• Corpus ID: 9914929

QuickMatch--a very fast algorithm for the assignment problem

  • J. Orlin , Yusin Lee
  • Published 1993
  • Computer Science

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Algorithm 1015, optimizing bipartite matching in real-world applications by incremental cost computation, a self-adaptive nature-inspired procedure for solving the quadratic assignment problem, continuous spatial assignment of moving users, developing an effective decomposition-based procedure for solving the quadratic assignment problem, on very large scale assignment problems.

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Optimal matching between spatial datasets under capacity constraints

Large scale optimization : state of the art, assignment as a location-based service in outsourced databases, seat assignment problem optimization, 14 references, a shortest augmenting path algorithm for the semi-assignment problem, faster scaling algorithms for network problems, solving the assignment problem by relaxation, a distributed asynchronous relaxation algorithm for the assignment problem, a labeling algorithm to solve the assignment problem, the auction algorithm for assignment and other network flow problems, technical note - a polynomial simplex method for the assignment problem, signature methods for the assignment problem, a systolic array solution for the assignment problem, network flows: theory, algorithms, and applications, related papers.

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The assignment problem revisited

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  • Published: 16 August 2021
  • Volume 16 , pages 1531–1548, ( 2022 )

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assignment problem fastest algorithm

  • Carlos A. Alfaro   ORCID: orcid.org/0000-0001-9783-8587 1 ,
  • Sergio L. Perez 2 ,
  • Carlos E. Valencia 3 &
  • Marcos C. Vargas 1  

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First, we give a detailed review of two algorithms that solve the minimization case of the assignment problem, the Bertsekas auction algorithm and the Goldberg & Kennedy algorithm. It was previously alluded that both algorithms are equivalent. We give a detailed proof that these algorithms are equivalent. Also, we perform experimental results comparing the performance of three algorithms for the assignment problem: the \(\epsilon \) - scaling auction algorithm , the Hungarian algorithm and the FlowAssign algorithm . The experiment shows that the auction algorithm still performs and scales better in practice than the other algorithms which are harder to implement and have better theoretical time complexity.

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Alfaro, C.A., Perez, S.L., Valencia, C.E. et al. The assignment problem revisited. Optim Lett 16 , 1531–1548 (2022). https://doi.org/10.1007/s11590-021-01791-4

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What is the fastest algorithm for this assignment problem?

I have a 2x2 grid and I have 5 tokens. I want to place 4 of the 5 tokens on the grid.

Each token has a different value depending on where they are placed on the grid. Essentially if they should not be placed in a certain position they are awarded a value of 20, otherwise they have a score lower than 20.

I am writing a program that needs to figure out which 4 tokens should be placed, in order to use the ones with the lowest value possible.

I need this part of the program to be as fast as possible. I'm wondering if there is an optimal algorithm I should use. I have been researching and came across the Hungarian algorithm but I'm wondering if there is another option I should be considering.

Here is an example of the problem:

My grid has its' positions labelled, a,b,c,d ...

+--------+--------+ | c | d | | | | +--------+--------+ | a | b | | | | +--------+--------+

And I have the following tokens with corresponding values for each location on the grid... a b c d token_p = [20, 20, 15, 20] token_r = [ 1, 1, 20, 20] token_s = [15, 20, 20, 20] token_t = [20, 10, 20, 10] token_u = [20, 20, 5, 20]

The answer should be:

token_s = a (value 15)

token_r = b (value 1)

token_u = c (value 5)

token_t = d (value 10)

Paul Sturgess's user avatar

I would create a weighted $K_{t, n}$ graph, with tokens in one partition and grid slots on the other, and use a greedy bipartite matching algorithm.

Here is a tutorial on general bipartite matching: http://www.dreamincode.net/forums/topic/304719-data-structures-graph-theory-bipartite-matching/

You will have to adapt it for a greedy approach.

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assignment problem fastest algorithm

Solving assignment problem using min-cost-flow ¶

The assignment problem has two equivalent statements:

  • Given a square matrix $A[1..N, 1..N]$ , you need to select $N$ elements in it so that exactly one element is selected in each row and column, and the sum of the values of these elements is the smallest.
  • There are $N$ orders and $N$ machines. The cost of manufacturing on each machine is known for each order. Only one order can be performed on each machine. It is required to assign all orders to the machines so that the total cost is minimized.

Here we will consider the solution of the problem based on the algorithm for finding the minimum cost flow (min-cost-flow) , solving the assignment problem in $\mathcal{O}(N^3)$ .

Description ¶

Let's build a bipartite network: there is a source $S$ , a drain $T$ , in the first part there are $N$ vertices (corresponding to rows of the matrix, or orders), in the second there are also $N$ vertices (corresponding to the columns of the matrix, or machines). Between each vertex $i$ of the first set and each vertex $j$ of the second set, we draw an edge with bandwidth 1 and cost $A_{ij}$ . From the source $S$ we draw edges to all vertices $i$ of the first set with bandwidth 1 and cost 0. We draw an edge with bandwidth 1 and cost 0 from each vertex of the second set $j$ to the drain $T$ .

We find in the resulting network the maximum flow of the minimum cost. Obviously, the value of the flow will be $N$ . Further, for each vertex $i$ of the first segment there is exactly one vertex $j$ of the second segment, such that the flow $F_{ij}$ = 1. Finally, this is a one-to-one correspondence between the vertices of the first segment and the vertices of the second part, which is the solution to the problem (since the found flow has a minimal cost, then the sum of the costs of the selected edges will be the lowest possible, which is the optimality criterion).

The complexity of this solution of the assignment problem depends on the algorithm by which the search for the maximum flow of the minimum cost is performed. The complexity will be $\mathcal{O}(N^3)$ using Dijkstra or $\mathcal{O}(N^4)$ using Bellman-Ford . This is due to the fact that the flow is of size $O(N)$ and each iteration of Dijkstra algorithm can be performed in $O(N^2)$ , while it is $O(N^3)$ for Bellman-Ford.

Implementation ¶

The implementation given here is long, it can probably be significantly reduced. It uses the SPFA algorithm for finding shortest paths.

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How to solve large scale generalized assignment problem

I am looking for a way to solve a large scale Generalized assignment problem (To be precise, it is a relaxation of the Generalized assignment problem, because the second constraint has $\le$ instead of $=$ ). Here, $m$ is the number of agents and $n$ is the number of tasks. $$ \begin{aligned} &\text{maximize} && \sum_{i}^{m} \sum_{j}^{n} p_{ij}x_{ij} \\\ &\text{subject to} && \sum_{j}^{n} w_{ij}x_{ij} \le t_{i} &&& \forall i \\\ & && \sum_{i}^{m} x_{ij} \le 1 &&& \forall j \\\ & && x_{ij} \in \{0, 1\} \end{aligned} $$

  • $m \le 1,000$
  • $n \le 10,000,000$
  • $p_{ij} \le 1,000$
  • $w_{ij} \le 1,000$
  • $t_i \le 200,000$
  • valid agent-task pair(i.e. number of non zero $p_{ij}$ ) $\le 200,000,000$
  • time limit : 6 hours

Generalized assignment problem is NP-hard, so I'm not trying to find an exact solution. Are there any approximation algorithm or heuristic to solve this problem?

