplicant attempting to access the network is uniquely identified by the Device by using the supplicant MAC address. -—Disables IEEE 802.1X authentication and causes the port to change to the authorized state without any authentication exchange required. The port sends and receives normal traffic without IEEE 802.1X-based authentication of the client. This is the default setting. —Causes the port to remain in the unauthorized state, ignoring all attempts by the supplicant to authenticate. The Device cannot provide authentication services to the supplicant through the port. |
| dot1x pae [supplicant | authenticator | both] | —The interface acts only as a supplicant and does not respond to messages that are meant for an authenticator. -—The interface acts only as an authenticator and does not respond to any messages meant for a supplicant. —The interface behaves both as a supplicant and as an authenticator and thus does respond to all dot1x messages. |
| end | |
| show dot1x |
The Internet Engineering Task Force (IETF) draft standard specifies a method for communicating vendor-specific information between the device and the RADIUS server by using the vendor-specific attribute (attribute 26). Vendor-specific attributes (VSAs) allow vendors to support their own extended attributes not suitable for general use. The Cisco RADIUS implementation supports one vendor-specific option by using the format recommended in the specification.
You must assign the following vendor-specific tunnel attributes in the RADIUS server database. The RADIUS server must return these attributes to the device:
[64] Tunnel-Type = VLAN
[65] Tunnel-Medium-Type = 802
[81] Tunnel-Private-Group-ID = VLAN name or VLAN ID
Attribute [64] must contain the value “VLAN” (type 13). Attribute [65] must contain the value “802” (type 6). Attribute [81] specifies the VLAN name or VLAN ID assigned to the IEEE 802.1X-authenticated user.
The following example shows how to enable AAA Authorization for VLAN assignment:
The following example shows how to enable 802.1X authentication on a device:
The following show dot1x command output shows that 802.1X authentication has been configured on a device:
Standard/RFC | Title |
---|---|
IEEE 802.1X |
|
RFC 3580 |
|
Description | Link |
---|---|
The Cisco Support website provides extensive online resources, including documentation and tools for troubleshooting and resolving technical issues with Cisco products and technologies. To receive security and technical information about your products, you can subscribe to various services, such as the Product Alert Tool (accessed from Field Notices), the Cisco Technical Services Newsletter, and Really Simple Syndication (RSS) Feeds. Access to most tools on the Cisco Support website requires a Cisco.com user ID and password. |
|
This table provides release and related information for the features explained in this module.
These features are available in all the releases subsequent to the one they were introduced in, unless noted otherwise.
Release | Feature | Feature Information |
---|---|---|
Cisco IOS XE Gibraltar 16.11.1 | IEEE 802.1X VLAN Assignment | The IEEE 802.1X VLAN Assignment feature is automatically enabled when IEEE 802.1X authentication is configured for an access port, which allows the RADIUS server to send a VLAN assignment to the device port. This assignment configures the device port so that network access can be limited for certain users. |
Use the Cisco Feature Navigator to find information about platform and software image support. To access Cisco Feature Navigator, go to http://www.cisco.com/go/cfn .
IMPORTANT This update will not be offered if your Windows Recovery Environment (WinRE) meets any of the following conditions:
If the WinRE recovery partition does not have sufficient free space, see the NOTE in the "Summary" section. The note provides instructions about how to increase the available free space in the WinRE recovery partition.
If the WinRE recovery partition was manually updated by using the procedure in Add an update package to Windows RE and is already up to date.
If the WinRE image has a version greater than or equal to version 10.0.19041.3920 . To determine the version of your WinRE image, check the WinREVersion registry value at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion .
If your running PC does not have a WinRE recovery partition. To verify if you have WinRE enabled, run the following command in an elevated command prompt: reagentc /info . If WinRE is enabled, you will see Windows RE status in the output with a value of Enabled . In this scenario, this update might be needed.
|
|
| |
| in the “Summary” section about how to increase the available free space in the WinRE recovery partition. |
| note at the top of the article. This note combines the conditions under which this WinRE update is not needed and will not be offered. in the "Summary" section about how to increase the WinRE recovery partition to 250 MB of free space. |
This update automatically applies Safe OS Dynamic Update ( KB5034232 ) to the Windows Recovery Environment (WinRE) on a running PC. The update installs improvements to Windows recovery features.