Also, are there any other approaches to solving large scale NP-hard problems? For example, I was wondering if it is possible to reduce the number of variables by clustering agents or tasks, but I did not find such a method.

  • assignment-problem

user5966's user avatar

  • $\begingroup$ All else failing, there is the greedy heuristic: sort the $p_{ij}$ in descending order, then make assignments in that order, tracking the remaining capacity of each agent and skipping assignments that would exceed that capacity. I did not put this in as an answer because it is such a low hanging fruit. $\endgroup$ –  prubin ♦ Commented Jul 29, 2021 at 18:13
  • $\begingroup$ The problem that you wrote is not exactly the Generalized Assignment Problem, because the second set of constraints has $\le$ instead of $=$. This makes the problem much easier since finding a feasible solution is not an issue anymore in this case. Is it what you meant to write? $\endgroup$ –  fontanf Commented Jul 29, 2021 at 20:22
  • $\begingroup$ @prubin Thank you. If there is no other way, I will use greedy algorithm. $\endgroup$ –  user5966 Commented Jul 30, 2021 at 6:02
  • $\begingroup$ @fontanf Yes, I'm trying to solve the relaxation of the Generalized assignment problem. I've added this to the post $\endgroup$ –  user5966 Commented Jul 30, 2021 at 6:11

2 Answers 2

The instances you plan to solve are orders of magnitude larger than the ones from the datasets used in the scientific literature on the Generalized Assignment Problem. The largest instances of the literature have $m = 80$ and $n = 1600$ . Most algorithms designed for these instances won't be suitable for you.

What seems the most relevant in your case are the polynomial algorithms described in "Knapsack problems: algorithms and computer implementations" (Martello et Toth, 1990):

  • Greedy: sort all agent-task pairs according to a given criterion, and then assign greedily from best to worst the unassigned tasks. Complexity: $O(n m \log (n m))$
  • Regret greedy: for all tasks, sort its assignments according to a given criterion. At each step, assign the task with the greatest difference between its best assignment and its second-best assignment, and update the structures. Complexity: $O(n m \log m + n^2)$

Various sorting criteria have been proposed: pij , pij/wij , -wij , -wij/ti ... -wij and -wij/ti are more suited for the case where all items have to be assigned. In your case pij and pij/wij might yield good results

Then, they propose to try to shift each task once to improve the solution. With at most one shift per task, the algorithms remain polynomial, but you can try more shifts if you have more time.

Note that these algorithms might be optimized if not all pairs are possible, as you indicate in your case.

I have some implementations here for the standard GAP (and a min objective). You can try to play with them to get an overview of what might work or not in your case

fontanf's user avatar

You could try using the greedy heuristic to get an initial solution and then try out one of the many neighborhood-search type metaheuristics. I mentioned sorting on $p_{ij}$ in a comment, but it might (or might not) be better to sort on $p_{ij}/w_{ij}$ (or, time permitting, try both and pick the better solution). For improving on the starting solution, GRASP and simulated annealing would be possibilities. Tabu search is popular with some people, but the memory requirements of maintaining a table of tabu solutions might be prohibitive. I'm fond of genetic algorithms, but I think we can rule out a GA (or other "evolutionary" metaheuristic) based on memory considerations. Personally, I'd be tempted to check out GRASP first.

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assignment problem fastest algorithm

Algorithms: The Assignment Problem

One of the interesting things about studying optimization is that the techniques show up in a lot of different areas. The “assignment problem” is one that can be solved using simple techniques, at least for small problem sizes, and is easy to see how it could be applied to the real world.

Assignment Problem

Pretend for a moment that you are writing software for a famous ride sharing application. In a crowded environment, you might have multiple prospective customers that are requesting service at the same time, and nearby you have multiple drivers that can take them where they need to go. You want to assign the drivers to the customers in a way that minimizes customer wait time (so you keep the customers happy) and driver empty time (so you keep the drivers happy).

The assignment problem is designed for exactly this purpose. We start with m agents and n tasks. We make the rule that every agent has to be assigned to a task. For each agent-task pair, we figure out a cost associated to have that agent perform that task. We then figure out which assignment of agents to tasks minimizes the total cost.

Of course, it may be true that m != n , but that’s OK. If there are too many tasks, we can make up a “dummy” agent that is more expensive than any of the others. This will ensure that the least desirable task will be left to the dummy agent, and we can remove that from the solution. Or, if there are too many agents, we can make up a “dummy” task that is free for any agent. This will ensure that the agent with the highest true cost will get the dummy task, and will be idle.

If that last paragraph was a little dense, don’t worry; there’s an example coming that will help show how it works.

There are special algorithms for solving assignment problems, but one thing that’s nice about them is that a general-purpose solver can handle them too. Below is an example, but first it will help to cover a few concepts that we’ll be using.

Optimization Problems

Up above, we talked about making “rules” and minimizing costs. The usual name for this is optimization. An optimization problem is one where we have an “objective function” (which tells us what our goals are) and one or more “constraint functions” (which tell us what the rules are). The classic example is a factory that can make both “widgets” and “gadgets”. Each “widget” and “gadget” earns a certain amount of profit, but it also uses up raw material and time on the factory’s machines. The optimization problem is to determine exactly how many “widgets” and how many “gadgets” to make to maximize profit (the objective) while fitting within the material and time available (the constraints).

If we were to write this simple optimization problem out, it might look like this:

In this case, we have two variables: g for the number of gadgets we make and w for the number of widgets we make. We also have three constraints that we have to meet. Note that they are inequalities; we might not use all the available material or time in our optimal solution.

Just to unpack this a little: in English, the above is saying that we make 45 dollars / euros / quatloos per gadget we make. However, to make a gadget needs 120 lbs of raw material 1, 80 lbs of raw material 2, and 3.8 hours of machine time. So there is a limit on how many gadgets we can make, and it might be a better use of resources to balance gadgets with widgets.

Of course, real optimization problems have many more than two variables and many constraint functions, making them much harder to solve. The easiest kind of optimization problem to solve is linear, and fortunately, the assignment problem is linear.

Linear Programming

A linear program is a kind of optimization problem where both the objective function and the constraint functions are linear. (OK, that definition was a little self-referential.) We can have as many variables as we want, and as many constraint functions as we want, but none of the variables can have exponents in any of the functions. This limitation allows us to apply very efficient mathematical approaches to solve the problem, even for very large problems.

We can state the assignment problem as a linear programming problem. First, we choose to make “i” represent each of our agents (drivers) and “j” to represent each of our tasks (customers). Now, to write a problem like this, we need variables. The best approach is to use “indicator” variables, where xij = 1 means “driver i picks up customer j” and xij = 0 means “driver i does not pick up customer j”.

We wind up with:

This is a compact mathematical way to describe the problem, so again let me put it in English.

First, we need to figure out the cost of having each driver pick up each customer. Then, we can calculate the total cost for any scenario by just adding up the costs for the assignments we pick. For any assignment we don’t pick, xij will equal zero, so that term will just drop out of the sum.

Of course, the way we set up the objective function, the cheapest solution is for no drivers to pick up any customers. That’s not a very good business model. So we need a constraint to show that we want to have a driver assigned to every customer. At the same time, we can’t have a driver assigned to mutiple customers. So we need a constraint for that too. That leads us to the two constraints in the problem. The first just says, if you add up all the assignments for a given driver, you want the total number of assignments for that driver to be exactly one. The second constraint says, if you add up all the assignments to a given customer, you want the total number of drivers assigned to the customer to be one. If you have both of these, then each driver is assigned to exactly one customer, and the customers and drivers are happy. If you do it in a way that minimizes costs, then the business is happy too.

Solving with Octave and GLPK

The GNU Linear Programming Kit is a library that solves exactly these kinds of problems. It’s easy to set up the objective and constraints using GNU Octave and pass these over to GLPK for a solution.

Given some made-up sample data, the program looks like this:

Start with the definition of “c”, the cost information. For this example, I chose to have four drivers and three customers. There are sixteen numbers there; the first four are the cost of each driver to get the first customer, the next four are for the second customer, and the next four are for the third customer. Because we have an extra driver, we add a “dummy” customer at the end that is zero cost. This represents one of the drivers being idle.

The next definition is “b”, the right-hand side of our constraints. There are eight constraints, one for each of the drivers, and one for each of the customers (including the dummy). For each constraint, the right-hand side is 1.

The big block in the middle defines our constraint matrix “a”. This is the most challenging part of taking the mathematical definition and putting it into a form that is usable by GLPK; we have to expand out each constraint. Fortunately, in these kinds of cases, we tend to get pretty patterns that help us know we’re on the right track.

The first line in “a” says that the first customer needs a driver. To see why, remember that in our cost information, the first four numbers are the cost for each driver to get the first customer. With this constraint, we are requiring that one of those four costs be included and therefore that a driver is “selected” for the first customer. The other lines in “a” work similarly; the last four ensure that each driver has an assignment.

Note that the number of rows in “a” matches the number of items in “b”, and the number of columns in “a” matches the number of items in “c”. This is important; GLPK won’t run if this is not true (and our problem isn’t stated right in any case).

Compared to the above, the last few lines are easy.

  • “lb” gives the lower bound for each variable.
  • “ub” gives the upper bound.
  • “ctype” tells GLPK that each constraint is an equality (“strict” as opposed to providing a lower or upper bound).
  • “vartype” tells GLPK that these variables are all integers (can’t have half a driver showing up).
  • “s” tells GLPK that we want to minimize our costs, not maximize them.

We push all that through a function call to GLPK, and what comes back are two values (along with some other stuff I’ll exclude for clarity):

The first item tells us that our best solution takes 27 minutes, or dollars, or whatever unit we used for cost. The second item tells us the assignments we got. (Note for pedants: I transposed this output to save space.)

This output tells us that customer 1 gets driver 2, customer 2 gets driver 3, customer 3 gets driver 4, and driver 1 is idle. If you look back at the cost data, you can see this makes sense, because driver 1 had some of the most expensive times to the three customers. You can also see that it managed to pick the least expensive pairing for each customer. (Of course, if I had done a better job making up cost data, it might not have picked the least expensive pairing in all cases, because a suboptimal individual pairing might still lead to an overall optimal solution. But this is a toy example.)

Of course, for a real application, we would have to take into consideration many other factors, such as the passage of time. Rather than knowing all of our customers and drivers up front, we would have customers and drivers continually showing up and being assigned. But I hope this simple example has revealed some of the concepts behind optimization and linear programming and the kinds of real-world problems that can be solved.

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Algorithm for approximately solving quadratic assignment problems.

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Fast approximate quadratic assignment problem solver.

This is a Python implementation of an algorithm for approximately solving quadratic assignment problems described in

Joshua T. Vogelstein and John M. Conroy and Vince Lyzinski and Louis J. Podrazik and Steven G. Kratzer and Eric T. Harley and Donniell E. Fishkind and R. Jacob Vogelstein and Carey E. Priebe (2012) Fast Approximate Quadratic Programming for Large (Brain) Graph Matching. arXiv:1112.5507 .

min 𝑃∈𝒫 <𝐹, 𝑃𝐷𝑃 𝖳 >

where 𝐷, 𝐹 ∈ ℝ 𝑛×𝑛 , 𝒫 is the set of 𝑛×𝑛 permutation matrices and <., .> denotes the Frobenius inner product.

The implementation employs the Frank–Wolfe algorithm .

GPU Support

GPU support is enabled through Torch. It is an optional dependency. In order to use the GPU you must pass Torch tensors that are on the CUDA device. If you pass CPU tensors the GPU will not be used.

Note that linear sum assignment, which is a part of the algorithm, is done on the CPU though SciPy. On a system with GPU GeForce RTX 2080 SUPER and CPU AMD Ryzen Threadripper 2920X (single thread at 3.5 - 4.3 GHz) for a float32, 128 sized problem linear sum assignment takes ~60% of the execution time. It may be possible to move that part on the GPU as well, but currently there are no good off-the-shelf GPU implementations for that. It is also unclear if there will be any significant speedup.

Installation

Dependencies.

  • Python (>=3.5)
  • NumPy (>=1.10)
  • SciPy (>=1.4)
  • Torch (optional)
  • Python 100.0%
  • Data Structures
  • Linked List
  • Binary Tree
  • Binary Search Tree
  • Segment Tree
  • Disjoint Set Union
  • Fenwick Tree
  • Red-Black Tree
  • Advanced Data Structures

Hungarian Algorithm for Assignment Problem | Set 1 (Introduction)

  • Hungarian Algorithm for Assignment Problem | Set 2 (Implementation)
  • Introduction to Exact Cover Problem and Algorithm X
  • Greedy Approximate Algorithm for Set Cover Problem
  • Job Assignment Problem using Branch And Bound
  • Implementation of Exhaustive Search Algorithm for Set Packing
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  • Algorithms | Dynamic Programming | Question 7

hungarian1

  • For each row of the matrix, find the smallest element and subtract it from every element in its row.
  • Do the same (as step 1) for all columns.
  • Cover all zeros in the matrix using minimum number of horizontal and vertical lines.
  • Test for Optimality: If the minimum number of covering lines is n, an optimal assignment is possible and we are finished. Else if lines are lesser than n, we haven’t found the optimal assignment, and must proceed to step 5.
  • Determine the smallest entry not covered by any line. Subtract this entry from each uncovered row, and then add it to each covered column. Return to step 3.
Try it before moving to see the solution

Explanation for above simple example:

  An example that doesn’t lead to optimal value in first attempt: In the above example, the first check for optimality did give us solution. What if we the number covering lines is less than n.