This update requires 250 MB of free space in the recovery partition to install successfully. If you would like to make sure your device is offered this update, please follow the or use a to increase the size of the WinRE recovery partition. Once your partition has sufficient disk space, click > > > to have the update offered to you and then install it. |
This update is available through the following release channels.
|
|
Windows Update | Yes |
Microsoft Update Catalog | No |
Windows Server Update Services (WSUS) and Microsoft Endpoint Configuration Manager | No |
| The PC must have 250 MB of free space in the recovery partition to apply this update successfully. |
| You do not need to restart your device after applying this update. |
| After installing this update, the WinRE version installed on the device should greater than or equal to version . To determine the version of your WinRE image, check the registry value at . |
| This update cannot be removed once it is applied to a Windows image. |
| This update replaces the previously released update KB5034441. |
Description of the standard terminology that is used to describe Microsoft software updates
Want more options.
Explore subscription benefits, browse training courses, learn how to secure your device, and more.
Microsoft 365 subscription benefits
Microsoft 365 training
Microsoft security
Accessibility center
Communities help you ask and answer questions, give feedback, and hear from experts with rich knowledge.
Ask the Microsoft Community
Microsoft Tech Community
Windows Insiders
Microsoft 365 Insiders
Thank you for your feedback.
This is a potential security issue, you are being redirected to https://nvd.nist.gov
You have JavaScript disabled. This site requires JavaScript to be enabled for complete site functionality.
Official websites use .gov A .gov website belongs to an official government organization in the United States.
National vulnerability database.
The NVD has a new announcement page with status updates, news, and how to stay connected!
IMAGES
COMMENTS
Why can I assign a new value to a reference, and how can I make a reference refer to something else? Asked 12 years, 11 months ago Modified 3 years, 11 months ago Viewed 87k times
Passing by reference is a technique for passing parameters to a function. It is also known as call by reference, call by pointers, and pass by pointers. In this article, we will discuss this technique and how to implement it in our C program.
A reference variable declaration is any simple declaration whose declarator has the form. &attr (optional)declarator. (1) &&attr (optional)declarator. (2) (since C++11) 1)Lvalue reference declarator: the declaration S& D; declares D as an lvalue reference to the type determined by decl-specifier-seqS. 2)Rvalue reference declarator: the ...
Also, we can define a reference variable as a type of variable that can act as a reference to another variable. '&' is used for signifying the address of a variable or any memory. Variables associated with reference variables can be accessed either by its name or by the reference variable associated with it. Prerequisite: Pointers in C++ ...
References ¶ Δ Contents of this section: What is a reference? What happens if you assign to a reference? What happens if you return a reference? What does object.method1().method2() mean? How can you reseat a reference to make it refer to a different object? Why does C++ have both pointers and references? When should I use references, and when should I use pointers? What does it mean that a ...
An assignment in C is an expression because it has a value; we call it an assignment expression. A simple assignment looks like. lvalue = value-to-store. We say it assigns the value of the expression value-to-store to the location lvalue, or that it stores value-to-store there. You can think of the "l" in "lvalue" as standing for ...
Call by reference. In this method addresses of the actual arguments are copied and then assigned to the corresponding formal arguments. Now formal and actual arguments both points to the same data (because they contain the same address). As a result, any changes made by called function also affect the actual arguments. Let's take some examples:
for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast.
Function Call by Reference in C - There are two ways in which a function can be called: (a) Call by Value and (b) Call by Reference. In this chapter, we will explain the mechanism of calling a function by reference.
Assignment performs implicit conversion from the value of rhs to the type of lhs and then replaces the value in the object designated by lhs with the converted value of rhs . Assignment also returns the same value as what was stored in lhs (so that expressions such as a = b = c are possible). The value category of the assignment operator is non ...