                                           
 
                                                                            
   
                                                     

Time complexity : O(n^3), where n is the number of workers and jobs. This is because the algorithm implements the Hungarian algorithm, which is known to have a time complexity of O(n^3).

Space complexity :   O(n^2), where n is the number of workers and jobs. This is because the algorithm uses a 2D cost matrix of size n x n to store the costs of assigning each worker to a job, and additional arrays of size n to store the labels, matches, and auxiliary information needed for the algorithm.

In the next post, we will be discussing implementation of the above algorithm. The implementation requires more steps as we need to find minimum number of lines to cover all 0’s using a program. References: http://www.math.harvard.edu/archive/20_spring_05/handouts/assignment_overheads.pdf https://www.youtube.com/watch?v=dQDZNHwuuOY

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How to tractably solve the assignment optimisation task

I'm working on a script that takes the elements from companies and pairs them up with the elements of people . The goal is to optimize the pairings such that the sum of all pair values is maximized (the value of each individual pairing is precomputed and stored in the dictionary ctrPairs ).

They're all paired in a 1:1, each company has only one person and each person belongs to only one company, and the number of companies is equal to the number of people. I used a top-down approach with a memoization table ( memDict ) to avoid recomputing areas that have already been solved.

I believe that I could vastly improve the speed of what's going on here but I'm not really sure how. Areas I'm worried about are marked with #slow? , any advice would be appreciated (the script works for inputs of lists n<15 but it gets incredibly slow for n > ~15)

  • optimization
  • dynamic-programming

bjb568's user avatar

  • Sorry I guess that was confusing. I think it follows the model of a knapsack type problem, so the idea is to come up with a solution that has every element of companies paired with an element of people where the sum of all their pairings is the maximum possible value for all potential combinations (i.e. there would be no other arrangement of pairs that could yield a higher sum) –  spencewah Commented Jun 11, 2009 at 16:35
  • 1 @SilentGhost Stop setting a title that actually describes the question? –  Marcin Commented Nov 1, 2012 at 15:36
  • 1 @Marcin: stop messing about w/ privileges and go answer some questions. –  SilentGhost Commented Nov 1, 2012 at 15:37
  • @SilentGhost What do you mean, "Messing about with privileges"? What is your objection to the title I just set? –  Marcin Commented Nov 1, 2012 at 15:39

4 Answers 4

To all those who wonder about the use of learning theory, this question is a good illustration. The right question is not about a "fast way to bounce between lists and tuples in python" — the reason for the slowness is something deeper.

What you're trying to solve here is known as the assignment problem : given two lists of n elements each and n×n values (the value of each pair), how to assign them so that the total "value" is maximized (or equivalently, minimized). There are several algorithms for this, such as the Hungarian algorithm ( Python implementation ), or you could solve it using more general min-cost flow algorithms, or even cast it as a linear program and use an LP solver. Most of these would have a running time of O(n 3 ).

What your algorithm above does is to try each possible way of pairing them. (The memoisation only helps to avoid recomputing answers for pairs of subsets, but you're still looking at all pairs of subsets.) This approach is at least Ω(n 2 2 2n ). For n=16, n 3 is 4096 and n 2 2 2n is 1099511627776. There are constant factors in each algorithm of course, but see the difference? :-) (The approach in the question is still better than the naive O(n!), which would be much worse.) Use one of the O(n^3) algorithms, and I predict it should run in time for up to n=10000 or so, instead of just up to n=15.

"Premature optimization is the root of all evil", as Knuth said, but so is delayed/overdue optimization: you should first carefully consider an appropriate algorithm before implementing it, not pick a bad one and then wonder what parts of it are slow. :-) Even badly implementing a good algorithm in Python would be orders of magnitude faster than fixing all the "slow?" parts of the code above (e.g., by rewriting in C).

ShreevatsaR's user avatar

  • 1 NB: The original title of the question was "Help requested: what's a fast way to bounce between lists and tuples in python?", hence the first paragraph of this answer. –  Marcin Commented Feb 9, 2012 at 17:39

i see two issues here:

efficiency: you're recreating the same remainingPeople sublists for each company. it would be better to create all the remainingPeople and all the remainingCompanies once and then do all the combinations.

memoization: you're using tuples instead of lists to use them as dict keys for memoization; but tuple identity is order-sensitive. IOW: (1,2) != (2,1) you better use set s and frozenset s for this: frozenset((1,2)) == frozenset((2,1))

Javier's user avatar

remainingCompanies = companies[1:len(companies)]

Can be replaced with this line:

For a very slight speed increase. That's the only improvement I see.

Dan Lorenc's user avatar

If you want to get a copy of a tuple as a list you can do mylist = list(mytuple)

Stuart Axon's user avatar

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assignment problem fastest algorithm

Fast Linear Assignment Problem using Auction Algorithm (mex)

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Mex implementation of Bertsekas' auction algorithm [1] for a very fast solution of the linear assignment problem. The implementation is optimised for sparse matrices where an element A(i,j) = 0 indicates that the pair (i,j) is not possible as assignment. Solving a sparse problem of size 950,000 by 950,000 with around 40,000,000 non-zero elements takes less than 8 mins. The method is also efficient for dense matrices, e.g. it can solve a 20,000 by 20,000 problem in less than 3.5 mins. Both, the auction algorithm and the Kuhn-Munkres algorithm have worst-case time complexity of (roughly) O(N^3). However, the average-case time complexity of the auction algorithm is much better. Thus, in practice, with respect to running time, the auction algorithm outperforms the Kuhn-Munkres (or Hungarian) algorithm significantly. When using this implementation in your work, in addition to [1], please cite our paper [2].

[1] Bertsekas, D.P. 1998. Network Optimization: Continuous and Discrete Models. Athena Scientific. [2] Bernard, F., Vlassis, N., Gemmar, P., Husch, A., Thunberg, J., Goncalves, J. and Hertel, F. 2016. Fast correspondences for statistical shape models of brain structures. SPIE Medical Imaging, San Diego, CA, 2016.

The author would like to thank Guangning Tan for helpful feedback. If you want to use the Auction algorithm without Matlab, please check out Guangning Tan's C++ interface, available here: https://github.com/tgn3000/fastAuction .

Florian Bernard (2024). Fast Linear Assignment Problem using Auction Algorithm (mex) (https://www.mathworks.com/matlabcentral/fileexchange/48448-fast-linear-assignment-problem-using-auction-algorithm-mex), MATLAB Central File Exchange. Retrieved June 28, 2024 .

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fastAuction_v2.6/

  • sparseAssignmentProblemAuctionAlgorithm(A, epsilon, epsilonDecreaseFactor, verbosity, doFeasibilityCheck)
Version Published Release Notes
2.6.0.0

- use of dmperm() to perform fast feasibility check
- added reference to C++ interface

2.4.0.0

- improved performance for very large sparse matrices
- added feasibility check

2.2.0.0

bugfix (concerned benefit matrices where for some of the rows exactly one assignment is allowed, thanks to Gary Guangning Tan for pointing out this problem)

2.1.0.0

bugfix related to the epsilon heuristic (2)
bugfix related to the epsilon heuristic

2.0.0.0

updated description
- mex implementation, which leads to a significant performance improvement
- support for sparse matrices

1.2.0.0

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1.1.0.0

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1.0.0.0

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Quadratic assignment problem

Author: Thomas Kueny, Eric Miller, Natasha Rice, Joseph Szczerba, David Wittmann (SysEn 5800 Fall 2020)

  • 1 Introduction
  • 2.1 Koopmans-Beckman Mathematical Formulation
  • 2.2.1 Parameters
  • 2.3.1 Optimization Problem
  • 2.4 Computational Complexity
  • 2.5 Algorithmic Discussions
  • 2.6 Branch and Bound Procedures
  • 2.7 Linearizations
  • 3.1 QAP with 3 Facilities
  • 4.1 Inter-plant Transportation Problem
  • 4.2 The Backboard Wiring Problem
  • 4.3 Hospital Layout
  • 4.4 Exam Scheduling System
  • 5 Conclusion
  • 6 References

Introduction

The Quadratic Assignment Problem (QAP), discovered by Koopmans and Beckmann in 1957 [1] , is a mathematical optimization module created to describe the location of invisible economic activities. An NP-Complete problem, this model can be applied to many other optimization problems outside of the field of economics. It has been used to optimize backboards, inter-plant transportation, hospital transportation, exam scheduling, along with many other applications not described within this page.

Theory, Methodology, and/or Algorithmic Discussions

Koopmans-beckman mathematical formulation.

Economists Koopmans and Beckman began their investigation of the QAP to ascertain the optimal method of locating important economic resources in a given area. The Koopmans-Beckman formulation of the QAP aims to achieve the objective of assigning facilities to locations in order to minimize the overall cost. Below is the Koopmans-Beckman formulation of the QAP as described by neos-guide.org.

Quadratic Assignment Problem Formulation

{\displaystyle F=(F_{ij})}

Inner Product

{\displaystyle A,B}

Note: The true objective cost function only requires summing entries above the diagonal in the matrix comprised of elements

{\displaystyle F_{i,j}(X_{\phi }DX_{\phi }^{T})_{i,j}}

Since this matrix is symmetric with zeroes on the diagonal, dividing by 2 removes the double count of each element to give the correct cost value. See the Numerical Example section for an example of this note.

Optimization Problem

With all of this information, the QAP can be summarized as:

{\displaystyle \min _{X\in P}\langle F,XDX^{T}\rangle }

Computational Complexity

QAP belongs to the classification of problems known as NP-complete, thus being a computationally complex problem. QAP’s NP-completeness was proven by Sahni and Gonzalez in 1976, who states that of all combinatorial optimization problems, QAP is the “hardest of the hard”. [2]

Algorithmic Discussions

While an algorithm that can solve QAP in polynomial time is unlikely to exist, there are three primary methods for acquiring the optimal solution to a QAP problem:

  • Dynamic Program
  • Cutting Plane

Branch and Bound Procedures

The third method has been proven to be the most effective in solving QAP, although when n > 15, QAP begins to become virtually unsolvable.

The Branch and Bound method was first proposed by Ailsa Land and Alison Doig in 1960 and is the most commonly used tool for solving NP-hard optimization problems.

A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores branches of this tree, which represent subsets of the solution set. Before one lists all of the candidate solutions of a branch, the branch is checked against upper and lower estimated bounds on the optimal solution, and the branch is eliminated if it cannot produce a better solution than the best one found so far by the algorithm.

Linearizations

The first attempts to solve the QAP eliminated the quadratic term in the objective function of

{\displaystyle min\sum _{i=1}^{n}\sum _{j=1}^{n}c{_{\phi (i)\phi (j)}}+\sum _{i=1}^{n}b{_{\phi (i)}}}

in order to transform the problem into a (mixed) 0-1 linear program. The objective function is usually linearized by introducing new variables and new linear (and binary) constraints. Then existing methods for (mixed) linear integer programming (MILP) can be applied. The very large number of new variables and constraints, however, usually poses an obstacle for efficiently solving the resulting linear integer programs. MILP formulations provide LP relaxations of the problem which can be used to compute lower bounds.

Numerical Example

Qap with 3 facilities.

{\displaystyle D={\begin{bmatrix}0&5&6\\5&0&3.6\\6&3.6&0\end{bmatrix}}}

Cost for Each Permutation in
Permutation Cost
(123) 91.4
99.8
98.4
86.5
103.3
90

{\displaystyle \phi _{4}=(13)}

Applications

Inter-plant transportation problem.

The QAP was first introduced by Koopmans and Beckmann to address how economic decisions could be made to optimize the transportation costs of goods between both manufacturing plants and locations. [1] Factoring in the location of each of the manufacturing plants as well as the volume of goods between locations to maximize revenue is what distinguishes this from other linear programming assignment problems like the Knapsack Problem.

The Backboard Wiring Problem

As the QAP is focused on minimizing the cost of traveling from one location to another, it is an ideal approach to determining the placement of components in many modern electronics. Leon Steinberg proposed a QAP solution to optimize the layout of elements on a blackboard by minimizing the total amount of wiring required. [4]

When defining the problem Steinberg states that we have a set of n elements

{\displaystyle E=\left\{E_{1},E_{2},...,E_{n}\right\}}

as well as a set of r points

{\displaystyle P_{1},P_{2},...,P_{r}}

In his paper he derives the below formula:

{\displaystyle min\sum _{1\leq i\leq j\leq n}^{}C_{ij}(d_{s(i)s(j))})}

In his paper Steinberg a backboard with a 9 by 4 array, allowing for 36 potential positions for the 34 components that needed to be placed on the backboard. For the calculation, he selected a random initial placement of s1 and chose a random family of 25 unconnected sets.