Assignment Operators in C - In C language, the assignment operator stores a certain value in an already declared variable. A variable in C can be assigned the value in the form of a literal, another variable, or an expression.
C++ gives you the choice: use the assignment operator to copy the value (copy/value semantics), or use a pointer-copy to copy a pointer (reference semantics). C++ allows you to override the assignment operator to do anything your heart desires, however the default (and most common) choice is to copy the value.
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.
An lvalue reference (commonly just called a reference since prior to C++11 there was only one type of reference) acts as an alias for an existing lvalue (such as a variable). To declare an lvalue reference type, we use an ampersand (&) in the type declaration: int // a normal int type int& // an lvalue reference to an int object double& // an ...
8 My question is why it is possible to assign reference to a variable that is not declared as reference?
Learn about the default assignment operator and references in C++ with well-explained articles, quizzes, and programming practice.
When compared to C, C++ has some very unique features that come in very handy. For example, the concept of references. In this tutorial, we will discuss the reference concept through some practical examples.
The Boston Red Sox have been in desperate need of some help in the bullpen over the last month or so, as the two relievers they added at the deadline (Lucas Sims and Luis Garcia) haven't provided ...
Pitcher Carl Edwards Jr. cleared waivers and elected free agency. Prior to being designated for assignment on Monday, he had one major league appearance this season with the San Diego Padres.
Nearly 20 years after Scott Peterson was convicted of murder in the deaths of his wife and their unborn son - and months after the Los Angeles Innocence Project took up his case - he is ...
Bias-Free Language. The documentation set for this product strives to use bias-free language. For the purposes of this documentation set, bias-free is defined as language that does not imply discrimination based on age, disability, gender, racial identity, ethnic identity, sexual orientation, socioeconomic status, and intersectionality.
IMPORTANT This update will not be offered if your Windows Recovery Environment (WinRE) meets any of the following conditions: If the WinRE recovery partition does not have sufficient free space, see the NOTE in the "Summary" section. The note provides instructions about how to increase the available free space in the WinRE recovery partition.
References to Advisories, Solutions, and Tools. By selecting these links, you will be leaving NIST webspace. We have provided these links to other web sites because they may have information that would be of interest to you. No inferences should be drawn on account of other sites being referenced, or not, from this page.
Assignment operators are used for assigning value to a variable. The left side operand of the assignment operator is a variable and right side operand of the assignment operator is a value.
References to Advisories, Solutions, and Tools. By selecting these links, you will be leaving NIST webspace. We have provided these links to other web sites because they may have information that would be of interest to you. No inferences should be drawn on account of other sites being referenced, or not, from this page.
In C++, the concept of returning reference from the copy assignment operator is unclear to me. Why can't the copy assignment operator return a copy of the new object?
References for a number of common sources, such as journal articles and books, do not include bracketed descriptions, but things outside of the typical peer-reviewed system often do. In the case of a reference for ChatGPT, provide the descriptor "Large language model" in square brackets. OpenAI describes ChatGPT-4 as a "large multimodal ...
Common Reference Examples Guide This guide contains examples of common types of APA Style references. Section numbers indicate where to find the examples in the Publication Manual of the American Psychological Association (7th ed.). More information on references and reference examples are in Chapters 9 and 10 of the Publication
In C++, assignment operations can be chained together. For example: A a, b, c; a = b = c; To support this chaining, the assignment operator must return a reference to the object being assigned. This allows the operation b = c to return b, enabling a = b to work as expected. 2. Consistency with Built-in Types. For built-in types, the assignment ...
WASHINGTON (AP) — President Joe Biden, watching tens of thousands of migrants from Central America reach the U.S.-Mexico border just a few months into his administration, tapped his second-in-command to help address the influx — a decision that has exposed Vice President Kamala Harris to one of her biggest political liabilities.. In grappling with migration, Harris proceeded cautiously.