The initial placement of components is shown below:

assignment problem fastest algorithm

After the initial placement of elements, it took an additional 35 iterations to get us to our final optimized backboard layout. Leading to a total of 59 iterations and a final wire length of 4,969.440.

assignment problem fastest algorithm

Hospital Layout

Building new hospitals was a common event in 1977 when Alealid N Elshafei wrote his paper on "Hospital Layouts as a Quadratic Assignment Problem". [5] With the high initial cost to construct the hospital and to staff it, it is important to ensure that it is operating as efficiently as possible. Elshafei's paper was commissioned to create an optimization formula to locate clinics within a building in such a way that minimizes the total distance that a patient travels within the hospital throughout the year. When doing a study of a major hospital in Cairo he determined that the Outpatient ward was acting as a bottleneck in the hospital and focused his efforts on optimizing the 17 departments there.

Elshafei identified the following QAP to determine where clinics should be placed:

{\displaystyle min\sum _{i,j}\sum _{k,q}f_{ik}d_{jq}y_{ij}y_{kq}}

For the Cairo hospital with 17 clinics, and one receiving and recording room bringing us to a total of 18 facilities. By running the above optimization Elshafei was able to get the total distance per year down to 11,281,887 from a distance of 13,973,298 based on the original hospital layout.

Exam Scheduling System

The scheduling system uses matrices for Exams, Time Slots, and Rooms with the goal of reducing the rate of schedule conflicts. To accomplish this goal, the “examination with the highest cross faculty student is been prioritized in the schedule after which the examination with the highest number of cross-program is considered and finally with the highest number of repeating student, at each stage group with the highest number of student are prioritized.” [6]

{\displaystyle n!}

  • ↑ 1.0 1.1 1.2 Koopmans, T., & Beckmann, M. (1957). Assignment Problems and the Location of Economic Activities. Econometrica, 25(1), 53-76. doi:10.2307/1907742
  • ↑ 2.0 2.1 Quadratic Assignment Problem. (2020). Retrieved December 14, 2020, from https://neos-guide.org/content/quadratic-assignment-problem
  • ↑ 3.0 3.1 3.2 Burkard, R. E., Çela, E., Pardalos, P. M., & Pitsoulis, L. S. (2013). The Quadratic Assignment Problem. https://www.opt.math.tugraz.at/~cela/papers/qap_bericht.pdf .
  • ↑ 4.0 4.1 Leon Steinberg. The Backboard Wiring Problem: A Placement Algorithm. SIAM Review . 1961;3(1):37.
  • ↑ 5.0 5.1 Alwalid N. Elshafei. Hospital Layout as a Quadratic Assignment Problem. Operational Research Quarterly (1970-1977) . 1977;28(1):167. doi:10.2307/300878
  • ↑ 6.0 6.1 Muktar, D., & Ahmad, Z.M. (2014). Examination Scheduling System Based On Quadratic Assignment.

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Job assignment problem

I want to solve job assignment problem using Hungarian algorithm of Kuhn and Munkres in case when matrix is not square. Namely we have more jobs than workers. In this case adding additional row is recommended to make matrix square. For example in the following link .

enter image description here

In general I want to complete all tasks by loading workers uniformly and get maximum cost. So how to implement this task by using job assignment algorithm above?

  • linear-programming
  • assignment-problem

Gilles 'SO- stop being evil''s user avatar

  • 1 $\begingroup$ How do you define "loading workers uniformly"? $\endgroup$ –  Aryabhata Commented May 3, 2013 at 14:26
  • $\begingroup$ "loading workers uniformly" means distribute tasks among workers uniform, i.e. every worker will do same amount of tasks. $\endgroup$ –  Nurlan Commented May 4, 2013 at 11:47
  • $\begingroup$ Not sure if this works, but: What about a more graphically approach? Sketch the problem as a weighted matching problem on a bipartite graph. Then use the Hungarian Method / Dijkstra on this graph to compute a matching. $\endgroup$ –  Laura Commented Sep 10, 2013 at 20:14

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June 28, 2024

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Researchers develop the fastest possible flow algorithm

by Florian Meyer, ETH Zurich

Researchers develop the fastest possible flow algorithm

In a breakthrough that brings to mind Lucky Luke—the man who shoots faster than his shadow—Rasmus Kyng and his team have developed a superfast algorithm that looks set to transform an entire field of research.

The groundbreaking work by Kyng's team involves what is known as a network flow algorithm, which tackles the question of how to achieve the maximum flow in a network while simultaneously minimizing transport costs.

Imagine you are using the European transportation network and looking for the fastest and cheapest route to move as many goods as possible from Copenhagen to Milan. Kyng's algorithm can be applied in such cases to calculate the optimal, lowest-cost traffic flow for any kind of network—be it rail, road, water or the internet.

His algorithm performs these computations so fast that it can deliver the solution at the very moment a computer reads the data that describes the network.

Computations as fast as a network is big

Before Kyng, no one had ever managed to do that—even though researchers have been working on this problem for some 90 years. Previously, it took significantly longer to compute the optimal flow than to process the network data.

And as the network became larger and more complex, the required computing time increased much faster, comparatively speaking, than the actual size of the computing problem. This is why we also see flow problems in networks that are too large for a computer to even calculate.

Kyng's approach eliminates this problem: using his algorithm, computing time and network size increase at the same rate—a bit like going on a hike and constantly keeping up the same pace however steep the path gets.

A glance at the raw figures shows just how far we have come: until the turn of the millennium, no algorithm managed to compute faster than m 1.5 , where m stands for the number of connections in a network that the computer has to calculate, and just reading the network data once takes m time.

In 2004, the computing speed required to solve the problem was successfully reduced to m 1.33 . Using Kyng's algorithm, the "additional" computing time required to reach the solution after reading the network data is now negligible.

Like a Porsche racing a horse-drawn carriage

The ETH Zurich researchers have thus developed what is, in theory, the fastest possible network flow algorithm. Two years ago, Kyng and his team presented mathematical proof of their concept in a groundbreaking paper . Scientists refer to these novel, almost optimally fast algorithms as "almost-linear-time algorithms," and the community of theoretical computer scientists responded to Kyng's breakthrough with a mixture of amazement and enthusiasm.

Kyng's doctoral supervisor, Daniel A. Spielman, Professor of Applied Mathematics and Computer Science at Yale and himself a pioneer and doyen in this field, compared the "absurdly fast" algorithm to a Porsche overtaking horse-drawn carriages.

As well as winning the 2022 Best Paper Award at the IEEE Annual Symposium on Foundations of Computer Science (FOCS), their paper was also highlighted in the computing journal Communications of the ACM , and the editors of popular science magazine Quanta named Kyng's algorithm one of the ten biggest discoveries in computer science in 2022 .

The ETH Zurich researchers have since refined their approach and developed further almost-linear-time algorithms. For example, the first algorithm was still focused on fixed, static networks whose connections are directed, meaning they function like one-way streets in urban road networks.

The algorithms published this year are now also able to compute optimal flows for networks that incrementally change over time. Lightning-fast computation is an important step in tackling highly complex and data-rich networks that change dynamically and very quickly, such as molecules or the brain in biology, or human friendships.

Lightning-fast algorithms for changing networks

On Thursday, Simon Meierhans—a member of Kyng's team— presented a new almost-linear-time algorithm at the Annual ACM Symposium on Theory of Computing ( STOC 2024) in Vancouver. This algorithm solves the minimum-cost maximum-flow problem for networks that incrementally change as new connections are added.

Furthermore, in a second paper accepted by the IEEE Symposium on Foundations of Computer Science (FOCS) in October, the ETH researchers have developed another algorithm that also handles connections being removed.

Specifically, these algorithms identify the shortest routes in networks where connections are added or deleted. In real-world traffic networks, examples of such changes in Switzerland include the complete closure and then partial reopening of the Gotthard Base Tunnel in the months since summer 2023, or the recent landslide that destroyed part of the A13 motorway, which is the main alternative route to the Gotthard Road Tunnel.

Confronted with such changes, how does a computer, an online map service or a route planner calculate the lowest-cost and fastest connection between Milan and Copenhagen? Kyng's new algorithms also compute the optimal route for these incrementally or decrementally changing networks in almost-linear time—so quickly that the computing time for each new connection, whether added through rerouting or the creation of new routes, is again negligible.

But what exactly is it that makes Kyng's approach to computations so much faster than any other network flow algorithm? In principle, all computational methods are faced with the challenge of having to analyze the network in multiple iterations in order to find the optimal flow and the minimum-cost route. In doing so, they run through each of the different variants of which connections are open, closed or congested because they have reached their capacity limit.

Compute the whole? Or its parts?

Prior to Kyng, computer scientists tended to choose between two key strategies for solving this problem. One of these was modeled on the railway network and involved computing a whole section of the network with a modified flow of traffic in each iteration. The second strategy—inspired by power flows in the electricity grid—computed the entire network in each iteration but used statistical mean values for the modified flow of each section of the network in order to make the computation faster.

Kyng's team has now tied together the respective advantages of these two strategies in order to create a radical new combined approach. "Our approach is based on many small, efficient and low-cost computational steps, which—taken together—are much faster than a few large ones," says Maximilian Probst Gutenberg, a lecturer and member of Kyng's group, who played a key role in developing the almost-linear-time algorithms.

A brief look at the history of this discipline adds an additional dimension to the significance of Kyng's breakthrough: flow problems in networks were among the first to be solved systematically with the help of algorithms in the 1950s, and flow algorithms played an important role in establishing theoretical computer science as a field of research in its own right.

The well-known algorithm developed by mathematicians Lester R. Ford Jr. and Delbert R. Fulkerson also stems from this period. Their algorithm efficiently solves the maximum-flow problem, which seeks to determine how to transport as many goods through a network as possible without exceeding the capacity of the individual routes.

Fast and wide-ranging

These advances showed researchers that the maximum-flow problem, the minimum-cost problem (transshipment or transportation problem) and many other important network-flow problems can all be viewed as special cases of the general minimum-cost flow problem.

Prior to Kyng's research, most algorithms were only able to solve one of these problems efficiently, though they could not do even this particularly quickly, nor could they be extended to the broader minimum-cost flow problem.

The same applies to the pioneering flow algorithms of the 1970s, for which the theoretical computer scientists John Edward Hopcroft, Richard Manning Karp and Robert Endre Tarjan each received a Turing Award, regarded as the "Nobel Prize" of computer science. Karp received his in 1985; Hopcroft and Tarjan won theirs in 1986.

Shift in perspective from railways to electricity

It wasn't until 2004 that mathematicians and computer scientists Daniel Spielman and Shang-Hua Teng—and later Samuel Daitch—succeeded in writing algorithms that also provided a fast and efficient solution to the minimum-cost flow problem. It was this group that shifted the focus to power flows in the electricity grid.

Their switch in perspective from railways to electricity led to a key mathematical distinction: if a train is rerouted on the railway network because a line is out of service, the next best route according to the timetable may already be occupied by a different train.

In the electricity grid, it is possible for the electrons that make up a power flow to be partially diverted to a network connection through which other current is already flowing. Thus, unlike trains, the electrical current can, in mathematical terms, be "partially" moved to a new connection.

This partial rerouting enabled Spielman and his colleagues to compute such route changes much faster and, at the same time, to recalculate the entire network after each change. "We rejected Spielman's approach of creating the most powerful algorithms we could for the entire network," says Kyng.

"Instead, we applied his idea of partial route computation to the earlier approaches of Hopcroft and Karp." This computation of partial routes in each iteration played a major role in speeding up the overall flow computation.

A turning point in theoretical principles

Much of the ETH Zurich researchers' progress comes down to the decision to extend their work beyond the development of new algorithms. The team also uses and designs new mathematical tools that speed up their algorithms even more.

In particular, they have developed a new data structure for organizing network data. This makes it possible to identify any change to a network connection extremely quickly. And this, in turn, helps make the algorithmic solution so amazingly fast.

With so many applications lined up for the almost-linear-time algorithms and for tools such as the new data structure, the overall innovation spiral could soon be turning much faster than before.

Yet laying the foundations for solving very large problems that couldn't previously be computed efficiently is only one benefit of these significantly faster flow algorithms—because they also change the way in which computers calculate complex tasks in the first place.

"Over the past decade, there has been a revolution in the theoretical foundations for obtaining provably fast algorithms for foundational problems in theoretical computer science," writes an international group of researchers from University of California, Berkeley, which includes among its members Rasmus Kyng and Deeksha Adil, a researcher at the Institute for Theoretical Studies at ETH Zurich.

Almost-Linear Time Algorithms for Decremental Graphs: Min-Cost Flow and More via Duality. 65th IEEE Symposium on Foundations of Computer Science (FOCS) 2024. focs.computer.org/2024/accepte … apers-for-focs-2024/

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  1. Solved Assignment Problems

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COMMENTS

  1. PDF QuickMatch: A Very Fast Algorithm for the Assignment Problem

    The following algorithm is known as the successive shortest path algorithm for the assignment problem. Algorithm SSP begin x = 0; while some node is free do begin select an origin node i; in the residual network, find the minimum cost augmenting path P from i to some free destination node t; augment along the path P;

  2. Assignment problem

    The assignment problem is a fundamental combinatorial optimization problem. In its most general form, the problem is as follows: ... This is currently the fastest run-time of a strongly polynomial algorithm for this problem. ... Their work proposes an approximation algorithm for the assignment problem ...

  3. PDF 7.13 Assignment Problem

    Successive shortest path algorithm. O(mn log n) time using heap-based version of Dijkstra's algorithm. Best known bounds. O(mn1/2) deterministic; O(n 2.376) randomized. Planar weighted bipartite matching. O(n3/2 log5 n). Weighted Bipartite Matching m edges, n nodes A lg or ithmD es nb y v aT dsJ Keier ¥Cp ©205 Wey S ev e Input Queued Switching 19

  4. Assignment Problem and Hungarian Algorithm

    We'll handle the assignment problem with the Hungarian algorithm (or Kuhn-Munkres algorithm). I'll illustrate two different implementations of this algorithm, both graph theoretic, one easy and fast to implement with O (n4) complexity, and the other one with O (n3) complexity, but harder to implement.

  5. QuickMatch--a very fast algorithm for the assignment problem

    The theoretical analysis and computational testing supports the hypothesis that QuickMatch runs in linear time on randomly generated sparse assignment problems, and presents some theoretical justifications as to why the algorithm's performance is superior in practice to the usual SSP algorithm. In this paper, we consider the linear assignment problem defined on a bipartite network G = ( U V, A).

  6. PDF New Auction Algorithms for the Assignment Problem and Extensions

    whereby the assignment optimization is viewed as the primal problem and the minimization of the cost (1.2)-(1.3) is the dual problem.y Algorithms for Solving the Assignment Problem There are several iterative algorithms for the solution of the assignment problem, which are described in

  7. PDF The assignment problem revisited

    The-scaling auction algorithm [5] and the Goldberg & Kennedy algorithm [13] are algorithms that solve the assignment problem. The -scaling auction algorithm operates like a real auction, where a set of persons U, compete for a set of objects V. In this scenario, to each object is assigned a price which, in certain sense, represents

  8. The assignment problem revisited

    First, we give a detailed review of two algorithms that solve the minimization case of the assignment problem, the Bertsekas auction algorithm and the Goldberg & Kennedy algorithm. It was previously alluded that both algorithms are equivalent. We give a detailed proof that these algorithms are equivalent. Also, we perform experimental results comparing the performance of three algorithms for ...

  9. QuickMatch--a very fast algorithm for the assignment problem

    Includes bibliographical references (p. 25-27). Alfred P. Sloan School of Management, Massachusetts Institute of Technology

  10. Difference between solving Assignment Problem using the Hungarian

    It solves all LP problems and focus in development is to be fast on average on all LPs and also to be fast-ish in the pathological cases. When using the Hungarian method, you do not build a model, you just pass the cost matrix to a tailored algorithm. You will then use an algorithm developed for that specific problem to solve it.

  11. What is the fastest algorithm for this assignment problem?

    I need this part of the program to be as fast as possible. I'm wondering if there is an optimal algorithm I should use. I have been researching and came across the Hungarian algorithm but I'm wondering if there is another option I should be considering. Here is an example of the problem: My grid has its' positions labelled, a,b,c,d ...

  12. PDF Lecture 8: Assignment Algorithms

    Hungarian algorithm steps for minimization problem. Step 1: For each row, subtract the minimum number in that row from all numbers in that row. Step 2: For each column, subtract the minimum number in that column from all numbers in that column. Step 3: Draw the minimum number of lines to cover all zeroes.

  13. fastest algorithm for rectangular linear assignment problem

    Is my problem in fact $\Theta(m^3)$? I.e., is the method of duplicating workers and using Kuhn-Munkres (as fast as) the fastest algorithm for solving the rectangular linear assignment problem (RLAP)?. I want to know because I have a reduction of RLAP to another problem, and I want to lower-bound the complexity of this other problem.

  14. Assignment problem

    The complexity of this solution of the assignment problem depends on the algorithm by which the search for the maximum flow of the minimum cost is performed. The complexity will be $\mathcal{O}(N^3)$ using Dijkstra or $\mathcal{O}(N^4)$ using Bellman-Ford .

  15. How to solve large scale generalized assignment problem

    What seems the most relevant in your case are the polynomial algorithms described in "Knapsack problems: algorithms and computer implementations" (Martello et Toth, 1990): Greedy: sort all agent-task pairs according to a given criterion, and then assign greedily from best to worst the unassigned tasks.

  16. Algorithms: The Assignment Problem

    One of the interesting things about studying optimization is that the techniques show up in a lot of different areas. The "assignment problem" is one that can be solved using simple techniques, at least for small problem sizes, and is easy to see how it could be applied to the real world. Assignment Problem Pretend for a moment that you are writing software for a famous ride sharing ...

  17. Fast Approximate Quadratic Assignment Problem Solver

    This is a Python implementation of an algorithm for approximately solving quadratic assignment problems described in. Joshua T. Vogelstein and John M. Conroy and Vince Lyzinski and Louis J. Podrazik and Steven G. Kratzer and Eric T. Harley and Donniell E. Fishkind and R. Jacob Vogelstein and Carey E. Priebe (2012) Fast Approximate Quadratic Programming for Large (Brain) Graph Matching.

  18. Hungarian Algorithm for Assignment Problem

    Time complexity : O(n^3), where n is the number of workers and jobs. This is because the algorithm implements the Hungarian algorithm, which is known to have a time complexity of O(n^3). Space complexity : O(n^2), where n is the number of workers and jobs.This is because the algorithm uses a 2D cost matrix of size n x n to store the costs of assigning each worker to a job, and additional ...

  19. QuickMatch: A very fast algorithm for the assignment problem

    This paper describes a new algorithm called QuickMiatch for solving the assignment problem. QuickMatch is based on the successive shortest path (SSP) algorithm for the assignment problem, which in ...

  20. How to tractably solve the assignment optimisation task

    What you're trying to solve here is known as the assignment problem: given two lists of n elements each and n×n values (the value of each pair), how to assign them so that the total "value" is maximized (or equivalently, minimized). There are several algorithms for this, such as the Hungarian algorithm ( Python implementation ), or you could ...

  21. Fast Linear Assignment Problem using Auction Algorithm (mex)

    Mex implementation of Bertsekas' auction algorithm [1] for a very fast solution of the linear assignment problem. The implementation is optimised for sparse matrices where an element A (i,j) = 0 indicates that the pair (i,j) is not possible as assignment. Solving a sparse problem of size 950,000 by 950,000 with around 40,000,000 non-zero ...

  22. Quadratic assignment problem

    The Quadratic Assignment Problem (QAP), ... proposed by Ailsa Land and Alison Doig in 1960 and is the most commonly used tool for solving NP-hard optimization problems. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming ...

  23. algorithms

    2. I want to solve job assignment problem using Hungarian algorithm of Kuhn and Munkres in case when matrix is not square. Namely we have more jobs than workers. In this case adding additional row is recommended to make matrix square. For example in the following link. And here task IV is assumed to be done.

  24. Researchers develop the fastest possible flow algorithm

    His algorithm performs these computations so fast that it can deliver the solution at the very moment a computer reads the data that describes the network. Computations as fast as a network is big. Before Kyng, no one had ever managed to do that—even though researchers have been working on this problem for some 90 years.